Jump to content

Civil War Update Details!


676 replies to this topic

#141 Veiled Cause

    Member

  • PipPip
  • The Serpent
  • The Serpent
  • 27 posts

Posted 14 March 2017 - 05:04 PM

Ok I may be just fan-girling about... But I literally jumped out of my chair when I saw the Cougar and the Uziel.
And then all the weapon updates and stuff... Now I do mean it: Shut up... and take my ******' MONEY!!!

#142 Draglock

    Member

  • PipPip
  • The Dreadnought
  • The Dreadnought
  • 41 posts
  • LocationGeogia

Posted 14 March 2017 - 05:12 PM

View PostNimnul, on 14 March 2017 - 03:16 PM, said:

Why MadCat MK2 is not omni mech and bad hardpoints ??? This a SH(bad)T. I dont like and i dont buy it. For the clans there is nothing good. And look how it looks. This is an old catapult. You will always lost half-torso. There has never been such a bad day in this game.

Because the MadCat MkII is a BattleMech in lore so its not a Omnimech in the game.

#143 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 March 2017 - 05:21 PM

We get any word on Legacy Tech™?
Because STDs, already competing with the cXL, is kinda worthless when the LFE comes into play
LFE would probably have little to no penalty on ST loss, because it's still fairly worse than the cXL, but significant improvements over the STD

View PostDigital_Angel, on 14 March 2017 - 12:01 PM, said:

Good, glad to see the new tech. Light FF and Light engines will relieve much of what IS players have complained about Clans being OP in comparison.

As someone who plays both, I thought the balance was pretty decent, but maybe this will let them unnerf the Clan DHS some without breaking balance.


cDHS are the same as isDHS, if you didn't know. Just smaller
LFE is also outright inferior to the cXL, but does obsolete the STD (which it already is for all intents and purposes)

LFF is absolutely terrible
It's half of what isFF is, and THAT is absolutely terrible, for half the cost.
AKA, Less than A THIRD of what cFF offers for the same cost (6% VS 12% VS 20%)
Of course, seeing what isFF is, it might be taken because there's free slots, even if it is completely underpowered VS the Clam option


View PostAlpaca tank, on 14 March 2017 - 04:48 PM, said:

Can someone explain the key differences between the new heavy lasers and the pulse lasers.
As a person who mainly uses clan mechs i would have preferred a lower heat shorter range laser version over something that reads like a reskinned pulse laser.

That being said MAD CAT MKII, i am so excited!!!


10 dam
7 heat
270M


That's the cHML
They didn't mention burn times, but you can expect them to be higher than ERs

#144 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 14 March 2017 - 05:23 PM

From Sarna:
"Clan Star Adder developed the family of [/color]Heavy Lasers in 3059 as a way of packing more punch into a relatively small package. All Heavy Lasers, however, build a tremendous amount of heat and interfere with a 'Mech's sensors. Only the Clans use Heavy Lasers."

"Pulse lasers differ from traditional laser weaponry, in that instead of firing one powerful beam, they maintain several laser beams fired off in quick succession. While offering an overall increased rate of fire, the heat output also increases accordingly. Pulse lasers increase damage because they allow vaporized armor to dissipate from the location of damage. This allows subsequent pulses to reach the target area without being diffused by the vapor.
Pulse lasers were initially developed for use by the SLDF during the Star League Era(2450). Like much of the advanced technology of the period, the ability to make pulse lasers was lost to the Inner Sphere during the Succession Wars. It was only with the discovery of the Helm Memory Core that the various Inner Sphere powers could reproduce the technology. Clan pulse lasers, perfected by Clan Nova Cat during the Golden Century, were developed from the original Star League era models and tend to weigh less and shoot farther then comparable Inner Sphere models.
Both the Inner Sphere and Clans use the three most common size of pulse laser (Small, Medium, Large). The Clans also use the Micro Pulse Laser, created by Clan Smoke Jaguar before their Annihilation."

More specifically it looks like they have similar ranges but the Heavy versions have a higher Damage value and higher heat. For example, in TT the small Pulse does 3 dmg and the small Heavy does 6!

It will be ideal on mechs that are hardpoint-starved, trying to maximize their dmg output.

Edited by MovinTarget, 14 March 2017 - 05:31 PM.


#145 Edward Hazen

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 255 posts

Posted 14 March 2017 - 05:52 PM

Looks like my Linebacker will get ATMs and a Heavy Med Laser! Yes, I am still unhappy about the skill tree delay, but the new tech is a shiny distraction.

#146 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,257 posts
  • LocationCalifornia Central Coast

Posted 14 March 2017 - 05:55 PM

IS mech choices are pretty disappointing. Clans definitely make out a lot better with the mechs.

#147 Kalimari Krusader

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 7 posts
  • Twitch: Link
  • LocationCanada

Posted 14 March 2017 - 06:06 PM

lol time to sell the clan mechs for good.

#148 Weepy Wanebow

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 171 posts

Posted 14 March 2017 - 06:11 PM

HAGs broke table top and unless it was stream fire they would break MWO. I'm not convinced RAC won't do the same but we shall see. Plus HAG is a year too late....IS heavy and light machine gun was the same year as HAGs but they both suck and aren't even a fair comparison. I'm even comfortable with them eliminating IS heavy and light machine guns just to be"fair".

There is nothing else in the game like a HAG 40. It would either be super OP or be a weird slow stream fire with a high charge time and slow cool down making them effectively useless.

#149 Unendingmenace

    Member

  • PipPipPipPipPip
  • WC 2017 Participant
  • WC 2017 Participant
  • 110 posts
  • LocationDropship Dire Wolf

Posted 14 March 2017 - 06:18 PM

Nice to finally see some new tech, who knows this could go a long way to helping with a few issues we've had with the game at present. Alas we will have to see how the new tech fits in with the incoming skill tree system and if PGI retro nerf/buff existing tech to counter possible balance issues. Keen to see how Heavy Gauss, MRM's and ATM's go. Also keen for Heavy lasers... Oh wait they'll weigh more and be hotter... They'll have to be a decent damage upgrade to be worth the extra heat. Oh also keen for the Mad Cat MK-II Posted Image

Edited by Unendingmenace, 14 March 2017 - 06:26 PM.


#150 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,257 posts
  • LocationCalifornia Central Coast

Posted 14 March 2017 - 06:26 PM

View PostKalimari Krusader, on 14 March 2017 - 06:06 PM, said:

lol time to sell the clan mechs for good.


Lol are you serious? Man, the fail is real.

#151 Brakkyn

    Member

  • PipPipPipPipPipPip
  • 370 posts

Posted 14 March 2017 - 06:26 PM

Call me crazy, but some days I think back to the pre-Clan Invasion era and stock 'Mech loadouts and fewer 'Mechs and fewer weapons and sigh forlornly...such a simpler time...

...then I wake up.

#152 Nimnul

    Member

  • PipPipPipPipPipPip
  • CS 2019 Top 18 Qualifier
  • CS 2019 Top 18 Qualifier
  • 255 posts

Posted 14 March 2017 - 06:26 PM

View PostUnendingmenace, on 14 March 2017 - 06:18 PM, said:

Oh also keen for the Mad Cat MK-II Posted Image


The catapult of which will gladly shoot the ears.

#153 Bolter01

    Member

  • PipPipPipPipPipPip
  • The Bite
  • The Bite
  • 224 posts
  • LocationAU

Posted 14 March 2017 - 06:33 PM

Thanks PGI! Gr8 Effort o7

#154 Nimnul

    Member

  • PipPipPipPipPipPip
  • CS 2019 Top 18 Qualifier
  • CS 2019 Top 18 Qualifier
  • 255 posts

Posted 14 March 2017 - 06:34 PM

And so the clan will give heavy lasers 300 meters. Very slow and unsuccessful ATM. Micro lasers, I urinate further. A lot of things will be given to the sphere, and geese, and PPS, and much else. And they gave us a catapult with big ears. This is discrimination!

#155 FrontlineAssembly

    Member

  • PipPipPip
  • The God of Death
  • The God of Death
  • 84 posts
  • LocationFort Smith Arkansas...can't belive I moved to Arkansas of all places....

Posted 14 March 2017 - 06:38 PM

Except now they have delayed the Skill Tree indefinitely.......So this will OP IS mechs.
Okay, read it.
Well now it all makes sense. I felt like PGI had been completely ignoring IS mechs and their short-comings. Then they said they were removing all specific weapon quirks with the new skill tree system which completely stumped me. But now I get it... this new tech should help so much. The light FF, and Light Engine alone is a huge help. We'll see how it all actually plays out.

Looking forward to it and the new mechs!

#156 Fyrwulf

    Member

  • PipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 262 posts

Posted 14 March 2017 - 06:42 PM

I find it hilarious that the Clanners are whining about the unfairness of the new tech when what they're getting will enable the most OP Clan assault ever, the Blood Asp. For my part, I could've done without the Annihilator, it's just not a mech I'm interested in. That said, I'll be buying the Uziel, Cougar, and MadCat MkII. Going through the tech highlights, I'm going to try and predict what mechs are coming down the pipe.

Templar (the Primary, Alpha, Bravo, and Charlie variants use almost all of the tech in this pack).
Fafnir (the standard carrier for the HGR).
Sagittaire (it's the TRO: 3067 cover mech and its base variant basically requires the TC).
Raven 4L (There isn't a mech that's more synonymous with stealth armor).

Blood Asp (What do you get when you combine ATMs with Heavy Lasers? The most OP mech ever.)

#157 Mjr Disaster

    Rookie

  • Knight Errant
  • 9 posts

Posted 14 March 2017 - 07:09 PM

View PostSidefire, on 14 March 2017 - 04:37 PM, said:

Well, good to know that Clan Salt Miner is out in force now that the IS is actually getting some decent tech, even though our versions of "your tech" are still worse than yours. So sorry you get to have Heavy Lasers and ATMs. So sorry that the devs decided to stop the new timeline at the end of the FedCom Civil War. You know, that time period where the Inner Sphere saw a huge technological renaissance and the clans kinda sat around and didn't invent new things, also known as basically the last interesting era of Battletech. I guess you'd all rather fight WoB tech just to get your precious HAG.



Fine, then reset all the Clan tech to the same stats as the TT, DHS that are actually 2x as efficient, ERPPC's that do 15 damage to a single location, Lasers with the same burn duration as the IS, single projectile autocannons. Given the huge leg up the IS is getting it would only be fair.

Edited by Mjr Disaster, 14 March 2017 - 07:12 PM.


#158 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,206 posts
  • LocationBrazil

Posted 14 March 2017 - 07:38 PM

View PostEAP10, on 14 March 2017 - 01:37 PM, said:

Plasma Rifles

Plasma Rifles would be nice...

Also, Light ACs would help the lighter ballistic mechs (specially those that can't boat MGs).

#159 Sotong K

    Rookie

  • Bad Company
  • 5 posts

Posted 14 March 2017 - 07:41 PM

Thank you PGI, looking forward to the new toys!

#160 MrMagoo421

    Member

  • Pip
  • Ace Of Spades
  • 12 posts

Posted 14 March 2017 - 07:48 PM

Some fun looking stuff here. I'm not sure we should get excited about it though, seeing as they start pushing the adds for it right as they say 'just kidding' on the skill system. I have no reason to expect it to be delivered as advertised simply based on that timing.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users