Digital_Angel, on 14 March 2017 - 12:01 PM, said:
As someone who plays both, I thought the balance was pretty decent, but maybe this will let them unnerf the Clan DHS some without breaking balance.
Cowboy1, on 14 March 2017 - 12:19 PM, said:
These changes will be nice. Although I'm hoping that with these new weapons the nerf to clan laser heat and heat sinks will go away.
Tilakkam, on 14 March 2017 - 08:15 PM, said:
I am fine with IS new toys and i dont need your light tag or cap - just unnerf Clan heat.
Clan heat sinks were better than Inner Sphere for a long time; it was only in the December patch that they were made equal.
Creepus, on 14 March 2017 - 03:05 PM, said:
Clans never had MRMs in lore. The Streak MRMs they had in MW4 were not canon.
Nimnul, on 15 March 2017 - 03:24 AM, said:
What kind of lies? The sphere receives ER med laser. And it has better duration.
With same heat, worse range and worse damage.
Corviness, on 15 March 2017 - 04:09 AM, said:
Nice upgrade, pgi!
Don't understand those IS-guys, who think clanners will bitching. Probably, all time IS guys crying, thats why clans get nerfed since they are implemented.
Now PGI can delete all dequirks on clanside, like on heatmanagement, weaponrange, etc., because IS don't need it anymore.
If you don't you will have the same problem since claninvasion, but now on IS side, who must get nerfed, instead of clan.
It is highly unlikely most IS mechs will be equal to most Clan mechs even with these new weapons and tech.
It will likely be a buff to IS that will allow for quirks to be reduced, but it is highly unlikely the quirks will be removed entirely, just as weaker Clan will still require their quirks.
Nimnul, on 15 March 2017 - 04:16 PM, said:
The balance is made for losers who are always losing. What do we have now?
1. The sphere has magic quirks.
2. The sphere has more heat capacity.
3. The sphere has more capacity by weight.
4. The weight of the drop is more.
5. The sphere has the same motor. (Does not explode anymore.)
6. Sphere has the same distance.
7. The sphere has the best ballistic. Clans do not have ballistics. Ballistics of the clans is Kodiak. But no one takes it because of weight. Other bellows can not allow ballistics due to the wedge, and a strong blur of damage.
8. Clans do not have strong lights, like a sphere. Jener was killed.
9. Clans do not have light 20 tone.
10. The sphere gets more good weapons ....
11. Skills take away from the clans distance, cooldown, and seismic. Maybe speed or armor.
12. Clans no have mechs with good hardpoints. Such as a grasshopper, batlemaster, warhammer. All the clan's mechs bellows or chicken or weapons in their hands. And this is a mockery.
13. Laser duration... and pulse laser duration hit like gauss.
1: So do Clans
2: Completely utterly false.
3: Again, completely false.
4: Irrelevant outside of Faction Play, and the different drop weight limits are entirely because Clans are stronger.
5: False, the Light Fusion Engine weighs more than the Clan XL engine.
6: False, Inner Sphere ER Lasers still have shorter range than Clan ER Lasers.
7: Utter BS. Clan UAC and Gauss are blatantly better than IS counterparts, and there are plenty of Clan mechs that aren't the Kodiak that can run it. And again, weights are irrelevant outside of Faction Play.
8: Ever heard of the Arctic Cheetah, which is still widely regarded as the best light in the game?
9: So what? That's irrelevant outside of Faction Play.
10: Unknown/speculation, and right now Clans have more good weapons than IS.
11: What? How the hell does that benefit Clans and not IS?
12: Complete and utter BS. Kodiak, Night Gyr, Hellbringer and many more have good hardpoints.
13: Once again, completely false. IS Large Pulse, even with -20% laser duration quirk, is still over half a second in duration.
Nimnul, on 15 March 2017 - 04:16 PM, said:
You fools if you think the sphere is weaker. It has always been stronger than the clans it should be nerf already today.
This plus the falsehoods you posted above indicates you are completely detached from reality.
S0ulReapr, on 15 March 2017 - 06:02 PM, said:
Correct, this is "A BATTLETECH GAME".
Correction: this is a PvP game, first and foremost. And balance is paramount in a PvP game.
MWO was always designed so each player would be roughly equal in capabilities to another player, regardless of what mech choice they made before queuing up for battle.
Having Clan mechs be stronger because of lore reasons is in direct conflict with this design, and would cause a severe population unbalance, with the vast majority of players only playing Clan mechs.
As such, any suggestion to drop balance in favour of lore is a bad suggestion, as it would quickly kill MWO.
S0ulReapr, on 15 March 2017 - 08:43 PM, said:
Without differences between Mechs, it would be a very boring game. #NOCODWITHMECHSKINS
This is a strawman and hyperbole.
SuperFunkTron, on 15 March 2017 - 11:14 PM, said:
The new balance pass is making me wonder if they are reconsidering star vs lance set ups for fp now.
Doubtful; MWO was never designed for asymmetric balance.
Edited by Zergling, 15 March 2017 - 11:33 PM.