Andi Nagasia, on 18 March 2017 - 01:48 PM, said:
yes yes anyone can say well i would do A / B / C, and everyone would be happy,
but the Truth is they wouldnt be, you cant make everyone happy, which is why it can be hard,
its easy of us to say Change this or that and it will make the game better,
but we dont always know best, some times nether does PGI, but they are Trying,
this is a Business, they are in it to make money, which means they are in it to keep the players happy,
Why? because happy players Pay money, unhappy players dont,
we as a comunity have to stop this All our nothing Nuke & Boot view of things,
if X or Y changes then im ganna delete my account, im not playing any more!!!
we have to stop acting like Children, and work to make this community better,
i hate to go off topic but a player in FP SubForum made a Topic asking what FP was about,
and if some one could walk him threw it so he could be a valued member of a FP team even when Soloing,
Said player was call all sorts of names for Asking questions that othesr Deemed too Ovious,
we need to Grow as a Community, and Better our selfs,
we need to find what it means to Love BattleTech and MechWarrior,
we have to Bring others in so they can share our Love for this Series,
if not we will end up pushing our selves and MWO into Extinction,
Thank you,
This.
No decision, change, or release that PGI has made has appeased every single player. There has ALWAYS been a group that do not like whatever decision was made or what content was released.
More maps? Someone complains they're bad or older ones needed rework.
More Mechs? Someone complains that PGI is just money grubbing with mech packs again and/or they should work on maps/FW/other content instead.
New game mode? People complain its not what they asked for and the mode (albeit escort really does need some work) is garbage, that FP needs more work, they should make new maps, or that they need to focus on balance.
New game mechanics? People complain that they break the game simply because it is different, may work against their playstyle or meta, or because it changes the way their time was invested into the game. (skill tree needs fine tuning still, but its a far better mechanic than the garbage placeholder we have and the 'quirkpocalypse' we got, allowing players to choose how to basically 'quirk' their mechs based on choice and not lock them into specific builds being 'better' because of inherent quirks.)
Edited by MauttyKoray, 19 March 2017 - 11:01 AM.