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Skill Tree Node Cost Reduced To 45,000 Or Less C-Bill Cost!


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#1 Andi Nagasia

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Posted 10 March 2017 - 04:26 PM

Skill Tree Node Cost reduced to 45,000 or less C-Bill cost!

Russ says it may come down abit more,

=0=(Link to Pod Cast HERE)=0=

(more info will come as i get it from the Stream)
(Pod Cast Is Now Over)

Thoughts, Comments, Concerns?
Thanks,

Edited by Andi Nagasia, 10 March 2017 - 04:49 PM.


#2 Jay Leon Hart

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Posted 10 March 2017 - 04:37 PM

View PostAndi Nagasia, on 10 March 2017 - 04:26 PM, said:

Skill Tree Node Cost reduced to 45,000 or less C-Bill cost!

Russ says it may come down abit more,

=0=(Link to Pod Cast HERE)=0=

more info will come as i get it from the Stream,

Thoughts, Comments, Concerns?
Thanks,


0 C-Bill cost or GTFO
Take as much XP as you want, it has no other use. Hands off my C-Bills!

#3 Queen of England

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Posted 10 March 2017 - 04:40 PM

View PostJay Leon Hart, on 10 March 2017 - 04:37 PM, said:


0 C-Bill cost or GTFO
Take as much XP as you want, it has no other use. Hands off my C-Bills!


Hey, Russ just quoted you on twitch.

#4 Andi Nagasia

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Posted 10 March 2017 - 04:42 PM

View PostJay Leon Hart, on 10 March 2017 - 04:37 PM, said:

0 C-Bill cost or GTFO
Take as much XP as you want, it has no other use. Hands off my C-Bills!

dont agree, the tree is for Mech Optimaztions, even if its called a Skill Tree its a Mech Tuning Tree,

#5 Quicksilver Aberration

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Posted 10 March 2017 - 04:45 PM

C-Bills aren't my only concern, XP is as well.

Reducing the c-bill cost by 25% is definitely better though.

I don't remember how many nodes are on the tree total (160+ or something like that?) and the XP to unlock all of them is definitely concerning.

#6 Jay Leon Hart

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Posted 10 March 2017 - 04:45 PM

View PostQueen of England, on 10 March 2017 - 04:40 PM, said:


Hey, Russ just quoted you on twitch.


Yay? Posted Image

View PostAndi Nagasia, on 10 March 2017 - 04:42 PM, said:

dont agree, the tree is for Mech Optimaztions, even if its called a Skill Tree its a Mech Tuning Tree,


Yeah, I don't expect 0 C-Bill cost. Would be nice though Posted Image

#7 Clanner Scum

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Posted 10 March 2017 - 04:47 PM

This is good and I have no complaints. And for those saying they want little or no c-bill costs..come on now...c-bill sinks are necessary in a game like MWO because it's F2P. If everyone has a surplus of c-bills then noone would buy content and PGI would have to shut down.

The c-bill requirements on things actually keeps this game up and running if you want to look at it another way.

#8 Moonlight Grimoire

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Posted 10 March 2017 - 04:48 PM

View PostJay Leon Hart, on 10 March 2017 - 04:37 PM, said:


0 C-Bill cost or GTFO
Take as much XP as you want, it has no other use. Hands off my C-Bills!


Lol, that is sad. As I said in twitch chat. I am fine with a long grind (high XP costs) but, we have multiple pulls on cbills for new players. Buying new mechs, new engines, new weapons, endo, ferro, Artemis, DHS, equipment, consumables, and now tacking on skill means either we need a increase in income (say 50% across the board) or decrease the amount taken to a more reasonable 35k per node (total would be around 3.1mil for mastering a mech).

As I said else where, and I will say again. I am fine with taking a while to master something, I don't like it taking a while to buy something new. I am okay with the new skill tree having high XP costs and being deep and taking a while, I do mind that it is being thrown as a cbill sink into a game with an already rough economy where it takes weeks for new players to get mechs. I want players taking weeks to master mechs not buy them. Because guess what if someone is working on grinding out a mech they will want an XP boost which premium time is the only way to get that, or just playing really well. Seriously though, cbill income +50% base, increase premium time from 50% to 100% have hero mechs do 50% like now or 100% (prefer 100%). Sure some players will rake in amazing amounts of cbills but a new player or casual player will see a lot more worth in buying premium and a hero mech for a chassis they like if it has a sizable change in the cbill grind and a moderate one for the XP grind.

#9 Russ Bullock

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Posted 10 March 2017 - 04:49 PM

Hey guys.

Just wanted to re-iterate that we can't refund many hundreds of billions of cbills back into the economy without a one time initial Cbill cost per node.

Still looking at data to come up with the right number. It's at 45k atm and that works well for most players, but looking to improve edge cases.

#10 Positive Mental Attitude

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Posted 10 March 2017 - 04:50 PM

View PostRuss Bullock, on 10 March 2017 - 04:49 PM, said:

Hey guys.

Just wanted to re-iterate that we can't refund many hundreds of billions of cbills back into the economy without a one time initial Cbill cost per node.

Still looking at data to come up with the right number. It's at 45k atm and that works well for most players, but looking to improve edge cases.


LOL Economy he says!!!

Edited by Redjack d3, 10 March 2017 - 04:51 PM.


#11 1453 R

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Posted 10 March 2017 - 04:53 PM

View PostRuss Bullock, on 10 March 2017 - 04:49 PM, said:

Hey guys.

Just wanted to re-iterate that we can't refund many hundreds of billions of cbills back into the economy without a one time initial Cbill cost per node.

Still looking at data to come up with the right number. It's at 45k atm and that works well for most players, but looking to improve edge cases.


Good to hear from you on the forums, Russ.

May I ask why the worry over the economy? MWO does not have a dynamic economy as such, there's no concern over a flood like this devaluing player trading as there is no player trading. Yes, some players will have vastly more C-bills than they ever need and be able to avoid spending money on 'Mech packs, but that's also the case now, and the timed exclusivity of 'Mech packs, as well as the pre-order/early adopter bonuses, have proven to be a fairly strong purchasing incentive thus far.

The C-bill cost for purchasing nodes, in this particular case, is a permanent solution for a temporary problem, and will punish players who come in after the Skill Tree goes live, as they have no module-generated buffer of C-bills to purchase their skills with. Are there any plans to ameliorate this cost once the initial rush dies off and you've succeeded in your goal of absorbing the module refund glut as per your economic concerns?

#12 Dr Mlem

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Posted 10 March 2017 - 04:53 PM

The question I want to ask, is whats the point of the EXP cost after we respec a mech? Doesn't this cramp creativity, and how will we even know what we want? It seems punishing to make a cost AGAIN so we have to regrind.

#13 Jay Leon Hart

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Posted 10 March 2017 - 04:53 PM

View PostMoonlight Grimoire, on 10 March 2017 - 04:48 PM, said:


Lol, that is sad.


Nah, it's hyperbole. Seems it had the desired effect.

#14 Roughneck45

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Posted 10 March 2017 - 04:54 PM

Cheaper is good, but the cost for a massive garage is still crazy high.

I could have lived with the previous c-bill cost if we got reductions for a mech every time we mastered a variant.

First TBR is full price, next one is 10% less, third is 20% less, etc.

#15 Cato Phoenix

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Posted 10 March 2017 - 04:56 PM

I like that Russ is fine tuning the costs.

I agree that he can't refund a ton of cbills for modules without implementing some cost.

I still think a good solution is for cost to have a gradient depending on how many variants of a chassis that you own, so that the more mechs you buy, the cheaper it is. The people who already have mechs get discounted.

And it provides incentives to buy more mechs, mech bays, multiple things in mech packs...

#16 Alistair Winter

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Posted 10 March 2017 - 04:57 PM

The cost of the nodes isn't really my major concern.

I'm more concerned with the actual structure of the skill tree, spreading associated skills all over the place to and the fact that there's 91 nodes per mechs. Even without the concerns about the c-bills and XP, there seems to be a large portion of the players who feel that the skill tree doesn't work as intended.

https://mwomercs.com...have-consensus/

#17 Monkey Lover

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Posted 10 March 2017 - 04:58 PM

View PostRuss Bullock, on 10 March 2017 - 04:49 PM, said:

Hey guys.

Just wanted to re-iterate that we can't refund many hundreds of billions of cbills back into the economy without a one time initial Cbill cost per node.

Still looking at data to come up with the right number. It's at 45k atm and that works well for most players, but looking to improve edge cases.


Welcome back to the forums :) thanks for the cbill price drop.

#18 Bud Crue

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Posted 10 March 2017 - 05:02 PM

View PostRuss Bullock, on 10 March 2017 - 04:49 PM, said:

Hey guys.

Just wanted to re-iterate that we can't refund many hundreds of billions of cbills back into the economy without a one time initial Cbill cost per node.

Still looking at data to come up with the right number. It's at 45k atm and that works well for most players, but looking to improve edge cases.


Thank you. Appreciated. On related topic would you please explain how and why you think that nerfing the worst mechs in the game is somehow going to improve diversity or aid in providing players greater choice, in accordance with two of your stated goals on the skills tree? I asked three times during the live stream but for some reason this point was not addressed.

#19 Jay Leon Hart

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Posted 10 March 2017 - 05:02 PM

View PostClanner Scum, on 10 March 2017 - 04:47 PM, said:

This is good and I have no complaints. And for those saying they want little or no c-bill costs..come on now...c-bill sinks are necessary in a game like MWO because it's F2P. If everyone has a surplus of c-bills then noone would buy content and PGI would have to shut down.

The c-bill requirements on things actually keeps this game up and running if you want to look at it another way.


Yeah, I know. It would just be nice if a skill tree didn't use the same currency as buying equipment like almost every game I can think of ever playing off the top of my head (hello Demon's Souls et al).

As for supporting the game, let's see what I've paid £££ for...
Elite Founder
Raven Mastery
Hunchback Mastery
Centurian Mastery
Clan Wave I Masakari
Clan Wave II Man O War
Resistance I Wrath
Clan Wave III Gladiator
Resistance II Mauler
Origins IIC Highlander IIC
Marauder Collector's & Hero
Warhammer Collector's & Hero
Rifleman Collector's & Hero
Archer Collector's & Hero
Kodiak Collector's & Hero
Night Gyr Ultimate
Huntsman Ultimate
Linebacker Ultimate
Marauder IIC Ultimate
5 Clan Heroes
Supernova Collector's & Hero
So much MC
So many 'mech Bays
So many IS Hero 'mechs
"Soon" All Resistance Heroes (except Zeus)

So I get what you're saying, but I'm not a purely F2P player who wants everything for free, I just don't see the need to spend C-Bills on skills and it irks me. But such is life. Posted Image

#20 Deathlike

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Posted 10 March 2017 - 05:13 PM

Reacting on refunds is always the threat that gets reacted to... no matter how people realize it.

Also, I still don't agree on the Paulconomy. It's literally what makes me stingy and tells you not enough about the NPE when PGI plays with 2-billion C-bill accounts instead of starting from ground zero.





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