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New Inner Sphere Mechs Are Lackluster Compared To Clan Ones.

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#41 Shiroi Tsuki

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Posted 15 March 2017 - 12:36 AM

View PostEl Bandito, on 14 March 2017 - 07:16 PM, said:

Annihilator = MW3 100 tonner. CT can be shot from anywhere thanks to that long neck, and has max engine rating of only 300. Mobility is going to be Dire Whale rate, thus its application limited in scope. Gonna need quirks.


4 Ballistic hardpoints spread out on Arms + Torso AND ENERGY HARDPOINTS ON THE CT AND A VARIANT WITH A HEAD ENERGY = ZOMBIE CAPABLE = INSTA GET TBH

#42 Clownwarlord

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Posted 15 March 2017 - 12:42 AM

View PostEl Bandito, on 14 March 2017 - 07:16 PM, said:

Uziel = MW4 50 tonner. Huge side torsi so XL is very risky--gotta run LFE. Quirk crutches. Can run real fast though, thanks to 390 max engine.

Annihilator = MW3 100 tonner. CT can be shot from anywhere thanks to that long neck, and has max engine rating of only 300. Mobility is going to be Dire Whale rate, thus its application limited in scope. Gonna need quirks.

Compared to that:

Cougar = MW4 35 tonner . An omnimech so ALL of its variants can benefit from the head ECM of COU-H, with ample hardpoints. Has plenty of energy and missile hardpoints suited for a Light mech. Probably gonna eclipse the Adder, which it was designed to replace. Minimal quirks needed.

Mad Cat MK II = MW4 90 tonner. A battlemech that is suited for boating big weapons, due to its limited hardpoints, but has all the advantages a Clan battlemech enjoys, such as engine swapping. Max 400 engine rating so it can easily keep up with the pack. No need for quirks. I mean, have you seen how high the arms are placed in the art? All of its weapons are near cockpit level. Gonna do PPFLD even better than the MAD-IIC.


PGI, those new IS techs better be good!

Uziel - weapon mounts at or above cockpit is nice.
Annihilator - agree similar to Dire Wolf, but IS get RACs. Can some one say Dakka with 6 RAC2s?
Cougar - meh a 35 ton adder that looks different.
Mad Cat Mk II - yep new meta or close to it ... dual gauss and erpp anyone with JJs?

#43 Red Shrike

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Posted 15 March 2017 - 12:52 AM

I like the Uziel, and that is all that matters to me. Performance be damned.

#44 DAYLEET

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Posted 15 March 2017 - 01:01 AM

View PostEl Bandito, on 14 March 2017 - 07:16 PM, said:

Annihilator = MW3 100 tonner. CT can be shot from anywhere thanks to that long neck, and has max engine rating of only 300. Mobility is going to be Dire Whale rate, thus its application limited in scope. Gonna need quirks.

They are hiding how low its arm are by having the picture point them at the sky. Just lower them in your head and you get another IS mech with terrible hardpoint location. It has a Pretty Baby camo which is nice.

#45 I_AM_ZUUL

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Posted 15 March 2017 - 01:17 AM

View PostDAYLEET, on 15 March 2017 - 01:01 AM, said:

They are hiding how low its arm are by having the picture point them at the sky. Just lower them in your head and you get another IS mech with terrible hardpoint location. It has a Pretty Baby camo which is nice.


commenting on nice the camo is... the best that can be said for almost every IS mech that gets released

#46 Lily from animove

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Posted 15 March 2017 - 01:46 AM

View PostEl Bandito, on 14 March 2017 - 07:59 PM, said:


The difference lies in the fact that new IS mechs are doing nothing to help IS lineups, while new Clan Assault is gonna further push the power difference between IS and Clan. The gap is widening, and if the new IS techs can't help to bridge that...


is it really ging to? the mech sacrifices a lto tonnage fr speed, so I doubt it is going to be a greta choice, people wanted it for the style and of beeing a mad cat. But I doubt it will really compete with the dakkabear. to a more desireable degree.

I jsut wished IS has gotten the black hawk KU

#47 El Bandito

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Posted 15 March 2017 - 01:55 AM

View PostShiroi Tsuki, on 15 March 2017 - 12:36 AM, said:

4 Ballistic hardpoints spread out on Arms + Torso AND ENERGY HARDPOINTS ON THE CT AND A VARIANT WITH A HEAD ENERGY = ZOMBIE CAPABLE = INSTA GET TBH


You can't zombie with Anni, if its CT can be hit from all directions thanks to its long neck and small engine.

Posted Image



View PostClownwarlord, on 15 March 2017 - 12:42 AM, said:

Uziel - weapon mounts at or above cockpit is nice.


Above cockpit weapons are not impressive if the cockpit itself is low compared to the torsi--something I learned from piloting Archers. Uziel's torsi will be hit by the enemy even before it can actually see the threat. It is a detriment.


View PostLily from animove, on 15 March 2017 - 01:46 AM, said:

is it really ging to? the mech sacrifices a lto tonnage fr speed, so I doubt it is going to be a greta choice, people wanted it for the style and of beeing a mad cat. But I doubt it will really compete with the dakkabear. to a more desireable degree.


Post new skill tree, PPFLD is going to be king (it is currently already dominating certain scenes). Mad Cat MK II will have dual Gauss + dual CERPPC config ALL at cockpit level. Compared to that, KDK-3 and MAD-IIC must mount some of those weapons in the arms which is lower. MCIIs will also roll damage from the front better than than of the humanoid Kodiaks due to its shape. It is a safe bet MCIIs will be meta defining.

Edited by El Bandito, 15 March 2017 - 02:08 AM.


#48 Shiroi Tsuki

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Posted 15 March 2017 - 02:07 AM

View PostEl Bandito, on 15 March 2017 - 01:55 AM, said:


You can't zombie with Anni, if its CT can be hit from all directions thanks to its long neck and small engine.

Posted Image



Yeah but head energy hardpoint ( ͡° ͜ʖ ͡°)

#49 El Bandito

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Posted 15 March 2017 - 02:10 AM

View PostShiroi Tsuki, on 15 March 2017 - 02:07 AM, said:

Yeah but head energy hardpoint ( ͡° ͜ʖ ͡°)


Meh, we already have Banshee-3S with head + CT energy mount. And I haven't seen that mech at all this year.

#50 MeiSooHaityu

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Posted 15 March 2017 - 02:25 AM

View PostEl Bandito, on 15 March 2017 - 01:55 AM, said:

Above cockpit weapons are not impressive if the cockpit itself is low compared to the torsi--something I learned from piloting Archers. Uziel's torsi will be hit by the enemy even before it can actually see the threat. It is a detriment.


The Uziel SHOULD be faster than an Archer. A good engine and 50 tons means popping up, ripping a shot, and backing up under cover before the enemy can rip off a shot (or it sails overhead). I haven't piloted an Archer, but I don't think it can change direction as fast as a medium (it is definitely bigger).

As for hit boxes, we really don't know how that will play out until it is in-game. At least, if it is a bit big in the side torsos, we finally will have LFE engines.

#51 El Bandito

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Posted 15 March 2017 - 02:31 AM

View PostMeiSooHaityu, on 15 March 2017 - 02:25 AM, said:

The Uziel SHOULD be faster than an Archer. A good engine and 50 tons means popping up, ripping a shot, and backing up under cover before the enemy can rip off a shot (or it sails overhead). I haven't piloted an Archer, but I don't think it can change direction as fast as a medium (it is definitely bigger).

As for hit boxes, we really don't know how that will play out until it is in-game. At least, if it is a bit big in the side torsos, we finally will have LFE engines.


I main Archer-5W with 340XL and +60% accel/decel, and I still get shot before I see the enemy because the low cockpit really throws off perspective. Low cockpit means you really can't see the opposition unless someone has lock on him. Uziel is definitely faster than Archer, but remember, engine decoupling is gonna happen, so big engine will not have big accel/decel anymore. LFE helps survivability, but it is also heavier than XL engine, reducing your speed and firepower.

Finally, from 5 years of MWO experience, I can safely say Uziels' torsi hitboxes will be crap. I would be glad to be proven wrong though. IS have been getting nothing but mediocre mechs.

Edited by El Bandito, 15 March 2017 - 02:34 AM.


#52 MeiSooHaityu

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Posted 15 March 2017 - 02:38 AM

View PostEl Bandito, on 15 March 2017 - 02:31 AM, said:


I main Archer-5W with 340XL and +60% accel/decel, and I still get shot before I see the enemy because the low cockpit really throws off perspective. Low cockpit means you really can't see the opposition unless someone has lock on him. Uziel is definitely faster than Archer, but remember, engine decoupling is gonna happen, so big engine will not have big accel/decel anymore. LFE helps survivability, but it is also heavier than XL engine, reducing your speed and firepower.

Finally, from 5 years of MWO experience, I can safely say Uziels' torsi hitboxes will be crap. I would be glad to be proven wrong though. IS have been getting nothing but mediocre mechs.


I get what you are saying, but an Archer is still a bigger mech class (20 tons heavier at that) with a bigger movement profile (accel bonus or not). I think that Uziel will be much better at using cover.

As for hitboxes, again it will come down to where PGI places the hitbox boundaries, not where the body lines fall.

#53 FLG 01

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Posted 15 March 2017 - 03:07 AM

View PostMeiSooHaityu, on 15 March 2017 - 02:38 AM, said:

As for hitboxes, again it will come down to where PGI places the hitbox boundaries, not where the body lines fall.


And how exactly could the hitboxes be mapped on this geometry to not make it extremely vulnerable? You can positively single out the CT by focussing on the huge line formed by the missile launcher and the (super-low mounted) cockpit. Even if they decide to make those ring sockets part of the arm hitboxes (which would be extremely generous), it still would not be difficult to aim on what's in the middle between CT and arm sockets.

The Mech's geometry is just a single great aiming help for enemy pilots, no matter where the hitboxes are located.


View PostEl Bandito, on 14 March 2017 - 07:16 PM, said:

Can run real fast though, thanks to 390 max engine, but very little firepower in exchange, especially when running LFE.


True. When do you ever see a CRB-20 with its max engine of 350?
I am a frequent user of Crabs and I love overly fast Mechs, but at a certain point it just does not make sense anymore.

Edited by FLG 01, 15 March 2017 - 03:08 AM.


#54 _nim_

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Posted 15 March 2017 - 03:47 AM

Mad Cat MK II is a Catapult with big ears. Cougar = Kit Fox It is forbidden in our unit as useless mech.

#55 El Bandito

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Posted 16 March 2017 - 01:05 AM

View PostNimnul, on 15 March 2017 - 03:47 AM, said:

Mad Cat MK II is a Catapult with big ears. Cougar = Kit Fox It is forbidden in our unit as useless mech.


Flash news: MCII's big ear will go away if you take off the missile launchers. Its meta loadout does not require missiles at all.

#56 chucklesMuch

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Posted 16 March 2017 - 02:08 AM

View PostEl Bandito, on 16 March 2017 - 01:05 AM, said:


Flash news: MCII's big ear will go away if you take off the missile launchers. Its meta loadout does not require missiles at all.


First thing I did, when I visited the store page, was scan the variants builds/hardpoints etc, to see if I could take off the giant shoot me ears... (then thought that, hopefully I will want to try ATM, so I'll prolly play with ears, some of the time... or at least once LOL)

Edited by chucklesMuch, 16 March 2017 - 02:16 AM.


#57 Wildstreak

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Posted 17 March 2017 - 08:07 AM

View PostEl Bandito, on 14 March 2017 - 07:30 PM, said:

I am aware of the new techs coming in summer, but as there is zero info on the implementation of those new weapons, aside from what we know from sources like Sarna, I am gonna stick with the mechs for now.

Was not referring to the tech.

Think about the Mechs this way, I have not done the details yet but this did stand out to me.

If you go Ultimate on all 4, that is $260 total. Same with Collector's if you get everything including Heroes and Reinforcements.
Even Standard is $185 including Heroes and Reinforcements.
What is the closest previous packs to that?
Clan Wave 1, highest was $210 not counting the Gold Mechs.
Now compare.
Yeah there is the advantage of cheaper options and you can buy the bigger Mechs alone for less without getting lighter ones.

That is what stood out to me.

#58 Skanderborg

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Posted 17 March 2017 - 08:12 AM

I always do the same thing with bad mechs which i enjoy piloting for some reason.

Put as many SRMs as possible on it and compliment it with an AC20.

People can't use their high mounts to out shoot you when you're 90 meters away.

Just hope you can get their without to much trouble.

#59 Ultimax

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Posted 17 March 2017 - 08:16 AM

View PostEl Bandito, on 14 March 2017 - 07:16 PM, said:

Uziel = MW4 50 tonner. Huge side torsi so XL is very risky--gotta run LFE. It's cockpit is very low, which means the enemy can shoot at you even before you can see him. Quirk crutches. Can run real fast though, thanks to 390 max engine, but very little firepower in exchange, especially when running LFE.

Annihilator = MW3 100 tonner. CT can be shot from anywhere thanks to that long neck, and has max engine rating of only 300. Mobility is going to be Dire Whale rate, thus its application limited in scope. Gonna need quirks.

Compared to that:

Cougar = MW4 35 tonner . An omnimech so ALL of its variants can benefit from the head ECM of COU-H, with ample hardpoints. Has plenty of energy and missile hardpoints suited for a Light mech. Probably gonna eclipse the Adder, and Kit Fox as support/escort Light mech. Minimal quirks needed.

Mad Cat MK II = MW4 90 tonner. A battlemech that is suited for boating big weapons, due to its limited hardpoints, but has all the advantages a Clan battlemech enjoys, such as engine swapping. Max 400 engine rating so it can easily keep up with the pack. No need for quirks. I mean, have you seen how high the arms are placed in the art?
All of its weapons are near cockpit level. Gonna do PPFLD even better than the MAD-IIC, or even the KDK-3.


PGI, those new IS techs better be good!


I don't disagree with your assessment of the IS offerings, but there is no such thing as "Support/Escort" light mech.

The only reason you ever see the Adder get used in comp is because of MRBC drop 1 rules where 4 out 8 mechs need to be lights, the match is almost guaranteed to be a brawl (domination) and because you are only allowed to duplicate ONE chassis across all 8 mechs.

Other than that, both of them are weaksauce and the Cougar isn't going to be much better.



The Madcat MK II will be a strong offering, unless something goes terribly wrong from the artwork translation to actual model.

#60 Gas Guzzler

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Posted 17 March 2017 - 08:18 AM

View PostI_AM_ZUUL, on 15 March 2017 - 12:23 AM, said:


Im throughly confused now... your illogical point is more than I can follow. So your premise about Warhammer being used in MWOWC had nothing to do with the Warhammer? I was pointing out WHY the Warhammer was used in MWOWC which you were holding up as the shining example of how it was a great mech with an awesome engagement window... when in reality it was enjoying insane quirks to put it near the level of Clan mechs but a Clan mech has been released in the past year thats amazing while the Warhammer was $hit on into barely ok. So either the Warhammer is an amazing mech that with a great engagement window which is why it was used in MWOWC like you originally asserted... or it was just quirked to the gills while simultaneously filling a role that the Clan OP Mechs had not filled yet.

so yes... you truly are dense


Had the Warhammer not had its structure quirks reduced and UAC5 heat not been increased, the PPC-UAC5 -6R was a great PPFLD + DPS push heavy mech, occupying a different role than the Night Gyr.

EDIT: WOW after reading back through the back and forth, ZUUL, you totally missed the context, which was:

"Heavy PPC has crap range"

"No it doesn't, 540m is fine... references WHM-6R usage in MWOWC as why 540 m is enough range"

Has nothing to do with trying to argue the Warhammer is a great mech now or anything, so not sure why you came in screaming about that.

Edited by Gas Guzzler, 17 March 2017 - 08:35 AM.






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