Lams - Or How Lrm's Are Gonna Become Useless..
#1
Posted 17 March 2017 - 04:55 AM
Come the new equipment, both sides are getting laser AMS... which means that just about any mech with an AMS slot, or even an energy slot (to be seen) will mount a LAMS.
This makes anything below LRM15 or even LRM20 non-viable..
RIP 6 x LRM5 Mad Dog / Archer :-(
#2
Posted 17 March 2017 - 04:55 AM
#3
Posted 17 March 2017 - 04:57 AM
I mean, it was time to do it 4 years ago, but... better late than never.
#4
Posted 17 March 2017 - 05:04 AM
So lets wait for the impact of the LAMS before we change lurms.
#5
Posted 17 March 2017 - 05:05 AM
#7
Posted 17 March 2017 - 05:17 AM
#8
Posted 17 March 2017 - 05:23 AM
#9
Posted 17 March 2017 - 05:31 AM
The concern is valid, but I think PGI has tested the LAMS enough to know the downside and I'm guessing that to be heat generation. If it is a no brainer that the AMS gets left behind time and time again for the LAMS... then let PGI adjust what they can.
The sky isn't falling... yet.
#10
Posted 17 March 2017 - 05:31 AM
Vellron2005, on 17 March 2017 - 04:55 AM, said:
Come the new equipment, both sides are getting laser AMS... which means that just about any mech with an AMS slot, or even an energy slot (to be seen) will mount a LAMS.
This makes anything below LRM15 or even LRM20 non-viable..
RIP 6 x LRM5 Mad Dog / Archer :-(
@ OP
Send in a long stream of LRM 5's the entire enemy's LAMS begins to fire.... the LRM's keep coming as the enemies heat slowly rises until they are close to popping their corks. Your team walks in to the overheating enemy and roshambos the other team.
#12
Posted 17 March 2017 - 05:41 AM
#13
Posted 17 March 2017 - 05:45 AM
BigBenn, on 17 March 2017 - 05:31 AM, said:
The concern is valid, but I think PGI has tested the LAMS enough to know the downside and I'm guessing that to be heat generation. If it is a no brainer that the AMS gets left behind time and time again for the LAMS... then let PGI adjust what they can.
The sky isn't falling... yet.
BigBenn, on 17 March 2017 - 05:31 AM, said:
BigBenn, on 17 March 2017 - 05:31 AM, said:
BigBenn, on 17 March 2017 - 05:31 AM, said:
BigBenn, on 17 March 2017 - 05:31 AM, said:
Lol.
#14
Posted 17 March 2017 - 05:52 AM
But since we know nothing, all this is massive conjecture.
#15
Posted 17 March 2017 - 05:54 AM
If the lurmer just hangs back, doing nothing but ignorantly clicking red target clamps (and most probably fire all his ammo into terrain), then LRMs suck.
If the target is a fool and gets lurmed to death in the open, then they "appear" to be OP like hell. But the error is on the fools's side, of course.
If you use them wisely, with terrain awareness, maybe even with teamplay and/or as a secondary weapon, proving additional fire support or at least pressing enemies into cover, then they are a TACTICALLY very useful weapon. They punish tactical mistakes like running out in the open.
If you know how to play, they are hardly a threat. With the occasional exception of "Damn, I deserved to get lurmed for my mistake" or "Damn, I'll have to cross that open terrain now against the lurmers. Well played, reds" situations.
Are they an easy mode one-click-win weapon for the lazy-*** noob? No.
Are they an uber-brawling weapon for the local wannabe hero? No.
They are a TACTICAL weapon and if you use them correctly, they are (like any weapon) both powerful and still balanced.
As far as LAMS is concerned:
We'll have to see how it will turn out.
- How fast and strong can it shoot down stuff?
- At which range?
- For which heat?
Depending on those variables, it can be anywhere between "lol, crap" and "RIP any and all missiles".
Anyone who doesn't have the exact stats and did some serious testing can't say anything about where it will end up.
Anything else is pure spite and nothing else.
Edited by Paigan, 17 March 2017 - 06:00 AM.
#16
Posted 17 March 2017 - 06:01 AM
Assuming they both get 0.5H/s, they need just under 4 PoorDubs (0.6H/s) or 3 TrueDubs to eliminate their heat generation
Or, a quarter to a fifth of your average robots cooling capacity.
Enough for me to not consider it for that reason in itself.
#17
Posted 17 March 2017 - 06:13 AM
#18
Posted 17 March 2017 - 06:18 AM
#19
Posted 17 March 2017 - 06:20 AM
BigBenn, on 17 March 2017 - 05:31 AM, said:
Oh, that one made me laugh.. when has PGI EVER tested anything enough?
I could go on ranting about this, but.. back on topic..
Even with the increased heat, ballistic boats will not feel it much, and I don't think that the LAMS heat increase will make it non-viable.
For me, the reason why NONE of my mechs have ever fielded AMS is the extra weight needed for ammo.. I would rather take LRM or AC ammo than AMS ammo..
And then ammo runs out..
And you're stuck with uselessly spent tonnage..
LAMS does not use ammo.. and as a mech pilot who is always on the verge of overheating (and often does, but more and more by choice of blaze of glory), trust me.. even if it used as much heat as a small or even a medium laser.. it won't be that significant..
And more pilots will chose it in their loadouts.. which means more of them on the field.. which means.. something's gotta give.
#20
Posted 17 March 2017 - 06:24 AM
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