Next Meck Pack Poll Discussion! Updated Choices And Dev Comments! Escalation Mechs Removed!
#901
Posted 12 April 2017 - 12:51 AM
#902
Posted 13 April 2017 - 08:59 PM
I was not much of a fan as I think it is pretty much just a bigger Marauder with the same hardpoints. However, one variant attracted my attention: the MAD-4L. It is hardpoint starved like most of the Marauder IIs, but it has dual gauss in the arms and is protected by ECM.
I am still not voting for it, because overall it is rather unimpressive and its TT-strengths are utterly meaningless in MWO, but it is not the worst thing that could happen.
#904
Posted 15 April 2017 - 10:08 PM
#905
Posted 15 April 2017 - 10:12 PM
SmokeyYote, on 15 April 2017 - 10:08 PM, said:
Whenever someone suggests a less well known Mech I give a like.
And it actually seems to be alright, even if a bit short on variants. (Not that it would stop PGI).
#906
Posted 15 April 2017 - 10:59 PM
Komodo
Hollander
Phoenix Hawk IIC
Boom.
#907
Posted 16 April 2017 - 01:00 AM
Clans would survive nostalgic picks, so long as there is a decent light (personal bias) - ideally 20 ton. But IS really look like they could use some more performance mechs before they get new nostalgia (unless its performance & nostalgia).
#908
Posted 16 April 2017 - 01:19 AM
chucklesMuch, on 16 April 2017 - 01:00 AM, said:
Clans would survive nostalgic picks, so long as there is a decent light (personal bias) - ideally 20 ton. But IS really look like they could use some more performance mechs before they get new nostalgia (unless its performance & nostalgia).
My understanding is it's either cool to have such a small mech with such a large gun or it's the hilarity of it. I mean, the mech looks absurd and would be the very definition of terribad but /shrug
#909
Posted 16 April 2017 - 01:31 AM
TheArisen, on 16 April 2017 - 01:19 AM, said:
Whilst I'm sure there are players out there that will make it work for them... its just seems like a terrible mech for UP class, for the UP side. :/
#910
Posted 16 April 2017 - 01:59 AM
chucklesMuch, on 16 April 2017 - 01:00 AM, said:
Clans would survive nostalgic picks, so long as there is a decent light (personal bias) - ideally 20 ton. But IS really look like they could use some more performance mechs before they get new nostalgia (unless its performance & nostalgia).
Big guns are cool. I like big guns.
It reminds me of a smaller Hunchback (IIC) / Shadow Hawk / Roughneck / Marauder (IIC) - although it will likely be nowhere near as good as those six.
I'm sure I can make it work with a Light Gauss or one of the AC2 / AC5 family.
Pretty sure PGI will invent an energy version for it, since one exists for the other "big gun" 'mechs, including their own Roughneck. Then I can run a variety of PPCs on it, too.
#911
Posted 16 April 2017 - 08:27 AM
Stuff like the Arctic Wolf missle boat, Akuma MRM spokesman, Anubis Stealth Mech etc will only appear after the viability of the tech is shown.
If the fanbase hates the implementation of Stealth Armor, would you as a company spend 4 months designing the Anubis, or once it drops in the summer announce the Anubis after a couple weeks for a Christmas window?
#912
Posted 16 April 2017 - 09:02 AM
#913
Posted 16 April 2017 - 11:18 AM
TheArisen, on 16 April 2017 - 09:02 AM, said:
Could have been worse. First generation Clan mechs were intentionally flawed by FASA, with possible exception of the Timber Wolf (which is probably why it became so iconic). Look at the SMN, MDD, and HBR for examples.
Imagine if FASA released the Hellbringer with Endo and Ferro, and gave it no A-Pods as they were redundant due to the machine guns? You'd have enough free tonnage and room for enough DHS to make effective use of both of its ERPPCs and run totally maxed out armor. It would be a terrifying EWAR mech that would be extremely well armored, cooled enough to fire either both its primary weapons (the ERPPCs) and be heat neutral, or its backups in a bracket style setup, and fully capable of handling both mechs and infantry effectively. While having a TComp to boost its accuracy all along the way.
Hellbringer, if given the Timber Wolf "proper outfitting," probably could have been one of the more feared first wave Clan mechs.
Edited by Pariah Devalis, 16 April 2017 - 11:19 AM.
#914
Posted 16 April 2017 - 11:33 AM
#915
Posted 16 April 2017 - 11:51 AM
CK16, on 16 April 2017 - 11:33 AM, said:
In regards to the Black Lanner comment, as I said earlier we cannot fix stupid....
#917
Posted 16 April 2017 - 03:20 PM
CK16, on 16 April 2017 - 11:33 AM, said:
Metus regem, on 16 April 2017 - 11:51 AM, said:
Pariah Devalis, on 16 April 2017 - 02:19 PM, said:
We can, but the legal system disincentivizes it.
C'mon guize, don't you want another dead beat mary sue mech that looks like an obese raven?
As I've always said, the masses are dumb a(I think you can fill in the rest here).
#918
Posted 16 April 2017 - 06:01 PM
Edited by scp, 16 April 2017 - 06:01 PM.
#919
Posted 16 April 2017 - 06:09 PM
Pariah Devalis, on 16 April 2017 - 11:18 AM, said:
Could have been worse. First generation Clan mechs were intentionally flawed by FASA, with possible exception of the Timber Wolf (which is probably why it became so iconic). Look at the SMN, MDD, and HBR for examples.
Imagine if FASA released the Hellbringer with Endo and Ferro, and gave it no A-Pods as they were redundant due to the machine guns? You'd have enough free tonnage and room for enough DHS to make effective use of both of its ERPPCs and run totally maxed out armor. It would be a terrifying EWAR mech that would be extremely well armored, cooled enough to fire either both its primary weapons (the ERPPCs) and be heat neutral, or its backups in a bracket style setup, and fully capable of handling both mechs and infantry effectively. While having a TComp to boost its accuracy all along the way.
Hellbringer, if given the Timber Wolf "proper outfitting," probably could have been one of the more feared first wave Clan mechs.
Grand Summoner Omnimech. Its a 32nd Century version of the summoner. Both are 70 tons, but the grand summoner drops the fixed Jump Jets, adds endo-steel, and reshuffles internals to have 30.5 tons of pod space (that is more than the timberwolf). It also has more hard points, if you apply the MWO treatment.
In every way it's a summoner without all the built in design flaws of the mech. If you gave the summoner love in the form of unlocked jump jets alone, never mind endo steel, the thing would become a horror on the field.
#920
Posted 16 April 2017 - 06:14 PM
pbiggz, on 16 April 2017 - 06:09 PM, said:
Grand Summoner Omnimech. Its a 32nd Century version of the summoner. Both are 70 tons, but the grand summoner drops the fixed Jump Jets, adds endo-steel, and reshuffles internals to have 30.5 tons of pod space (that is more than the timberwolf). It also has more hard points, if you apply the MWO treatment.
In every way it's a summoner without all the built in design flaws of the mech. If you gave the summoner love in the form of unlocked jump jets alone, never mind endo steel, the thing would become a horror on the field.
The irony abounds with the Summoner, in TT it is a very powerful duelist in the Prime config, it really drives home the short campaign mind set of the Clans in 3050.... How ever in MWO it is punished for being an Omni-mech as well as having the Timber Wolf S available at the same time. That being said, the Grand Summoner is what the Summoner should've been in the first place...
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