CMDR Sunset Shimmer, on 13 March 2017 - 11:49 PM, said:
No seriously, congrats guys, you did it, you've forced yet another attempt by the company that owns the game, to cowtail to you.
Out of all the things PGI has done over the years...I'd actually hoped this would go through. After Coolantgate, 3pv, the Island... all of that... I saw hope, I was honestly looking forward to this system. Not just for changes sake, but it honestly looked interesting to me, it looked new, and fresh.
I understand the balance concerns many of you had, I get it... but there's always going to be an inherent imbalance to the game as long as Clan's weapons differ from IS, and have different damage values and the like. It's just how the game's going to work, because Clans are INHERENTLY imbalanced to IS, because that's what happened in the core Battletech game. The balancing factor of Clan vs IS were unit sizes, and clan dogma [which is NEVER represented here]
So congrats, on destroying one of the few features that I was looking forward to. The Refund was going to help me set up specifically the mechs I wanted to work on anyway, the skill tree was FINALLY going to get rid of the 3 mechs to master rule... and by god we were going to get rid of the pointless convergence node in the current tree!
And to PGI, I'm sorry you have such a ****** base of players that question your every single attempt to do something... I know you're not perfect, and I've had enough beef with you over the years [to the point that Russ blocked me on twitter for even warning him of an uprising some 4 years ago.. would still love to be unblocked by the way, I can't see any of his posts.].
So congrats guys, you stalled out what would have honestly, been a saving grace to this game. Good job.
I'll just go ahead and quote myself again
Mcgral18, on 14 March 2017 - 04:29 AM, said:
The amount of whining here is insane.
Full stop, this was not ready to hit live
Reasons are listed right there in the post: it is not a friendly system to use. It is a chore to use, which has gotten some visual improvements, but still requires some fundamental tools before going live, such as bottom up auto selection, automatic tree traversal
That along with certain other implications, also stated in the post like the losing of progress.
The current system heavily favours veterans with the frontloaded costs, while the new system should be at least a it better for new players, while leaving some veterans feeling cheated. That is being addressed
There's also the obvious balance implications coming with the patch, where some very weak mechs are having large chunks of their firepower quirks removed. Things like the spider having half its cooldown quirks removed, down from 67%. Safe to say, he'll likely be losing its competitive place, but weaker robots are also included here such as the Phract
You guys saying "Change is needed!" Need to realize change also needs to be positive
This has the potential for that, but under the current state, it would not have been positive. Some fundamental items need to be adjusted for it to be largely accepted by the community. As a vocal minority, you cannot state what's best for the game.
Your whining is ******* loud
This would NOT HAVE BEEN A GOOD CHANGE
Not at its current state
It would have had a negative impact, for a few examples, go ahead and read that quote.
It needed work, Super Simple Things (like Tree Traversal) need implementation ASAP
Shoving garbage down our throats is not you're supposed to do change. That's for the PTS to sort out. Live should be a moderately polished item with a high quality result...
Which the Skill Cloud could become, but it is not in that state at the moment
Take your White Knight cloak off for a second, and reason to us WHY the Skill Tree would have had a positive impact on the game, if everything on the PTS went live
A discussion without whining, mud throwing, or Strawmen
Also, the Skill Tree is not dead
Stop crying that the sky is falling, there's no guarantee for that. The feedback had more positive reception (well, more fixes) than any other PTS. The current placeholder still has worthless items after many years, but so did the Skill Cloud, from its inception