Edited by Blue Boutique, 14 March 2017 - 03:19 PM.


Sell Me The Light Ferrous Fiberous Armor
#1
Posted 14 March 2017 - 03:17 PM
#2
Posted 14 March 2017 - 03:20 PM
Blue Boutique, on 14 March 2017 - 03:17 PM, said:
We already have Extra Light Engines. Now we're getting Light Engines. LFEs only net you a 25% weight savings instead of the 50% of XLEs.
But 25% less weight saved is a damn good trade off for not instantly dying the second one side torso or the other gets breached.
#3
Posted 14 March 2017 - 03:20 PM
Better as far as saving tonnage goes for larger Mechs with bigger guns and alot of crit slots. Combined with LFE and you can mount some serious loadouts.
#4
Posted 14 March 2017 - 03:26 PM
#5
Posted 14 March 2017 - 03:34 PM
#6
Posted 14 March 2017 - 03:39 PM
It will enable you to carry a few big weapons on Assaults (HPPC, Gauss) and the ammo to feed them while having a larger engine with more internal sinks.
That said, if PGI also decided to enable Small Cockpit and XL Gyro upgrades, the deal would become very sweet indeed.
Edited by Yeonne Greene, 14 March 2017 - 03:40 PM.
#7
Posted 14 March 2017 - 04:37 PM
Scout Derek, on 14 March 2017 - 03:20 PM, said:
Better as far as saving tonnage goes for larger Mechs with bigger guns and alot of crit slots. Combined with LFE and you can mount some serious loadouts.
Not buying it, I can just strip 3 points of armor per section for an Atlas and save that crit space for ammo or DHS.
#9
Posted 14 March 2017 - 04:49 PM
#10
Posted 14 March 2017 - 04:49 PM
If you're the kind of person who just HAS to fill every slot on your mech, then this might be for you.
#11
Posted 14 March 2017 - 04:53 PM
Acehilator, on 14 March 2017 - 03:34 PM, said:
This, basically. You use it when you cannot spare the slots for full Endo or when you have enough slots for Endo but not Endo and Ferro. Either way, the effect will be minor. Switching from standard to FF on a max-armor Atlas saves you a hair more than 2 tons (so 2 tons effectively). Lighter mechs save less, and they are going to be the only ones that can really benefit from it, so I expect a narrow range of builds where LFF saves you .5-1.0 tons.
Edited by Rekkon, 14 March 2017 - 04:54 PM.
#12
Posted 14 March 2017 - 04:55 PM
#13
Posted 14 March 2017 - 05:04 PM
#14
Posted 14 March 2017 - 05:49 PM
Blue Boutique, on 14 March 2017 - 03:17 PM, said:
Basically Light FF and LFE's are the 'midground' option.
Light FF will be useful for builds that always had weight to spare but not enough crit slots to make use of it with an XL while also having enough crit slots but no spare tonnage to make use of them.
LFE's won't quite save as much weight as XLs but avoid the torso loss death, however I assume this engine will come with similar penalties that the Clam XLs do. (or at least a version of penalties in the same manner)
Edited by MauttyKoray, 14 March 2017 - 05:51 PM.
#15
Posted 14 March 2017 - 05:51 PM
FupDup, on 14 March 2017 - 03:26 PM, said:
For the same cost of cFF, you get under a third of the results...
This is one of the things they just need to fudge hard, but with implementing LFF, they can't just buff isFF...unless they just keep the same 1/2 performance.
6% LFF 7 slots
12% isFF 14 slots
20% cFF 7 slots
I do wish to know what PGI's stance on LegacyTech™ is
With the LFE incoming, will the STD be left to rot?
#16
Posted 14 March 2017 - 06:45 PM
Blue Boutique, on 14 March 2017 - 04:37 PM, said:
Not buying it, I can just strip 3 points of armor per section for an Atlas and save that crit space for ammo or DHS.
Converting an Atlas from a 350 standard and endo steel to a 350 to 360 LFE with LFF opens 3 crits and saves some tonnage. Maybe swap MLs to LLs.
#17
Posted 14 March 2017 - 07:01 PM
Mcgral18, on 14 March 2017 - 05:51 PM, said:
I do wish to know what PGI's stance on LegacyTech™ is
With the LFE incoming, will the STD be left to rot?
The conditions that makes them useful, faster repair due to numerous spares compare to rare new tech that's just coming off the line, no longer applies to legacy to public MWO so yeah, they are being left behind.
#18
Posted 14 March 2017 - 07:04 PM
#19
Posted 14 March 2017 - 07:34 PM
I think there will be some min/max-ing builds that utilize the .5 to 1 ton of savings but I doubt it'll set a new standard for building around.
Stealth armor is going to be the real game changer, it is essentially heat generating ECM for mechs that can afford it but don't carry ECM on their own as far as I can tell. Could be wrong, I don't know Table Top rules very well and I'm just going by the text they put next to the announcement.
#20
Posted 14 March 2017 - 07:37 PM
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