Arm Reticle Control: How It Should Have Been Implemented.
#1
Posted 17 March 2017 - 03:25 PM
How arm control currently work:
How it should have been:
#2
Posted 17 March 2017 - 03:27 PM
Edited by Snazzy Dragon, 17 March 2017 - 03:27 PM.
#3
Posted 17 March 2017 - 03:31 PM
Snazzy Dragon, on 17 March 2017 - 03:27 PM, said:
Poppycock. The Spider would need 6 light machine guns to have the range to shoot down onto its foes from high above where nobody can reach it.
#4
Posted 17 March 2017 - 03:45 PM
#5
Posted 17 March 2017 - 03:49 PM
That is all.
#6
Posted 17 March 2017 - 03:51 PM
Everything you Just Said!!!
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is beautiful, Thank you Navid,
#7
Posted 17 March 2017 - 03:52 PM
Edited by Daemon04, 17 March 2017 - 03:53 PM.
#8
Posted 17 March 2017 - 04:01 PM
It's literally a 5sec job to change the color code for the UI.
Edited by SQW, 17 March 2017 - 04:02 PM.
#9
Posted 17 March 2017 - 04:19 PM
#10
Posted 17 March 2017 - 04:54 PM
MBenji, on 17 March 2017 - 04:19 PM, said:
No. If you are in a mech with no lower arm actuation, then you can't aim side-to-side. Besides, even with mechs that have full actuation, it's still clunky as helI.
ProfessorD, on 17 March 2017 - 03:45 PM, said:
Very specifically this. One of the things that bothers me about the free arm reticule is that as you wave it around, the center of view doesn't follow it - it's kinda tied to the torso, and lags behind. So when you try to snap aim at something, the view doesn't catch up, and it centers your arm reticule where you view landed - actually causing the arm reticule to move in reverse, back towards the torso crosshair.
If you pay attention carefully, you'll notice I'm trying to snap to the little white light. Sometimes you'll see as my arm reticule snaps right to it, but as the torso crosshair catches up, the arm reticule goes backward again, so it ends up short of the target - NOT ACCURATE. This really really really bothers me, and it's why I use arm lock in my Novas, Gargoyles, and such. Aiming with free arms is just a chore, because the mechanics are literally working against you.
#11
Posted 17 March 2017 - 05:20 PM
RAM
ELH
#12
Posted 17 March 2017 - 05:20 PM
#13
Posted 17 March 2017 - 05:32 PM
Mechs with really great arm mobility don't get as much benefit as they could because of the camera issues.
#15
Posted 17 March 2017 - 05:43 PM
#17
Posted 17 March 2017 - 06:08 PM
#18
Posted 17 March 2017 - 08:05 PM
Wait.
Wouldn't that mean the WHM pilots would start mounting stuff in the arms ?
Can we suggest that even ?
#19
Posted 17 March 2017 - 08:12 PM
#20
Posted 17 March 2017 - 08:48 PM
Shock21, on 17 March 2017 - 06:08 PM, said:
Can you turn your head? Is your pilot technically wearing a neurohelmet? Yes? View follows the head, which is most likely following the arms because you aren't going to shoot what you aren't looking at.
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