http://static.mwomer...re%20Quirks.pdf
http://static.mwomer...an%20Quirks.pdf
It might be complicated to understand the consequences, so I picked some examples and try to make it more simple to understand.
PGIs idea with this was: Compensation for the cut of skills and addition of the skill tree.
BUT there is a gigant problem and it seems they didn't get it.
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Let me explain it with a few examples:
Two 100 Tonners.
ATLAS-D-DC vs KDK-3
3 Trees skilled. (71 SP KDK-3, 73 ATLAS-D-DC (ECM 2 more))
Now lets compare:
The Atlas lost: laser duration, missile velocity, missile cooldown, turn rate, torso turn rate, torso turn angle, ecm effectivness.
The KDK-3 lost: Nothing, because it hasn't had any quirks in the first place.
Both have gained the same, because the skill tree is the same for both.
EFFECT:You have nerfed the D-DC in comparison!
This is JUST ONE example, some are more extreme than others.
The movement pattern is basicly the same for both on PTS2.1 So the Atlas isn't better than the KDK-3 on that front.
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And now the AWS-8T...
It loses:
Energy CD -20% (!!!)
Energy Heat Gen -10%
Laser Duration -5%
TTR -35%
And it gains THE SAME as any other 80 tonner that lost NOTHING. Don't know if PGI is trolling to be honest.
EXAMPLE ORION:
NEW:
OLD:
As you can see the Orion (of all things) got nerfed...
excluding the mobility ones: -5% BCD, -20% BV
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Visualized Example:
HBK-IIC before the skilltree in comparison (with quirks and mastery).
Orion before the skilltree in comparison (with quirks and mastery).
AFTER THE SKILLTREE
HBK-IIC after the skilltree in comparison (with quirks).
Orion after the skilltree in comparison (with quirks).
RESULT: As you can see, the Orion would now be worse in comparison.
The reason:
1) Both got the skills removed.
2) Both got the skill tree added.
3) Only the Orion (and many other IS and Clan mechs) got its quirks nerfed / removed.
Now:
Can we agree on that taking away quirks to "balance" an universal change is a bad thing?
Those mech needed the quirks before.
IF you take away these quirks, you buff those mech who where without quirks in the first place.
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Basic explanation (simplified):
MECH1 = 10 ; MECH2= 15.
MECH1 (with quirks) = 10+5; MECH2= 15.
But if you add the skill tree & nerf MECH1s (for example the Vindicator) quirks:
MECH1= 10 +5 -4 +3 = 14
MECH2= 15 + 3 = 18
See the flaw?
Now MECH2 (f.e. Timber Wolf) is even stronger than before in comparison with MECH1 (f.e. Summoner)
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An other example:
- The HBK-IIC has no quirks and gets the skill tree.
- The Awesome has quirks and also gets the skill tree.
So if you take away the quirks of the Awesomes and don't take away something from the HBK-IIC, you have buffed the HBK-IIC.
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This makes NO sence at all: WHY WOULD THE AWESOME WITH THE SKILL TREE BUT WITHOUT ITS QUIRKS MORE EQUAL TO AN HBK-IIC THAT ALSO gets the skill tree?
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Its basic math.
PLEASE if I get the math wrong here explain it to me!
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It doesn't make any sence at all! Those chassis where not balanced in the first place.
THAT IS WHY you added quirks to them.
IF YOU NOW take away something from only ONE chassis it and add the same to both...
THE
BALANCE
IS
NOT
THE
SAME!
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But this is not just an Clan / IS problem.
If you take quirks away from the Summoner (for example) the result would be the same:
Relative to the Timber Wolf the Summoner would be worse, because you added the skill tree to both, but took away from only one of the two.
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Possible Solutions
1) Don't take away quirks from underperformers
OR
2) Give underperformers more skill points for free depending on the chassis.
OR
3) Fix "pinpoint" and call it a day...
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English is not my first language, sorry for orthography errors!
Edited by WolvesX, 05 March 2017 - 02:00 PM.