Yeonne Greene, on 18 March 2017 - 08:19 AM, said:
Not necessarily. 1.25 seconds (for cERLL) is still long enough that if you are fighting anything other than Lights or pseudo-Lights, you will want the ERPPC instead until you start talking about 900+ meters, which is fair IMHO.
Reduce the damage to match and I'm fine with the beam duration reduction; puts it on part with the IS ERLL - save that it's lighter, smaller and has better range....
so do you then start the avalanche of changes down the laser line?
Look, we have a number of weapons that overlap in purpose and viability. All the lasers from CERML to CLPL. Some are inevitably going to eclipse others. Right now ERLLs, being long range hitscan weapons, are edged out by 2 specific variants of 2 specific chassis for the IS (which is the only reason a IS laser other than the IS LPL + ML is ever mounted on anything). If CERLLs get a burn reduction they're going to edge most of the existing lasers out of use. Still no reason to think they would replace CERPPCs as long range weapons of choice.
4 tons, 1 slot. With a 1.25 burn, ghost heat of 4 you could easily boat 6 on most Clan heavies and burn them 3x3 - which is going to easily, *easily* out-trade IS ERLLs. Even with a damage reduction to match the same damage/tic. 4 on a HBK IIC, burning all 4 at once for a 44pt alpha at 750m - about like 3 CERPPCs, for less heat than 3 CERPPCs is currently. Twistable, sure, but vastly more sustainable and exposure is less of an issue when you're almost 100m beyond optimal range of IS ERLLs.
Not sure there's an easily answer. Leave GH at 3, so 2 max. Reduce burn to 1.4 and heat to 9.5 but increase cycle time by a bit? How do you keep it from just flat out replacing the CLPL?
Yes, we all want more weapons viable but we've got a passable balance landscape right now. Screwing that up is a terrible, terrible idea. A laser that's lighter, smaller and does more damage than all of its peers needs significant offsets or it's obviously going to replace them.