Skill Tree Delayed
#61
Posted 13 March 2017 - 09:19 PM
#62
Posted 13 March 2017 - 09:37 PM
Bishop Steiner, on 13 March 2017 - 08:11 PM, said:
It's all good. Community has spoken. Enjoy.
Naw.....gotta go with the other guy. You've been pretty salty yourself these days, just your own particular brand of salty.
#64
Posted 13 March 2017 - 10:05 PM
I bet we'll get a worse, linear, meaningless, skill tree that doesn't even cost cbills, and then get zero module refunds because of this faggotry. That extra 300mil I spent on modules in the last month or 2 thinking I would get a refund probably died here too .
#65
Posted 13 March 2017 - 10:16 PM
Dakota1000, on 13 March 2017 - 09:19 PM, said:
Sounds like Chromehounds to me! Are you familiar with M.A.V. (An unofficial spiritual successor created by a small indie studio)?
http://bombdogstudios.com
#66
Posted 14 March 2017 - 01:31 AM
B3R3ND, on 13 March 2017 - 10:16 PM, said:
http://bombdogstudios.com
Ya stay far away from that game.. far far away.
#67
Posted 14 March 2017 - 02:19 AM
I liked PTS1 but for penalizing mixed builds. I did think that things got worse in PTS2 and PTS3. By the end, the survivability tree wasn't worth the investment. I liked being able to focus on one or two firepower types. I know that encouraged boating, but there had to be a better way not to penalize mixed builds. If they'd managed that, I'd have enjoyed it. I even was fully prepared to lose mastery of most of my 70-odd mechs and was planning simply to strip and sell my mechs that weren't Catapults or Riflemen, or special/invasion/resistance/hero/champion variants.
#68
Posted 14 March 2017 - 02:59 AM
For example just 20 boxes with points for 10. Want more armor? Sure but at the expense of a little speed and vice versa. Maybe passive radar etc. etc.
Edited by Catra Lanis, 14 March 2017 - 03:00 AM.
#69
Posted 14 March 2017 - 03:59 AM
Yeonne Greene, on 13 March 2017 - 06:56 PM, said:
Eh, they said that, to them, mastery in the new system was not the same thing as mastery under the current system. That statement makes perfect sense in that context.
EgoSlayer, on 13 March 2017 - 06:45 PM, said:
Oh my.
I just had a terrible thought.
What if PGI decides that, in the new system, 72 points get you the mastered tag. And then you can buy another 19 nodes with C-bills.
Edited by Kmieciu, 14 March 2017 - 03:59 AM.
#70
Posted 14 March 2017 - 04:11 AM
Catra Lanis, on 14 March 2017 - 02:59 AM, said:
For example just 20 boxes with points for 10. Want more armor? Sure but at the expense of a little speed and vice versa. Maybe passive radar etc. etc.
That's what we all wanted, really.
Back a week or so ago, there were plenty of posts started by people (myself included) who basically wanted a choice of roles (brawlers, fire support, scout, skirmisher, etc.) with maybe 20 or so skills per role. You then can pick 1 role and 12 of the 20 skills at a time for a mech. No respec costs, and you could eventually unlock all roles and skills on a mech, but still only have 1 role and 12 of the skills active at a time. Finally, display the chosen role each of your allies has taken on the team screen when you hit "Tab."
Done. You have a MUCH simpler system than the tangled skill maze, you have real choice and a level of role warfare, you don't have respec costs, and you have more info about your team in game. Oh, we have lots of brawlers? OK, that means we use this tactic. Next game, a lot of fire support? Different tactic.
I don't what is so hard about this. Systems like D&D and countless others have used role-based choices for skills for literally decades. How, instead, did we end up with 91 flavors of grind out of over 200 that, aside from weapons, all lead to one of a handful of outcomes anyway?
Edited by oldradagast, 14 March 2017 - 04:11 AM.
#72
Posted 14 March 2017 - 08:03 AM
Yeonne Greene, on 13 March 2017 - 09:12 PM, said:
I would personally QQ if all the IS got was the inferior "catch up" tech that the Clans already have (i.e. LBX 2/5/20). The one time PGI finally decides to add new things to the game should be used on truly new weapons rather than reskins with weaker stats.
I'd also QQ if Heavy Lasers are implemented such that they are feasible to boat and not strong in small numbers.
I would on the other hand QQ tears of joy if we got Light ACs.
Edited by FupDup, 14 March 2017 - 08:04 AM.
#74
Posted 22 March 2017 - 09:09 PM
besides tech that both sides "have or getting at the same time"
#75
Posted 22 March 2017 - 10:06 PM
HolyBishop, on 22 March 2017 - 09:09 PM, said:
besides tech that both sides "have or getting at the same time"
and if you research.... IS Catchup tech is still inferior to Clan Tech.
IS ER Lasers? Less range and damage.
IS SSRMs? 50% heavier, 75% of the range.
IS UACs? 2-3 tons heavier
IS LBX? 1-2 tons heavier.
C-XL allows side torso destruction, and is 50% the weight of STD. IX XL you die to ST destruction, and LFE is 75% the weight of STD.
IS SRM/LRM? Twice the weight. And IS LRMs have minimum range-
Clan DHS? 2 crits, IS is 3, per.
Clan Ferro and Endo? 7 crits, with the Ferro having a 1.2 multiplier, IS is 14 crits, and the Ferro gets a 1.12 multiplier.
BAP and ECM? 50% Heavier.
Clan Gauss? 3 tons lighter, 1 less crit.
Clan ERPPC? 1 ton and 1 crit smaller.
Etc.
I don't want to hear a damn thing about how the Clams got shafted.
Edited by Bishop Steiner, 22 March 2017 - 10:06 PM.
#76
Posted 23 March 2017 - 03:16 PM
Bishop Steiner, on 22 March 2017 - 10:06 PM, said:
(Things)
I don't want to hear a damn thing about how the Clams got shafted.
um Clan gets Shafted,
but seriously ive done comparisons and it seems:
that when looking Range Most IS mechs get 10% which makes both Factions ER Lasers have the same Range,
SSRM depends on how they do the Cooldown and Velocity, but they could also be balanced,
UACs depends on how many Shells they fire(Clan Burst -1 Shell?) again they can be balanced,
LBXs its hard if they follow the LBX10 line -1Ton/Crit YAY, if not they may not be good at all,
LFE will help alot, but your right its no C-XL, if it comes with no Penalities with ST loss it may help,
SRM have Spread Advantage over Clan, as well as more Damage, so its a give and take,
LRMs fire in Volley, and arnt as Weak vs AMS, but again its debatable which is better,
ya Upgrades isnt really debatable Clan wins,
same with ECM/BAP though its not by much,
Gauss is a real problem Faction wise,
ERPPCs im abit on the fence about,
but we also have to remember its how all these weapons work as part of the whole,
some may look imbalanced such as lasers but when looking at them mech vs mech same efficiency IS wins,
Andi Nagasia, on 18 March 2017 - 02:56 PM, said:
would give you the same Viability, the difrence is the Clan ERLL can fire for longer,
but if both hold for 1.25 then they will do almost the same damage,
a MAD with 15DHS +3ERLL, has 51% cooling Efficiency,
a TBR with 19DHS +3ERLL, has 51% cooling Efficiency(+4DHS mean 4Tons/8Crits)
so you need 1more Ton & 5more Crits just to match Cooling efficiency,
#77
Posted 23 March 2017 - 03:39 PM
Andi Nagasia, on 23 March 2017 - 03:16 PM, said:
but seriously ive done comparisons and it seems:
that when looking Range Most IS mechs get 10% which makes both Factions ER Lasers have the same Range,
SSRM depends on how they do the Cooldown and Velocity, but they could also be balanced,
UACs depends on how many Shells they fire(Clan Burst -1 Shell?) again they can be balanced,
LBXs its hard if they follow the LBX10 line -1Ton/Crit YAY, if not they may not be good at all,
LFE will help alot, but your right its no C-XL, if it comes with no Penalities with ST loss it may help,
SRM have Spread Advantage over Clan, as well as more Damage, so its a give and take,
LRMs fire in Volley, and arnt as Weak vs AMS, but again its debatable which is better,
ya Upgrades isnt really debatable Clan wins,
same with ECM/BAP though its not by much,
Gauss is a real problem Faction wise,
ERPPCs im abit on the fence about,
but we also have to remember its how all these weapons work as part of the whole,
some may look imbalanced such as lasers but when looking at them mech vs mech same efficiency IS wins,
You forgot one:
The POS Targeting Computers that the clans have to put up with; vs the super sweet, OP Command Console that we IS players enjoy. HUGE IS advantage there.
#78
Posted 23 March 2017 - 05:22 PM
As of this moment... https://mwomercs.com...age=1485&type=0 we've had a total of 29,718 players so far this month play at least 10 matches each. The leaderboards don't track players with less than 10 matches, so who knows what the ACTUAL total # of players this month was to date. I've played about 560 or so...the #1 and #2 spots are over 1400 matches so far.
Also when PGI announced they were postponing the new tree yet again a week before patch day... I was amused by how many people who HADN'T posted to complain about the new tree...yet also hadn't posted to support it...were suddenly posting to complain about it being delayed. Gee... maybe if they'd been more vocal BEFORE PGI elected to knuckle under.... that would have been more helpful. If you don't wanna be peer pressured on the forums... at the very least you should have been emailing PGI directly. They DO read them. Every time someone threatened to cancel a pre-order or quit the game...someone else should have stepped up and told PGI they were going to buy a pre-order to compensate for the player who hates progress and game improvements that apply to EVERYONE.
#79
Posted 23 March 2017 - 05:25 PM
Dee Eight, on 23 March 2017 - 05:22 PM, said:
As of this moment... https://mwomercs.com...age=1485&type=0 we've had a total of 29,718 players so far this month play at least 10 matches each. The leaderboards don't track players with less than 10 matches, so who knows what the ACTUAL total # of players this month was to date. I've played about 560 or so...the #1 and #2 spots are over 1400 matches so far.
Also when PGI announced they were postponing the new tree yet again a week before patch day... I was amused by how many people who HADN'T posted to complain about the new tree...yet also hadn't posted to support it...were suddenly posting to complain about it being delayed. Gee... maybe if they'd been more vocal BEFORE PGI elected to knuckle under.... that would have been more helpful. If you don't wanna be peer pressured on the forums... at the very least you should have been emailing PGI directly. They DO read them. Every time someone threatened to cancel a pre-order or quit the game...someone else should have stepped up and told PGI they were going to buy a pre-order to compensate for the player who hates progress and game improvements that apply to EVERYONE.
What fantasy land does this exist in? Is it unicorn hunting season already?
#80
Posted 23 March 2017 - 05:40 PM
Dee Eight, on 23 March 2017 - 05:22 PM, said:
Just from reading this opening line, I can tell that you didn't participate in the PTS at all for either phase of the skill tree that was presented. The very first thing many testers took a look at was what sort of bonuses their current mechs enjoyed at a Mastered state, and with the skill tree, how many points were transferred over and could be used to recover those bonuses. On top of this, the cost in Cbills was examined for the process of recovering those same bonuses.
The totals were wildly off, people capable of doing actual math called PGI out on it, and the lighting of the burning dumpster happened.
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