Deathlike, on 14 March 2017 - 12:50 AM, said:
Just so you know...
At no time I saw the Community Manager in any part of this process. Maybe she was telling Russ all the things we were saying... except yet this was plan was going to go through regardless of our feedback until the whines went up to 11.
I dunno about you, but as a business... if you're ignoring feedback at a massive enough level until enough whining happens... there's a pretty good chance the original plan was a bad idea in the first place. Maybe that just sounds too damn obvious.
I want a new skill tree, but not the one PGI was going to bring onto us.
I get where you're coming from here... but I'd like to counter a little.
Even if they'd gone live with the existing system, it would still need balance, and would, idealy, [and I know, idealy, and PGI, rarely mix] be continually balanced.
Again, I pose WoW as an example, in WoW, when they do massive skill changes, they refund the players points, and let them re-skill again.
So, why the hell can't we do that here? Push the tree live, balance, refund if needed, rinse, repeat.
if it works for one of the most popular games in existance, why not impliment that here?