S0ulReapr, on 10 March 2017 - 11:45 PM, said:
Blame the players who whined and cried about boating and how the original skill tree made boating one type of weapon the best choice. I guess people need to stop being melodramatic and be more careful what they wish for.
In fairness the whining was that it did not meet their own design goal, which was not to encourage boating. it was one of the few explicit stated aim of the Skill tree. When they announced it.
I personally believe the approach to the game encourages specialisation, often the aim is to put as much damage at a certain range as possible without overheating, some approaches thus favour complementary weapons where as some times you just don't do anything but boat. it also depends on play style so the lights I play are pretty much boating styles they have one weapon type in the main
My ACH-PRIME 6 SL
My RVN-3L 2ERLL
When I look at my mediums I play the most
BSW-X1 4 MG+1 LPL+3 SRM4
HNM-B 2uAC-5 +3ML
PHX-2 3ERLL
My Heavies
WHM-6R 2LBX-10 4ML
CTF-0XP AC20 +4MPL
CTF-3L(L) 3 LPL
I rarely play assaults these days having master them all
KDK-3 2uAC10+2uAC5
The theme in all the build I have is to concentrate on one range and have a back up for longer range if possible, if I have a brawl build and avoid lastly to avoid ghost heat.
I fall foul of many maps because I like brawling and indeed to master my CTF-3L(L) I had to go with the 3LPL build to cope with the maps and the vagaries of the QP solo queue being a T5 turning to T4, rather than the AC20 +5ML build I would have put in place.
The Higher the tier the more the specialisation and the more the groups and the more competitive the more the boating. it is unavoidable even if there was no obvious incentivisation in the end the mechanic of this game rewards damage and kills and game player find a way to maximise that capability.
You have to actively disincentivise boating (dreaded ghost heat) for that to stop or else my KDK-3 would be 4uAC10s
as it is I have NTG-B with 4 uAC5 and I accept the ghost heat because the DPS is worth it.
The skill tree will not dramatically change that since in truth the incentives of the skill tree are in many cases do not make the mechs overwhelmingly 'better'
The real problem is that they are tinkering with the game in an attempt to get the ever holy grail of balance, we have had so many balance and quirk passes that it is hard to remember why this was started in the first place it is like whack-a-mole.
What this whack a model approach is doing is stopping them addressing is game play mechanics, modes, objectives and other issues which will give the game more scope and allow the sort of variation that they could allow naturally. If the mechanic insists on damage and kills to be the main reward then people will specialise on damage and kills.
Edited by tokumboh, 11 March 2017 - 05:16 AM.