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Think of it like a 50lb 4 year old vs a 200lb man. The man is "twice" the child's size but 4 times his weight.
um a 200lb man is more than twice the size of a 50lb 4 year old lol.
since the human body is primarily made up of the same thing: ~70% water, id say its a good conclusion that a 200lb man would be about four times the size of a 50lb 4 year old. because the density of water is constant and isnt going to change.
same thing with mechs in battletech. theyre made up of the same pool of interchangeable parts, so their volume can be expected to scale proportionally to weight.
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It could very well be that a 25t Mech that consists almost "only" of height and hardly length would be slightly taller than a 55t Mech witch flxed legs and a rather lengthy horizontal torso.
yeah but designing a light mech to be only height doesnt follow standard military logic
military logic would be to reduce the profile as much as possible by making height the least prominent characteristic
and from a game balance standpoint youre just creating unuseable mechs by doing that, so why do it? all mechs in MWO should have a standardized height based on their tonnage. the 3d modelers taking liberties is what creating scaling problems with mechs like the catapult in the first place.
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You can see that their is a big difference in size but at the same time its not an overwhelming difference.
Of course build design , material choice , and build quality have alot to go with size as well.
except those tanks are all made of different parts. you cant take an engine out of one tank and put it in a different tank. you cant take the weapons or armor off one tank and mount it to another tank. it wont work.
in battletech though all mechs are made of the same interchangeable parts. you can swap engines. swap weapons. swap armor. swap virtually anything you want from one mech to a different mech. which is why all mechs are going to more or less be the same density because they all draw from the same pool of parts.
everything in battletech is standardized and modular to the extreme. you seem to not understand that key difference between battletech and real life. your whole little tank analogy simply does not apply to battletech at all.
Edited by Khobai, 20 March 2017 - 05:48 AM.