By Mecha Cthulhu...the amount of Potato in this thread is sickening
Creepus, on 14 March 2017 - 09:51 PM, said:
Nope, they are diffrent. ATM shoots single misile which does a huge area damage.
False
Arrow IV would hit a large area
ThunderBolts would deal single location high damage
ATMs are just variable damage LRMs (assuming, they could use Bone targeting as well, which would be a significant nerf to Torso seeking)
Kageru Ikazuchi, on 15 March 2017 - 01:16 AM, said:
Laser Anti-Missile System has be laughing out loud ...
I like the idea, but overheating a LAMS-equipped 'mech with chain-fired LRM-5s will be gold. Do they only fit on AMS hardpoints, LAMS hardpoints, or any energy hardpoint? (If the latter, I welcome our new 9-13+-LAMS overlords.)
Obligatory Skill Tree-Related Gripe: It's a shame that you will charge me over and over again to try out the effect of different skills on the same 'mechs when swapping out weapons. Would it be possible to unlock skill re-spec for the testing grounds?
LAMS will have no chance of shutting you down unless you bring 4 of them
The source heat is 0.5 and 0.7 Heat per second, while 10 TrueDubs dissipate 2.3 H/s on a mastered mech.
Light Ferro is an absolute joke in comparison to cFF
It's the same cost, but it gives LESS than a third of the benefit. 6% compared to the 20%
Jack Shayu Walker, on 15 March 2017 - 07:28 AM, said:
I don't disagree with the majority of your statement, however I'm calling it right now...
The Annihilator will dethrone the Kodiak as the biggest baddest Assault. Sure it won't be as fast, but the 2A will be putting to shame even the MAL-90X and the KDK-3 in terms of ridiculous ballistic boating. It will be the only chassis capable of carrying five Rotary-5s (even six if you feel like making it a troll build), it will be the only chassis able to carry four Rotary 5's and still be able to carry a Light Engine, It will be the only chassis capable of carrying four standard IS AC/10s, and it will be the only chassis capable of carrying 4 IS UAC/10s.
All that, and all that you need is just in the Standard Pack.
Brings a tear to my eye to see my very first vehicle from my very first video game become a God~ <3
-Preordered for touching me in the childhood-
...you'd be going slower than a Whale at that point, wouldn't you?
Kodiak has the 60+ Kph, which means it can bring guns to where they're needed.
There's also the potential heat issue with RACs...but we'll see, in time
Vanguard319, on 15 March 2017 - 08:56 AM, said:
Unless they get rid of ghost heat, or give clans true dhs, I have this bad feeling that heavy lasers will be nearly useless, even with the increased dmg. I'm also worried about how they implement RACs, I like them, but I can see how utterly broken they can be, especially since PGI couldn't balance weapons to save their own lives. On the plus side, my Protector finally gets it's snub-nose PPC, and Cougar :3
You already have TT heatsinks until 20, on a mastered robot. Buffed TrueDubs make up for the gimped PoorDubs. Of course, this will be changing with the coming Skill Cloud. They decreased the CoolRun skill.
Of course, on a HLL mech, you'd be bringing closer to 30, so worse than source
Mechanic Devil, on 15 March 2017 - 12:53 PM, said:
So will clan tech get is down nerf removed? SInce now IS will be = to clan tech?
Spheroid tech will still pale in comparison to Clam tech
Some of the new stuff may be good, but generally speaking, the top things currently should stay at the top
And that's cGauss, cERPPCs and mechs using cXLs
Arkhangel, on 15 March 2017 - 12:56 PM, said:
Dude, he means WEAPONS TECH for toys. Not mechs.
@Mechanic: Honestly, you probably WANT that Jam. since without it, your mech is likely to cook. my unit did some math, and you could overheat a Mech boating RACs in roughly three seconds, judging with 1 heat per shot, roughly 8 shots a second per RAC. Adds up pretty damn fast. Course, you could also do 33.3 damage in a second with a pair of RAC/2s, so it really is a decent tradeoff.
Why the hell would a RAC be shooting 8 shots a second at 1 heat?
Do you SERIOUSLY think they'd be shooting 5 damage and 8 shots in a second?
That's ridiculous
They should offer good DPS, but that's just not thought out logically.
They will be hot, and without PGI intervention, the RAC2 being the same heat as the RAC5 (no sub-1 heat on TT)
Nimnul, on 15 March 2017 - 05:48 PM, said:
Ever since the update ...
LIGHT ENGINE
An Inner Sphere engine that can survive the loss of a side torso as it only occupies 2 critical slots in each side. Lighter than a standard engine, but heavier than an XL.
ER SMALL LASER / ER MEDIUM LASER
Inner Sphere versions of the ER Lasers.
So, a engine that's worse than the cXL, and lasers which will probably end up worse than cER lasers
Of course, balance!