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Lets Talk: Arrow Iv


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#21 WrathOfDeadguy

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Posted 13 March 2017 - 09:39 AM

The world is not ready for the Urbanmech that can obliterate entire urban maps. UM-AIV must remain our silent, watchful guardian, a promise of mutually assured destruction leveled at the head of the meta, maintaining PGI's tenuous grasp on balance for the good of us all by its steadfast non-involvement in the lesser conflicts of our age.

Meanwhile, a legion of UM-68s can waddle in the back door and blast some bad heavies to salty dust with MRMs and laughter.

#22 AlexEss

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Posted 13 March 2017 - 09:41 AM

So a Long range tracking AC/20 with a AC/10 strapped to it... .. .

No... Just no.

There is no way it will end well.. At best your turn the opposition in to cinders and at worse you have a bunch of mechs on your side that doe little ot nothing.

Not to mention that cinder part...

#23 Metus regem

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Posted 13 March 2017 - 11:25 AM

The first thing to remember about Arrow IV, is that it is artillery, that means that the 20/10 is actually 20 damage to the target hex, and 10 damage to each hex around that.... That means it has a blast radius of 45m... How this could work as far as MWO goes is look at the Artillery strike consumable, rather than a bunch of little blasts, one large one. I could see it being that everything with in 15m of the landing point takes 10 damage to each location, while those outside of that 15m (so 16-45m radius) takes 5 to each location. Failing that it could be a grid location that everything in that grid location takes 15-20 damage to each location.

As for guidance, it could only be launched and targeted from the battle grid. To acquire targets on the battle grid for the Arrow IV, make it so that someone needs to guide it in via TAG or UAV.

As for mounting, make it two components, one is 10t and 10 slots (the launcher/loading mechanism) and a 5t 5 slot guidance package, make it a requirement that they be mounted in adjacent locations to cut down on possible abuse.

#24 The6thMessenger

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Posted 13 March 2017 - 01:27 PM

View PostWrathOfDeadguy, on 13 March 2017 - 09:39 AM, said:

Meanwhile, a legion of UM-68s can waddle in the back door and blast some bad heavies to salty dust with MRMs and laughter.


Hopefully the R68 comes with a Bay-door missile-pod arm. Cause that' thing is gorgeous.

View PostCMDR Sunset Shimmer, on 13 March 2017 - 06:38 AM, said:


"Here are these weapons, I like these weapons... put these weapons in the game because I like them, I don't care about crit balance, just shrink the crits."

This is you, this is literally you right now...

stop... just, stop.


Yeah, but would you need crit-split to put it on places that lore-wise should be? Like in the arm where there's only 10 slots?

Heavy Gauss consumes 11 crit slots, that means it can still be equipped in the side torso, whereas AIV for the IS needs 15 crits and can't be unless split-crit. Unless of course there's a lore Heavy-Gauss on the arm.

The difference of crit-shrinking on the Long Tom and AIV is that it could fit in the mechs at all. Whereas your argument is just "i like the gun therefore i want it shrank", despite being able fit inside the mech without problem.

What i am right now is "PGI, please shrink AIV/Long Tom so that it could be equipped at all."

Edited by The6thMessenger, 13 March 2017 - 06:37 PM.






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