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Extra Consumables = Gold Ammo


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Poll: Extra Consumables = Gold Ammo (37 member(s) have cast votes)

What do you think?

  1. Agree, don’t like it (20 votes [54.05%] - View)

    Percentage of vote: 54.05%

  2. Agree, but like it (1 votes [2.70%] - View)

    Percentage of vote: 2.70%

  3. Voted Do not agree (16 votes [43.24%] - View)

    Percentage of vote: 43.24%

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#1 Kuaron

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Posted 06 March 2017 - 12:51 AM

We know MWO has copied its monetization system from World of Tanks, more or less.
But so far we had no “gold ammo” which would allow to be more effective in battle by spending ingame money, but for economy reasons you’d need a premium account to do it more frequently and keep being able to buy a new vehicle now and then.

Well, in future in MWO, as it seems…
After all, consumables are exactly this: Being better in battle by spending CBills and nothing else.

You can guess what my opinion on this is.
Do you agree or disagree?

Edited by Kuaron, 06 March 2017 - 07:47 AM.


#2 Appuagab

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Posted 06 March 2017 - 02:14 AM

Yep, that's total abomination.

#3 Kuaron

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Posted 06 March 2017 - 07:48 AM

Added poll options for… you know how this forum works…

#4 Dee Eight

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Posted 06 March 2017 - 07:54 AM

View PostKuaron, on 06 March 2017 - 07:48 AM, said:

Added poll options for… you know how this forum works…


A handful of people thinking they speak for fifty thousand ?

#5 soapyfrog

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Posted 06 March 2017 - 08:08 AM

Technically not gold ammo, since gold ammo requires spending real money.

Spending cbills to be better is pretty normal in mechwarrior, but I think this is a step to far as it basically allows you to sacrifice your match earning for a tangible advantage, and that is bad for the majority of players.

also purely from a gameplay perspective there are enough consumables slung about every match. More is not fun or interesting.

#6 cazidin

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Posted 06 March 2017 - 08:13 AM

How many of us would gladly pay money for MW3 or MW4 sound effects pack?

#7 Quicksilver Aberration

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Posted 06 March 2017 - 08:51 AM

Sounds like they are trying to sneak R&R into the game again where money can have a larger impact on your performance. Can we just get this over with and remove consumables as a thing and just make them permanent things. I mean UAV and cool shots don't even need to be modules, just something that is added when you take the extra consumable slot (and they can remove that double UAV capability skill and combine it into one).

#8 Monkey Lover

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Posted 06 March 2017 - 10:40 AM

So you have to spend a whole bunch of skill points to get these extra consumables, then you have to pay cbills to use them but somehow its gold ammo?


Know whats really going to happen?
Most people will not unlock all 6.
People who do will not use all 6 most the time
And the people who do use all 6 rarely will not be "op"





I have 2 right now and i rarely use both....

#9 MechaBattler

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Posted 06 March 2017 - 11:22 AM

Not really the same thing. I do think they need to tone down arty/airstrike. But you use in-game money to do it. So it really isn't the same thing. The combined cost of running 6 of them is pretty crazy c-bill wise. And I do think it will make it easier to c-bill rich or MC rich players. But I wouldn't put it on the same lines as gold ammo. You can just take the skills points you would spend on that and put it to other skills that won't cost as much to use in the long run.

#10 Kuaron

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Posted 06 March 2017 - 11:34 AM

View PostDee Eight, on 06 March 2017 - 07:54 AM, said:


A handful of people thinking they speak for fifty thousand ?

Too.
But mainly that people like pushing buttons. And I want some discussion here, I can be wrong after all.

#11 DAYLEET

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Posted 06 March 2017 - 03:14 PM

I only saw how more consumable would break the game but considering mc consumable, this is much worse.

#12 N0ni

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Posted 06 March 2017 - 10:12 PM

Can i spend C-Bills on Armor Piercing Composite Rigid Gauss slugs?





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