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Next Meck Pack Poll Discussion! Updated Choices And Dev Comments! Escalation Mechs Removed!


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#2001 dervishx5

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Posted 25 July 2018 - 01:29 PM

I'm so close...

#2002 Grus

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Posted 25 July 2018 - 03:03 PM

Stone Rhino...

#2003 Will9761

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Posted 25 July 2018 - 08:09 PM

The next clan mech might be a GBL mech. Probably a Phantom or a Grizzly.

#2004 Marauder3D

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Posted 31 July 2018 - 09:50 AM

View PostFLG 01, on 18 July 2018 - 04:30 PM, said:

I think MW:5 and perhaps HBS BT are the decisive criteria.


I think you are right. I guess the big question is whether or not this next mech will be Clan or Inner Sphere. If I.S., I'd bet we'll get another 3025 era mech.

My gut is leaning towards the Turkina or something like that though. Wonder if we'll find out this Friday or next Friday.

#2005 Grus

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Posted 31 July 2018 - 09:51 AM

Stone Rhino...

#2006 Grayson Dillinger

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Posted 31 July 2018 - 10:25 AM

Clan still has many less mechs in all weight classes. They are getting a new light here soon, so I think the next mech will be a clan medium...

The Pouncer

#2007 Will9761

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Posted 31 July 2018 - 10:29 AM

I think that the Phantom still might be a feasible choice.

Edited by Will9761, 31 July 2018 - 10:29 AM.


#2008 Marauder3D

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Posted 31 July 2018 - 10:33 AM

Pouncer and Phantom are both Clan Omnimechs with HUGE locked engines.

Neither one would be a great choice for a clan medium mech in MWO. Just my opinion, but ouch.

#2009 Battlemaster56

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Posted 31 July 2018 - 11:00 AM

We could go for the Mercury II and Stag...

Just saying.

#2010 Y E O N N E

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Posted 31 July 2018 - 11:07 AM

I S O M N I M E C H S O R I R I O T !

#2011 Marauder3D

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Posted 31 July 2018 - 11:28 AM

MenShen is leading the IS medium poll and would be interesting. Only drawback is the Umpteen IS 55 tonners we already have.

#2012 FLG 01

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Posted 31 July 2018 - 12:02 PM

View PostMarauder3D, on 31 July 2018 - 11:28 AM, said:

MenShen is leading the IS medium poll and would be interesting.

The Men Shen would be brilliant. It's a shame it is a Capellan Mech but I can get over that. There were enough Lyran vs Capellan situations in the FCCW to justify a captured or salvaged Mech...

The biggest downside is the hardwired BAP, imo. With quirks the BAP might be ok. (I think most of the active probes in game could need a buff, especially the big and heavy BAP...).


View PostWill9761, on 31 July 2018 - 10:29 AM, said:

I think that the Phantom still might be a feasible choice.

Why? I am not necessarily disagreeing but as a fan of cavalry Mechs I would be very interested how to make this one work. I mean I run overengined Mechs all the time and even I never thought the Viper needed less podspace and a bigger engine.

But hey, if there is a build to make a 150kph Medium work I want to know it. Posted Image

#2013 Marauder3D

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Posted 31 July 2018 - 12:23 PM

View PostFLG 01, on 31 July 2018 - 12:02 PM, said:

The Men Shen would be brilliant. It's a shame it is a Capellan Mech but I can get over that. There were enough Lyran vs Capellan situations in the FCCW to justify a captured or salvaged Mech...

The biggest downside is the hardwired BAP, imo. With quirks the BAP might be ok. (I think most of the active probes in game could need a buff, especially the big and heavy BAP...).


Locked BAP is annoying, but if the Myst Lynx can do it, then the Men Shen has no room to complain.

And yes, on the RP side, Lyran forces could definitely have picked up a few during the FCCW.

I don't know if it would be objectively GOOD in MWO, but it has potential.

#2014 Tordin

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Posted 31 July 2018 - 01:23 PM

More capellan and kurita mechs would be nice. The Japanese and Chinese named ones.

#2015 FupDup

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Posted 31 July 2018 - 01:39 PM

View PostMarauder3D, on 31 July 2018 - 12:23 PM, said:

Locked BAP is annoying, but if the Myst Lynx can do it, then the Men Shen has no room to complain.

The Mist Lynx only handled it after PGI gave it octo-ballistic capability and twin RT lasers years after its initial introduction to the game. Before that it was a meme mech.

Also the IS BAP is heavier and bulkier than the Clan AP.

Edited by FupDup, 31 July 2018 - 01:39 PM.


#2016 Marauder3D

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Posted 31 July 2018 - 01:42 PM

View PostFupDup, on 31 July 2018 - 01:39 PM, said:

The Mist Lynx only handled it after PGI gave it octo-ballistic capability and twin RT lasers years after its initial introduction to the game. Before that it was a meme mech.

Also the IS BAP is heavier and bulkier than the Clan AP.


All true. The Men Shen has 17 tons of pod space, which isn't great at 55 tons. I'd still be curious to see how it played out.

#2017 gaplant

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Posted 31 July 2018 - 02:27 PM

Urbanmech IIC: we already have this in MWO- it's called "the urbie builds people actually use" instead of the stock builds.
There's no reason to waste time making a whole "new" mech when the IIC version is just a battlemech that can mount the clan weps and is otherwise the same.

Mechs with non-standard layouts like the Nova, that don't conform to the "normal" layout of arms <-torso-> waist -> legs: if PGI makes these, they will all be converted to a normal layout like the Nova was. You won't want a Black Hawk KU, a Dragonfire, a Falconer, or any of the other interesting mechs when they end up looking and working fundamentally different. PGI could put new animation archetypes in the game for them but I don't see them doing it if they didn't already do it for the Nova, back when they were still adding new animation sets.

#2018 FupDup

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Posted 31 July 2018 - 02:42 PM

View Postgaplant, on 31 July 2018 - 02:27 PM, said:

Urbanmech IIC: we already have this in MWO- it's called "the urbie builds people actually use" instead of the stock builds.
There's no reason to waste time making a whole "new" mech when the IIC version is just a battlemech that can mount the clan weps and is otherwise the same.

Depending on implementation PGI could give the Urbie IIC different hardpoint layouts on made-up variants, like for example a pure energy variant (ERPPC as the big gun), ballistic/missile, or all three hardpoint types. Its engine cap might also be different since its stock engine is higher (but then again the standard formula for engine inflation puts Urbie IIC well below the current IS Urbie engine cap).

Being a Clam mech its firepower potential will probably be higher, and therefore its quirk potential will definitely be lower (probably not as tanky as IS Urbie).

#2019 Myke Pantera

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Posted 01 August 2018 - 02:53 AM

I am guessing clan medium, most likely ShadowHawk IIC (or maybe Hellhound).
I don't think it'll be a 40 or 55 tonner.

View PostMarauder3D, on 31 July 2018 - 10:33 AM, said:

Pouncer and Phantom are both Clan Omnimechs with HUGE locked engines.

True for Phantom (360XL, 145.8kph), but not true for Pouncer (240XL, 97.2kph).

#2020 Marauder3D

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Posted 01 August 2018 - 08:15 AM

View PostMyke Pantera, on 01 August 2018 - 02:53 AM, said:

I am guessing clan medium, most likely ShadowHawk IIC (or maybe Hellhound).
I don't think it'll be a 40 or 55 tonner.


True for Phantom (360XL, 145.8kph), but not true for Pouncer (240XL, 97.2kph).


Looked it up, and right you are. However, the Pouncer does have locked JJs. Strangely, it has 5 instead of 6, so that is 2.5 locked in tons. And it has almost the identical Loadout as the Adder, and looks like an Adder, more or less.

So you get bumped into the medium class at 40 tons, gain no speed, modest jump ability, and a 15 ton payload? Just doesn't add much, IMO. Most folks would be fine taking the Adder. Most serious players (read: not me) that want a clan medium take a Hunchie IIC anyway.

If we have a clan medium, I think the Shadow Hawk IIC and the Griffin IIC are better choices. I just wish clan BattleMechs weren't strictly better than Clan Omnis in MWO, but that is a whole nother kettle of fish, entirely.





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