Lets Talk: Arrow Iv
Started by The6thMessenger, Mar 13 2017 05:20 AM
28 replies to this topic
#21
Posted 13 March 2017 - 09:39 AM
The world is not ready for the Urbanmech that can obliterate entire urban maps. UM-AIV must remain our silent, watchful guardian, a promise of mutually assured destruction leveled at the head of the meta, maintaining PGI's tenuous grasp on balance for the good of us all by its steadfast non-involvement in the lesser conflicts of our age.
Meanwhile, a legion of UM-68s can waddle in the back door and blast some bad heavies to salty dust with MRMs and laughter.
Meanwhile, a legion of UM-68s can waddle in the back door and blast some bad heavies to salty dust with MRMs and laughter.
#22
Posted 13 March 2017 - 09:41 AM
So a Long range tracking AC/20 with a AC/10 strapped to it... .. .
No... Just no.
There is no way it will end well.. At best your turn the opposition in to cinders and at worse you have a bunch of mechs on your side that doe little ot nothing.
Not to mention that cinder part...
No... Just no.
There is no way it will end well.. At best your turn the opposition in to cinders and at worse you have a bunch of mechs on your side that doe little ot nothing.
Not to mention that cinder part...
#23
Posted 13 March 2017 - 11:25 AM
The first thing to remember about Arrow IV, is that it is artillery, that means that the 20/10 is actually 20 damage to the target hex, and 10 damage to each hex around that.... That means it has a blast radius of 45m... How this could work as far as MWO goes is look at the Artillery strike consumable, rather than a bunch of little blasts, one large one. I could see it being that everything with in 15m of the landing point takes 10 damage to each location, while those outside of that 15m (so 16-45m radius) takes 5 to each location. Failing that it could be a grid location that everything in that grid location takes 15-20 damage to each location.
As for guidance, it could only be launched and targeted from the battle grid. To acquire targets on the battle grid for the Arrow IV, make it so that someone needs to guide it in via TAG or UAV.
As for mounting, make it two components, one is 10t and 10 slots (the launcher/loading mechanism) and a 5t 5 slot guidance package, make it a requirement that they be mounted in adjacent locations to cut down on possible abuse.
As for guidance, it could only be launched and targeted from the battle grid. To acquire targets on the battle grid for the Arrow IV, make it so that someone needs to guide it in via TAG or UAV.
As for mounting, make it two components, one is 10t and 10 slots (the launcher/loading mechanism) and a 5t 5 slot guidance package, make it a requirement that they be mounted in adjacent locations to cut down on possible abuse.
#24
Posted 13 March 2017 - 01:27 PM
WrathOfDeadguy, on 13 March 2017 - 09:39 AM, said:
Meanwhile, a legion of UM-68s can waddle in the back door and blast some bad heavies to salty dust with MRMs and laughter.
Hopefully the R68 comes with a Bay-door missile-pod arm. Cause that' thing is gorgeous.
CMDR Sunset Shimmer, on 13 March 2017 - 06:38 AM, said:
"Here are these weapons, I like these weapons... put these weapons in the game because I like them, I don't care about crit balance, just shrink the crits."
This is you, this is literally you right now...
stop... just, stop.
Yeah, but would you need crit-split to put it on places that lore-wise should be? Like in the arm where there's only 10 slots?
Heavy Gauss consumes 11 crit slots, that means it can still be equipped in the side torso, whereas AIV for the IS needs 15 crits and can't be unless split-crit. Unless of course there's a lore Heavy-Gauss on the arm.
The difference of crit-shrinking on the Long Tom and AIV is that it could fit in the mechs at all. Whereas your argument is just "i like the gun therefore i want it shrank", despite being able fit inside the mech without problem.
What i am right now is "PGI, please shrink AIV/Long Tom so that it could be equipped at all."
Edited by The6thMessenger, 13 March 2017 - 06:37 PM.
#25
Posted 05 November 2025 - 09:49 PM
This is very relevant; understand that this is an old posting.
https://mwomercs.com...-coming-dec-4th

https://mwomercs.com...-coming-dec-4th
Tiy0s, on 05 November 2025 - 05:18 PM, said:
Naga and its Arrow IV will be coming to MWO
She's been a fun one to work on.
She's been a fun one to work on.
#26
Posted 05 November 2025 - 10:20 PM
I'm already salivating at the prospect of some variants that carry Arrow IV and having fun with those.
Catapult. UrbanMech. And the Mad Dog V.
And the addition of new `Mechs like the O-Bakemono, Bowman, and other Arrow IV carrying `Mechs.
If they have solved the ammo change/switch. Well then ATMs just got a lot more interesting. And that also means we'll get the Multiple Missile Launcher. Not to mention Cluster rounds for the LB-x Autocannons and hopefully, they'll be affected using targeting computers. Which would be nice IMO. One thing I wish is they'd fine a way to split the weapons like the LB-x AC/20. That'd be so sweet. Hunchback from hell here I come!
Catapult. UrbanMech. And the Mad Dog V.
And the addition of new `Mechs like the O-Bakemono, Bowman, and other Arrow IV carrying `Mechs.
If they have solved the ammo change/switch. Well then ATMs just got a lot more interesting. And that also means we'll get the Multiple Missile Launcher. Not to mention Cluster rounds for the LB-x Autocannons and hopefully, they'll be affected using targeting computers. Which would be nice IMO. One thing I wish is they'd fine a way to split the weapons like the LB-x AC/20. That'd be so sweet. Hunchback from hell here I come!
#27
Posted 06 November 2025 - 02:02 AM
Hawk819, on 05 November 2025 - 10:20 PM, said:
If they have solved the ammo change/switch. Well then ATMs just got a lot more interesting. And that also means we'll get the Multiple Missile Launcher. Not to mention Cluster rounds for the LB-x Autocannons and hopefully, they'll be affected using targeting computers. Which would be nice IMO. One thing I wish is they'd fine a way to split the weapons like the LB-x AC/20. That'd be so sweet. Hunchback from hell here I come!
I think it's better to keep the expectations a bit lower and realistic.
#28
Posted 06 November 2025 - 02:40 AM
i kind of want a true aoe weapon, but im not sure there are any built in mechanics they can adapt to that. i figure it would just be a long range ac20 in missile form with a lot of the damage being splash (like ppc/railgun).
not sure if ams will save you. a true aoe could have a range just outside of ams range where you will take damage no matter what, but depending on how many ams are pointed at it. like firing one at a quad ams corsair would maybe blow it up at 80% of its radius with 20% damage, where a single would be the other way around, and none would be full damage.
homing i dont see being any different than lerms or streaks. its going to be idf, thats the idea of artillery weapons, though i expect a high arc and a huge minimum range. ideally the weapon would be used with a second spotter mech.
i always figured the implementation would be in legend form, much like the railgun mechs (since the build system doesn't support split hardpoints). though there is no reason they cant do that for a variant in a mech pack. im kind of more interested in arrow urbies and catapults than naga though.
not sure if ams will save you. a true aoe could have a range just outside of ams range where you will take damage no matter what, but depending on how many ams are pointed at it. like firing one at a quad ams corsair would maybe blow it up at 80% of its radius with 20% damage, where a single would be the other way around, and none would be full damage.
homing i dont see being any different than lerms or streaks. its going to be idf, thats the idea of artillery weapons, though i expect a high arc and a huge minimum range. ideally the weapon would be used with a second spotter mech.
i always figured the implementation would be in legend form, much like the railgun mechs (since the build system doesn't support split hardpoints). though there is no reason they cant do that for a variant in a mech pack. im kind of more interested in arrow urbies and catapults than naga though.
Edited by LordNothing, 06 November 2025 - 02:47 AM.
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