Pariah Devalis, on 18 December 2017 - 06:51 AM, said:
People choose mechs based on feelings, and that's OK. The problem is that people who do that also often not think logically about what to expect from those choices. By all means, beg and scrape for that piece of junk you pine for, but do realize it has some limitations. Limitations that are extremely easy to predict given what we know about how this game plays.
This is, unfortunately, true for almost every IS MW:4-original Mech in game. Perhaps you could call the Osiris solid enough, but the others are between 'meh' and 'terrible'. You'd think people got the message by now.
(Then there is the lore. All of them are, at best, sideshow units in the FCCW. The Uziel is not even that.)
Of course we all have our favourites. I for one would love to get a Spartan, but I know it would not be a very good Mech unless quirked heavily. And I know it is not a fan favourite, despite the fact that it actually has some meaningful lore. I am not in denial about those things.
The Lighthouse, on 18 December 2017 - 07:35 AM, said:
It is really developer's fault that those mechs are "bad" in game. In MW4 there are a lot of tricks so mitigate hitbox problem, such as separated missile pod hitbox, arms would not go away even with ST destruction... It is purely PGI's fault that they don't even try to solve the problems of the game.
In TT the Thanatos' hitboxes are not a problem either, of course. You are essentially asking for a different game to make the horrible Mechs not look horrible.
While PGI could handle quirks better, and could implement changes lowering the impact of bad hitboxes, it is too easy to blame them entirely.
It's the community that should know what kind of game they are playing. They should know they will never actually pilot the Uziel no matter how much they say they want it (some true lovers do, I know Jay

). The expectations should be realistic within the framework of MWO.
And yes, there are some Mechs which are too important to ignore, no matter how bad they might be. But here is the thing: nostalgia is subjective. I don't think Thanatos or Hellspawn are iconic; I don't think we desperately need them. And although I have the lore on my side, some people disagree. And that's ok, too, as long as we all accept nostalgia is
not an objectifiable factor.