Honestly, I feel reports of IS Mechs death to be greatly exaggerated (like mos things, and in many cases, probably intentionally so, with an agenda), but yes, I will continue to play them regardless.
After near 20 hours in the PTS, I'm actually looking forward to the various ways I can now customize my mechs further, and seeing how that stands up to what I've already tagged as the generic meta nodes of choice. While there are certainly individual mechs and values that make me scratch my head, what I see on the whole, honestly has me thinking that either most people realyl didn't take the time to truly experiment and test things, or it's just the usual response to anything that slows down the quest to the one true meta build (how dare I not be able to simply check box exactly the path to maximum benefits on top of the advantages already given by boating! PGI is bad!, blah blah blah). And there is always just the usual human resistance to change.
There is stuff about the PTS and change to the skill tree that is definitely not going to go well upon implementation. That is par for course with any change...you just can't really test without a full live environment , for all the variables. But my biggest concern is for the NPE, as I have seen no indication that PGI has thought thru adding tutorials, etc, for this. This could potentially blow up in PGIs face over NP retention.
Bittervets? Eh, they've been complaining, usually the same complaints, in new packaging, for 4 years, and oddly most of the usual suspects are still here, still complaining, so that will be what that will be.
But whatever. Hell people get butthurt and complain when PGI gives them free mechs, so of course they will do so here, also.
Edited by Bishop Steiner, 07 March 2017 - 05:48 AM.