Summoner6, on 09 April 2017 - 11:40 PM, said:
ER pulse lasers - Seriously surprised this wasn't there, since it was available in 3057.
No, production stopped before it truly began because of that Refusal War bull****ery.
Summoner6, on 09 April 2017 - 11:40 PM, said:
Streak LRM's - Again, surprised. Same year 3057 availability too
As experimental tech. PGI is not doing experimental tech.
Summoner6, on 09 April 2017 - 11:40 PM, said:
At the vey end of the timejump. If we went 1 year later than yes.
Summoner6, on 09 April 2017 - 11:40 PM, said:
HAG's - Hyper Assault Gauss Rifles. Mmm doesn't roll of the tongue but neither does the giblets of infantry
Same as above, not going far enough in the jump.
Summoner6, on 09 April 2017 - 11:40 PM, said:
Arrow IV missile System...
They are not doing artillery systems until an overhaul of mechanics at an unspecified later date.
Summoner6, on 09 April 2017 - 11:40 PM, said:
Extended LRM's - Laser AMS comes in this year but ER LRM's don't?
They were experimental until 3080.
Summoner6, on 09 April 2017 - 11:40 PM, said:
Coolant pods - Hot mech? Add one or two of these..
The Coolshot consumables are coolant pods.
Summoner6, on 09 April 2017 - 11:40 PM, said:
MML's - (Multi-missile launchers) Effectively ATM's but with less punch and less missiles and no HE ammo type.
Not going far enough in the jump.
Summoner6, on 09 April 2017 - 11:40 PM, said:
X - Pulse lasers - Again surprised since its 3057.. I'm sensing a trend here..
Research started in 3055, but they didn't hit markets until 3078. The research/production of them was interupted by the Civil War.
Summoner6, on 09 April 2017 - 11:40 PM, said:
Arrow IV missile System - Should have already been implemented Lonnnnnng ago
Same as Clan Arrow IVs, see above.
Summoner6, on 09 April 2017 - 11:40 PM, said:
Coolant pods - Get a third use of coolant if your willing to pay the tonnage and space for it
They are Coolshot consumables.
Summoner6, on 09 April 2017 - 11:40 PM, said:
HAC's - (Hyper Velocity Auto Cannons) Longer Range AC's but more weight and space not to mention its ammo takes up more space
They were experimental. PGI doesn't do experimental techs. They may add them later when they add all "experimental" techs which will have a large mark-up.
Summoner6, on 09 April 2017 - 11:40 PM, said:
Also what about different armour types? Reactive and Reflective. They were both available for IS and Clans..
Mass production started 3081
Summoner6, on 09 April 2017 - 11:40 PM, said:
Furthermore it will be interesting to see how PGI will handle the ATM's. Theoretically you should be able to load different missile types and the launcher should be able to fire them as required by the software related to the missile type.
They're combining all the ammos into one. 3 damage at srm range, 1 at LRM range, 2 at MRM range.
Summoner6, on 09 April 2017 - 11:40 PM, said:
Further more to the point could we swap ammo on the fly rechambering our AC/LBX/Missile hardpoints for different ammo types? Thus allowing LBX cannons to carry standard and Cluster ammunition (cluster with more crit chance but less damage) And AC's with AP or depleted uranium rounds 'normal' rounds and HE for more cockpit shake and crit chance?
Then it makes standard ACs useless.
Summoner6, on 09 April 2017 - 11:40 PM, said:
As a clan player I'm a little disappointed in the lack of tech were getting. Since if you look at it clans are getting 5 bits of tech (argue-ably 2) to IS 7-8 (you may not count Light ferro) I don't either. And when you have a wee look you see all the **** that's not being implemented because.. 'reasons'. Will be looking forward to the drop of tech, which hopefully doesn't go the way of the tech tree.
I'm pretty happy with the tech we are getting. Although, I was raised to be thankful for what I am gifted and not to cry for more. And most of what the IS is getting is hand-me-downs from the clans.