Aeries, on 10 March 2017 - 06:43 AM, said:
My take as a new player with a whopping 261 battles under his belt.
You're still allowed to have an opinion. Thank you for contributing.
Aeries said:
I don't understand how a lot of these posts are complaining about the grinding and massive amount of Cbills being lost with this new system. You guys are actually reading what the devs post yes?
Let me see if I can explain it to you...
Aeries said:
It was stated clearly that all GXP, XP, and Cbills spent on a mech and variant will be fully refunded..........100%. In the system in place now to fully deck out a variant I not only need to grind 1 variant I have to PURCHASE and grind 3. That's 10s of millions of cbills right there, not to mention the 10s of millions more to tinker and upgrade. Cost of decking out 1 variant under new tree.......
60,000 cbills per node x 91 node max = 5,460,000 cbills Not even the cost of a single radar derp.
800 XP per node x 91 node max = 72,800 XP Even as bad as I am that's what 75 games? And vets get full refunds.
Right - you're absolutely right.
But there seems to be this idea out there that if you have 300 mechs you've "mastered", you must be better than someone who just has 300 mechs, who must better than someone who has 200 mechs... etc.
Never mind that a person can only play one mech at a time.
Never mind a person in Scout can only use 1 mech at a time
Never mind that a person in Invasion can only use 4 mechs for a drop
Never mind that at max, a person can set up, what 20 different unique mechs across 4 drop decks in Scout and Invasion?
And even then you can reuse your different mechs in those drop decks.
Never mind that in this happy little hobby, if PGI turns off the servers tomorrow, it all goes away and none of it matters.
These Poke'Mech Masters are apparently terrified of losing that status or having to re-master ALL those mechs, of not having the boxes checked, of not being done. If you boil their concerns down, that's what it comes down to (since it's against forum policy to name specific people as examples, I won't. but here are their words).
Quote
* Don't make us buy tons of skill nodes we do not want, or that do not affect the mech, just to get to skills we do want. if you're gonna do that, then let's just keep the system we have.
*PGI, you have failed again to address the high legacy cost of the new system for us veteran players with large stables of mechs. Please tell me why many of us will be having to spend billions of cbills to spec out mechs to make them playable again.
*Urgh, so the 21th is the date I stop buying mechs and focus on c-bill grinding.
*I wonder how much time it will take me to skill out the 100+ mechs that have 91 points worth of XP, and after I'm done if I should just sell the 100+ where I don't.
So - the other complaint is about the structure of the skill tree.
Apparently some feel forced to pick nodes they don't want to get nodes they do
- News flash 1: You don't need to pick the node. No one is forcing you to.
- News flash 2: This is an intentional design choice to build in diminishing returns for node investment.
Some feel that the design "isn't finished or ready for rollout"
- News flash: You need to actually talk about what isn't finished for that complaint to matter. If your complaint is one of the above topics, then you might need to rethink a bit.
Anyway - One of the reasons PGI is moving forward is clearly because they're bucketizing the complaints and taking on things they they can fix (layout of the trees, UI design, numbers of and for the skills) and things they can't fix (player entitlement and elitism, bad perceptions)
...and since issues of the entitled and the elitists are not being addressed, they're mad because they feel they're being ignored, so they get louder.
Edited by ScottAleric, 10 March 2017 - 07:50 AM.