XxRingWraithxX, on 16 March 2017 - 10:17 AM, said:
You made my point, they have never been used or tested as they were originally drawn up, just deemed too op based upon pug matches and not competition.
Everybody worth his salt back then saw the writing on the wall for its potential just as sure as we knew what the Kodiak 3 would be capable of before it ever hit the servers. It was absolutely brutal in group matches and made maps like Alpine and River City unplayable unless you had some of your own. That is why PGI's knee-jerk was so bad with the 2.00s nerf. You can call that anecdotal, but I am not fond of large pulse lasers with ER LL range. It's too easy.
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I like the IS mechs with IS ER Large, I think the devs did a good job with many of them although there has been so much kick back from pug drops that even the GHR got nerfed again, more than it was in the world championship tourney client.
But if you could get a Clan 'Mech doing the same thing, you would choose it every time. Are you willing to trade some equitable offensive capacity to gain that defensive advantage or are you looking to have both?
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It's up to the devs to balance the IS side of things.
It is up to them to balance the Clan side of things, too, no?
Pariah Devalis, on 16 March 2017 - 10:20 AM, said:
Unrelated: the only thing I see that would save RL would be if you could equip them outside of hardpoints. That is to say, you could mount them to anything, as long as it was not a leg and the crits are available, regardless of hardpoint availability.
I had that same thought. There would have to be a hard cap on the number you can equip, or we enable suicide griefing.