I personally don't see what's wrong with the new skill system costing money.
Yes, the old skill system was completely free and only took EXP. But you still had to pay for the modules, if you wanted to get the most out of your build.
Radar Deprivation alone costs 6,000,000 C-Bills and is more expensive than mastering your mech entirely on PTS2. And Radar Derp gets pretty much mandatory later on.
So Instead of just getting Radar Derp right now, on PTS2 you pay less and get more out of it. I really don't see the problem.
Yes, I also know that beforehand you could just buy Radar Derp once and then push it around all your mechs whenever you want to play them. Kinda cumbersome, but cost efficient.
Plus, nobody forces you to master every single mech you own. You'll probably want to master your favourites, sure. But those you just occasionally take out for a spin? You can just get some of each tree. A little defense, a little operations, a little mobility, and so on. You can probably squeeze quite a lot out of 45 SP or even less, giving you some boosted survivability and other nice features for around 2,700,00 imaginary spacebucks.
I can see that this will probably get quite expensive for people who own a lot of mechs and skilling through several of them will likely take away the funds that would otherwise go into buying more mechs. At the same time, those with a lot of mechs will likely also get the biggest refund once the system hits live. That goes into compensating the intial costs quite a bit I think.
While I cannot see why you would completely scratch the C-Bill costs for the system, effectively giving you all the bonuses for free that would probably take 9 - 12 million Bills before, I would also kinda like them to bump down the costs a little more. While you get a lot more for a lot less when just looking at very few mechs, they should maybe take the previous cost efficiency of moving around modules into consideration for those with a lot of mechs.
Quick wierd thought:
How about rewarding players, that go all the way to mastering their mechs? What about a maybe 5 - 10% C-Bill boost for mastered mechs? Or some other system to reward you for dumping your money into the skilltree instead of mechs?
Dunno, just tossing around ideas at this point.
Edited by FunkyT, 07 March 2017 - 08:06 AM.