Skribs, on 11 March 2017 - 11:05 PM, said:
Okay, so previously you could elite a Mech out without spending any extra C-Bills (aside from getting extra Mechs, which maybe you keep). You could reap the benefits of speed tweak, twist X and twist speed, cool run, etc. without spending an extra dime.
So in the extreme example that someone spent 0 on modules because they just relied on skills alone, those players would be reset to 0 skills.
Now, to my understanding, the majority of players with large mech bays module swap. These players are usually whales who spend a lot of money on new Mechs. These are the players that are going to get screwed over by the system. PGI has let the system run with swappable modules for over 3 years, and are all of a sudden changing it to a system where you cannot swap anymore.
With the current system I have 80 Mechs that have the potential to be at full power. Many of these I have bought with real money. With the new system at the current 45k/node price, I could have 40 or 45 at full power, after the module refund.
Losing half my Mechs that were in a ready state is not my idea of fun. If PGI thinks for some reason that the majority of the community wants half their Mechs to be neutered, I don't know what they're thinking.
I see your point and there is still a line in the sand that needs to be drawn somewhere.
So you believe an equivalent CB cost should be refunded for all mechs that have been Elited?
Sounds fair.
Let's evaluate....
Like I said in another thread, from what I tested it takes about 50 nodes to get an equivalent Basic/Elite skills. You also have to unlock a few extras that you didn't get in the Basic/Elite skills, so for argument sake, let's say it takes 45 nodes to get an equivalent to the Basic/Elite.
45 x 45,000 CB = 2,025,000 CB's.
45 x 800 XP = 36,000 XP
Since the Master skill is tied to an extra module space, it has no relevance to mech skills.
Currently it takes 37,500 XP to elite a mech. Divide that by 800XP = 47
So approximately the same number of nodes (45-47) gives you an equal amount of XP.
You can Elite a mech free of charge in the old system but in the new skill tree you also have to pay an extra 2,025,000 CB to get the equivalent Basic/Elite unlock.
The XP grind is approximately the same on the new system to unlocked 45 nodes.
Does that sound correct?
Now because each stage of the Basic and Elite has a different XP cost, it is fair to stage the CB allocation per Basic/Elite Skill unlocked.
Cool Run = 1 x 45,000 CB
Kinetic Burst = 1 x 45,000 CB
Twist X = 3 x 45,000 CB
Heat Containment = 1 x 45,000 CB
Hand Brake = 2 x 45,000 CB
Twist Speed = 3 x 45,000 CB
Arm Flex = 2 x 45,000 CB
Anchor Turn = 4 x 45,000 CB
TOTAL BASIC = 17 x 45,000 CB = 765,000 CB
Quick Ignition = 5 x 45,000 CB
Fast Fire = 8 x 45,000 CB
Pin Point = 4 x 45,000 CB
Speed Tweak = 11 x 45,000 CB
TOTAL ELITE = Basics refund (765K) + 28 x 45,000 CB (1,260,000 CB) = TOTAL 2,025,000 CB.
So if someone had Basic'd a mech which cost them zero CB in the old system. In the new Skill Tree, they can use the XP they have earned plus they get an allocation of 765,000 CB to get it back to the same level they had.
If someone has a mech they Basic'd and unlocked the Speed Tweak only. They use their original XP plus they get an allocation of 1,260,000 CB (Basic) + the Speed Tweak allocation of 11 x 45K = 1,755,000 CB to help get the mech back to it's Basic + Speed Tweak equivalent.
This sound fair to me, However......
If you have multiples of the same variant, this only applies to one (1) of them. Or else PGI is giving away free CB and will impact economy.
Next all modules are fully refunded because they are actually paid for and are tied to enhancing a mech beyond the Basic/Elite skills.
Now if a player wishes to fully master a mech with all nodes unlocked, start using your CB from the module sale or start grinding to unlock.
More to think about
Edited by K O N D O, 12 March 2017 - 12:27 AM.