Mister Blastman, on 15 March 2017 - 11:06 PM, said:
It's not so much an idea as it is the principle of the thing. As a writer, I can recognize the importance of biding lore. Lore is the principle that binds a universe together. It provides structure and framework; it is the ether through which a story flows. Unbroken, lore is a powerful and beautiful thing. It wrangles sense from the jaws of nonsense, and provides supple support to the characters, places, inhabitants and things that comprise the sum of the fictional setting. Providing the lore is never violated, harmony is maintained--but fracture a crack in the lore even just once... and the fabric of of the whole shatters into millions of jagged pieces, never to be put back together again.
Battletech has its lore. This isn't about balance. This is about maintaining the universe as it was, as it has been, and how it must continue to exist lest it too comes crashing down.
That is what this is about.
Okay, so weapons fire 1x over 10 seconds and you have 50/50 odds of hitting a mech sized targets SOMEWHERE on it (unable to pick exact spots) at 120m. Also everyone only gets 1 mech (at most), customization is massively expensive and you do the customization and then have to wait months for the mech to be 'available'.
I'm calling total and complete ******** on that argument. You're cherry picking the lore. Are people who play Clans required to be 50% better than people who play IS at the game? How about no picking your mech unless you're top fraction of a percent, your mech is assigned to you by the AI for each match based on match type and loadout?
This isn't a new argument. It's always been this way; the developers made the cardinal mistake of trying to have Clans OP and this was viewed as license by munchkins to have a game built around the idea of the game balance being broken in their favor and having a justification for it. 'Gosh, it's not my fault my side is supposed to be inherently better. Just how the game works! Now how do we force people to play redshirts for me to kill and pretend it's my skill and not bad balance that drives my wins?'
The people who made the game acknowledged the concept is a failed concept. They abandoned it and moved into 1 to 1 balance for tabletop or just avoided the whole era for HBS and MW5.
This game is a 12v12 FPS game. That's this game. I get that some people want the game balance broken in their favor and probably love BT as a game because it makes an excuse for them to ask for that without being blatantly munchkins....
but we all know it for what it is. Damage is total over 10 seconds, all mechs stock, 1 mech per player, no mechlab, accuracy as insanely bad as it is in TT and we can talk about tabletop balance - which would be moot because there wouldn't be 24 people who wanted to regularly play the game at the same time and there sure as **** wouldn't be 12 people wanting to play IS for every 10 wanting to play Clans.
Again however, it's a moot argument. It will never, ever happen. Specifically because even for all the mistakes made in MWO any game company that can get the money together to actually make a game would, by necessity, be too smart to do something as guaranteed to fail as that.