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Congrats To Those Who Didn't Want The New Skill Tree.


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#101 Oberost

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Posted 14 March 2017 - 11:28 AM

View PostCMDR Sunset Shimmer, on 14 March 2017 - 12:38 AM, said:


So what you're saying, is that it's a loss of progression for people that were gaming the existing skill/module system?

Thank you, for proving my point, that the people that whined the loudest, were the ones that were gaming the previous system. *slow clap*

Posted Image

For anyone speaking about "gaming or cheating the system":

Posted Image

Right from the game...

Don't blame the people with 200 mechs and just 60 modules and call them cheapskates. This is the ******* way PGI designed the module system.

#102 MeiSooHaityu

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Posted 14 March 2017 - 11:34 AM

No one killed the skill tree, it is just launching later. PGI is just choosing to wait longer to release it for more tweaking. If it needs more time in the oven, better to give it that more time.

#103 LordKnightFandragon

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Posted 14 March 2017 - 11:40 AM

If it was canceled, its all the meta ****** who, despite all the claims they are so good, just cant see anything change. They couldnt see thier wash, rinse, repeat meta ***** gameplay change.

#104 Quicksilver Aberration

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Posted 14 March 2017 - 11:43 AM

View PostLordKnightFandragon, on 14 March 2017 - 11:40 AM, said:

If it was canceled, its all the meta ****** who, despite all the claims they are so good, just cant see anything change. They couldnt see thier wash, rinse, repeat meta ***** gameplay change.

Lol, the number of baseless accusations here.......

#105 Dodger79

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Posted 14 March 2017 - 11:48 AM

View PostLordKnightFandragon, on 14 March 2017 - 11:40 AM, said:

If it was canceled, its all the meta ****** who, despite all the claims they are so good, just cant see anything change. They couldnt see thier wash, rinse, repeat meta ***** gameplay change.

Really? After all the explanations (here and elsewhere) this still is your scapegoat? Are you able to read? Then read before you sth like this. Many posters want quite the opposite of what you are saying they want. The "meta wh*res" are the ones who had to fear the least, as the new skill tree still was just a "grind/skill to the max" without real tradeoofs or decisions to make. It just looked different and wasn't as easy to use as the "placeholder" we have now. Oh, and it costs CB, sth that wasn't there before and would have devalued the effort put in collecting and mastering many, many Mechs. But right, it's the fault of the meta tryhards and not of PGI presenting sth without thinking about it first...

#106 TLBFestus

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Posted 14 March 2017 - 12:25 PM

By CHOOSING to pull the skill tree PGI has, through it's actions, said that it agrees with the crowd that was against it.

They might not agree with everything that was said, but they agreed enough to pull it. In essence they are saying that the "complainers, the whiners", were right.

So, we were right, the cheerleaders and white knights were wrong. Now they are the complainers and whiners. With luck PGI will hear you too.

And the merry-go-round keeps turning...................

#107 MischiefSC

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Posted 14 March 2017 - 12:26 PM

Strawman is made of bad straw.

We want a Skill Tree. We just want it to be good out of the box as there is no historical basis, at all, for trusting that PGI will fix it in less than 2 years after release if it's bad/borked.

#108 Deathlike

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Posted 14 March 2017 - 12:28 PM

View PostMischiefSC, on 14 March 2017 - 12:26 PM, said:

Strawman is made of bad straw.

We want a Skill Tree. We just want it to be good out of the box as there is no historical basis, at all, for trusting that PGI will fix it in less than 2 years after release if it's bad/borked.


We've had Pinpoint be a useless, yet required efficiency for at least 4 years. This could've been addressed any time... even now... but PGI chooses not to do that.

That's literally the changes (or lack thereof) in a nutshell.

Edited by Deathlike, 14 March 2017 - 12:29 PM.


#109 Alan Davion

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Posted 14 March 2017 - 12:34 PM

View PostOberost, on 14 March 2017 - 11:28 AM, said:

Posted Image

For anyone speaking about "gaming or cheating the system":

Posted Image

Right from the game...

Don't blame the people with 200 mechs and just 60 modules and call them cheapskates. This is the ******* way PGI designed the module system.


Wasn't that loading screen tip added after the fact when people had already been switching modules around for a long time on a regular basis?

#110 MischiefSC

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Posted 14 March 2017 - 12:39 PM

When the modules came out PGI specifically mentioned moving them between mechs. It's how they justified the cost.

Edited by MischiefSC, 14 March 2017 - 12:39 PM.


#111 Abisha

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Posted 14 March 2017 - 01:30 PM

this new skill tree looks awesome, when do it gets ingame?.
or is it from the table? read some QQ along the way.

#112 CMDR Sunset Shimmer

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Posted 14 March 2017 - 02:14 PM

View PostBSK, on 14 March 2017 - 09:57 AM, said:


Let me explain the consequences if this update had gone online. All the players who paid a lot of money had left the game.



2.5k paid into the game.

would have remained, and would have been spending again.

Please, tell me again how many people you speak for.

#113 Bud Crue

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Posted 14 March 2017 - 02:40 PM

View PostCMDR Sunset Shimmer, on 14 March 2017 - 02:14 PM, said:


2.5k paid into the game.

would have remained, and would have been spending again.

Please, tell me again how many people you speak for.


Nobody's leaving over any of this or the skills tree. Sop being overly dramatic.

You might stop spending (as I have) but you aren't leaving because the skill tree is delayed (even if forever).

If the game was worth playing before the skills tree failure and you enjoyed that pre-skills tree game so much that you dropped 2.5K why is it so awful now that you would walk away? The game is exactly what you blew 2.5K on but with new tech in coming. Where's the justification for suddenly being fed up with what you supported to that extent before?

#114 oldradagast

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Posted 14 March 2017 - 02:47 PM

View PostMeiSooHaityu, on 14 March 2017 - 11:34 AM, said:

No one killed the skill tree, it is just launching later. PGI is just choosing to wait longer to release it for more tweaking. If it needs more time in the oven, better to give it that more time.


Indeed. Honestly, I'd prefer it happened AFTER the new tech was in the game. That would give them plenty of time to balance the new tech, and then the skill system. It seems odd to do it the other way around since balance is going to change anyway after the new tech is introduced, and the skill system itself would probably have to be revamped again once the new tech is added.

View PostDodger79, on 14 March 2017 - 11:48 AM, said:

Really? After all the explanations (here and elsewhere) this still is your scapegoat?


Indeed. I freely admit to being one of the loudest opponents of the skill maze - though far more credit should go to the folks who did all the data gathering and analysis - and I happily play non-meta mechs amid the meta ones. Apparently, now Awesomes and Hunchbacks are "mechs for meta-scum!" or something... right!

#115 oldradagast

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Posted 14 March 2017 - 02:52 PM

View PostZergling, on 14 March 2017 - 10:43 AM, said:

This thread is So. Damn. Ironic.

Why? Because the OP previously made a thread saying he was looking forward to the implementation of the skill tree because of all the 'salt' he claimed it would produce.
Now the OP is ridiculously salty because the skill tree got delayed.


Well, that explains his anger. He was going to spend his time gloating and laughing at everyone else's suffering, and now the joke's on him because he doesn't get to hurt people and laugh about it. A sickening mindset, but hey - it does add a funny, ironic aspect to all this - and eliminate any scrap of sympathy I had for him or his situation.

if the only reason to push the skill maze is so trolls can laugh at people's pain from it, it should never be deployed. Trolling is not content.

#116 Accused

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Posted 14 March 2017 - 02:53 PM

It sounded like PGI was saying "**** it, let's release this ****" and that is where people chimed in with a "**** you".

I mean everyone knew PGI were only after raw numbers, not what any of us would call "actual" feedback. It's like that with every pubic test with these guys. Just listen to what people are saying, adjust accordingly, and resubmit. People did give examples, feedback, concerns, etc.

Here's my solution from the top of my head. Make a tech tree, make the modules flow in a coherent direction that makes sense to the user. Jump Jet 1 -> Jump Jet 2 -> Jump Jet 3 -> etc. My critique of my own off the top of my head suggestion? People will still try to boat, however I would counter that with limited points there would be a tradeoff somewhere in the tree where those points are not being spent.

That took my like no time to come up with. I even came up with a counter argument why not and a counter-counter argument why it should be like that.

#117 CMDR Sunset Shimmer

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Posted 14 March 2017 - 03:00 PM

View PostBud Crue, on 14 March 2017 - 02:40 PM, said:


Nobody's leaving over any of this or the skills tree. Sop being overly dramatic.

You might stop spending (as I have) but you aren't leaving because the skill tree is delayed (even if forever).

If the game was worth playing before the skills tree failure and you enjoyed that pre-skills tree game so much that you dropped 2.5K why is it so awful now that you would walk away? The game is exactly what you blew 2.5K on but with new tech in coming. Where's the justification for suddenly being fed up with what you supported to that extent before?


Let me give you an example:

Here's a Big Mac, enjoy this big mac, but you can only eat a big mac any time you're hungry.

Oh look, here's some amazing Steak, you like this steak, give it a try, yeah you like that right?

No, the steak is not ready now, the steak has been delayed, go back to eating your big mac and be happy about it.


This, is how I feel.

#118 Rizzwind

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Posted 14 March 2017 - 03:01 PM

View PostMeiSooHaityu, on 14 March 2017 - 11:34 AM, said:

No one killed the skill tree, it is just launching later. PGI is just choosing to wait longer to release it for more tweaking. If it needs more time in the oven, better to give it that more time.


like info war right? Oh wait.

#119 Alan Davion

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Posted 14 March 2017 - 03:01 PM

View Postoldradagast, on 14 March 2017 - 02:47 PM, said:


Indeed. Honestly, I'd prefer it happened AFTER the new tech was in the game. That would give them plenty of time to balance the new tech, and then the skill system. It seems odd to do it the other way around since balance is going to change anyway after the new tech is introduced, and the skill system itself would probably have to be revamped again once the new tech is added.


I agree the skills should come after the new tech. That way they can change the various trees to account for all the new tech. And possibly correct the glaring errors in some of the trees themselves.

Such as skills to reduce the spin-up and cooldown of the RACs. Skills to reduce the heat build up when using Stealth Armor. Maybe even skills to reduce the rate of damage drop off of Heavy Gauss Rifles or Snub Nose PPCs, even the ATMs for the Clans.

#120 Deathlike

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Posted 14 March 2017 - 03:01 PM

View PostCMDR Sunset Shimmer, on 14 March 2017 - 03:00 PM, said:


Let me give you an example:

Here's a Big Mac, enjoy this big mac, but you can only eat a big mac any time you're hungry.

Oh look, here's some amazing Steak, you like this steak, give it a try, yeah you like that right?

No, the steak is not ready now, the steak has been delayed, go back to eating your big mac and be happy about it.


This, is how I feel.


What if I told you the steak was...







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