Malrock, on 03 March 2017 - 03:29 PM, said:
Two things your tree punishes people who have to get deeper in to the skills on the ballistics side. Put the magazine buffs as linking skills so that people don't have to take ones that don't help their build, because all can use magazine skills but not all need guass, uac, or lbx skills.
I still like this fellows example best.
http://imgur.com/a/ZTjKH
i put all 4 Ammo Quirks(Ballistic & Missile) at the bottom,
as your most likely to get them after maxing a ballistic or missile Tree,
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if your Running Missiles your likely to Max weapon Range, hence why Missile Rack is attacked to Range,
if your Running Ballistics your Likely to Max Cooldown, hence why Magazine Capacity is attacked to Cooldown,
the thing is you dont have to get weapon Spacific Quirks to get all of the Generic ones,
the old Tree if you wanted to run +20%Velocity and -8%Heat(PPC build) you had to get 6 LDuration Quirks as well,
personally merging all the Heat / Range / Velocity / Cooldown into one tree was a good idea,
but many dont like that if you have to buy Quirks you may not have a need for if you want something more,
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PPC Builds- have to spend 26 Nodes for 13(5Velocity + 8Heat) and you get stuck with Duration ect.
Full Energy Builds- have to spend 30 Nodes for 18(10Duration + 8Heat) and you get velocity & missile Crit ect.
my organized tree still forces you to get other Nodes,
Gauss + Ammo = you are forced to get 7 Cooldown nodes,
Missile + Ammo = you are forced to get 9 Range nodes(or 2Heat 4Range),
Duration = you are forced to get 2 Range nodes,
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but everything your forced to get is a Generic Quirk you may have gotten anyway,
Edited by Andi Nagasia, 03 March 2017 - 03:46 PM.