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Destructable Terrain And Fire/smoke


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#1 Nesutizale

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Posted 20 March 2017 - 09:13 AM

Has PGI at some point made any mentioning of this?
I mean in one of the updates we have crumbling pillars in crimson. Not fully destructable but its a start.

So would you like to see more of these kinds of damage beeing done elsewhere on the maps?
How extancive should these damages be? Just persistant decals to the serounding like on mechs or the more detailed damage as with the pillars on crimson or all out destructable terrain where building can be reduced to rubble, the platform in crimson could be brought down.
Hell I would even take these two states buildings from the old MW games where you shoot them and then just change to the "destroyed" status with a small explosion to hide the change.. No fancy animation, just switching models...or whatever they did to archive it.

I think even if its just peristant damage decals on the envoirment it could add to the feel of an ongoing battle.

Secretly I am dreaming that PGI would ask the StarCitizen guys for their procedural damage model and apply it ot the envoirment and mechs. That would look so cool....

-----

On the other topic "bring me fire" and smoke.
The small scale idea is similar to the damage decals, persisting fires. Just give us some of these old 2D sprites of fire but make them persistant or at least burn for a longer duration.
Not eveything has to burn but when buildings or the bigger trees would burn it would add to the scene/atmosphere.

If you want to go further with it, let the fire not only illuminate the scene with a single, constant light but make it flicker a bit, getting stronger and weaker.

A dream would be if you would go full "simulation" and give objects certain properties that they only burn when certain things happens like a Gauss never lights things on fire but flamers allways and each object burns for the duration specfic to this object...but again, its just the highest grade of implementation.

Since the old saying goes "where is fire there is smoke" (or was it the other way?) smoke should be implemented as well.
We allready have smoke in the game and I don't want the "all covering wall of smoke" but the smaller smoke clouds we have from mechs, for example.


All of this could add to the atmosphere of beeing on a battlefield and the destruction a Battlemech does.

It can also add to the maps gameplay wise.
Destructable buildings could open new pathways or line of sight.

Fire could be layed to either light the night or to create smoke to hide behind.
Overall add a lot to the existing maps and make even older maps interesting again.

#2 Snazzy Dragon

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Posted 20 March 2017 - 09:15 AM

two words

system requirements

#3 zeta44

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Posted 20 March 2017 - 09:43 AM

View PostSnazzy Dragon, on 20 March 2017 - 09:15 AM, said:

two words

system requirements


It's a shame too, I'd love to see an atlas crashing through a building, guns blazing, rubble gathering at its feet

#4 Snazzy Dragon

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Posted 20 March 2017 - 09:44 AM

View Postzeta44, on 20 March 2017 - 09:43 AM, said:

It's a shame too, I'd love to see an atlas crashing through a building, guns blazing, rubble gathering at its feet


Sounds like something for a single player game, which happens to be in development

#5 Nesutizale

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Posted 20 March 2017 - 09:46 AM

Screw system reqs, I want immersion, just buy a new PC..and not the cheap one!
Just kidding Posted Image

I know that in part it has something to do with system requirments, thats why I asked what about haveing at least a simple solution ingame.
PGI isn't CIG who can do a lot more optimisation or just turn the engine upside down to get things in. Still we have seen more destructability comming to the game with the bigger trees and crimsons pillars. Theirfore I think its not completly off the table and worth talking about what the minimal solution should be and what the ideal one would look like.

Edited by Nesutizale, 20 March 2017 - 09:48 AM.


#6 Mystere

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Posted 20 March 2017 - 09:48 AM

View PostSnazzy Dragon, on 20 March 2017 - 09:44 AM, said:

Sounds like something for a single player game, which happens to be in development


Why does it have to be just for a single-player game? Posted Image

#7 Snazzy Dragon

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Posted 20 March 2017 - 09:52 AM

View PostMystere, on 20 March 2017 - 09:48 AM, said:


Why does it have to be just for a single-player game? Posted Image


Because other players aren't affected by you if you run 12 FPS in a single player game and gameplay is more important than immersion in a PvP game, and it's not like PGI can just give everyone a souped up PC that could handle the increased system requirements that would come of such features

I'd like it as much as the next guy but there are limitations to what can be done in that regard

#8 Nesutizale

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Posted 20 March 2017 - 09:53 AM

Adding to the gameplay with destrucable terrain/building and fire/smoke to make the existing maps more interesting is even more so importend in a MP game.
Espacialy if we don't see new maps the old ones should at least be brought to their full potential.

As for system reqs...we don't even know how much of an impact it would have..

Edited by Nesutizale, 20 March 2017 - 10:00 AM.


#9 Skanderborg

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Posted 20 March 2017 - 09:55 AM

If they added smoke launchers alone it would add a lot more dynamics to the game.

Set a smoke screen and move across an area or to flee. Classic military tactics.

#10 Mister Blastman

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Posted 20 March 2017 - 10:01 AM

How about knockdowns and melee combat?

Destructible terrain would be cool. I could core out those hills the cowards hide behind and plug them in the knee before they could see they had lost their leg.

Edited by Mister Blastman, 20 March 2017 - 10:01 AM.


#11 Nesutizale

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Posted 20 March 2017 - 10:04 AM

View PostMister Blastman, on 20 March 2017 - 10:01 AM, said:

How about knockdowns and melee combat?

Destructible terrain would be cool. I could core out those hills the cowards hide behind and plug them in the knee before they could see they had lost their leg.

I think you take destructable terrain a bit to far Posted Image
Except you have a match that goes for hours and everyone would just let you dig.

Just imagne it ...
A: I got a target over there in that cave!
B: Thats just Skanderborg, he still thinks we are on the other side, let him dig
Mister Balstman: Just you wait...I will get you...minecraft style !

Edited by Nesutizale, 20 March 2017 - 10:07 AM.


#12 Mister Blastman

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Posted 20 March 2017 - 10:09 AM

View PostNesutizale, on 20 March 2017 - 10:04 AM, said:

I think you take destructable terrain a bit to far Posted Image
Except you have a match that goes for hours and everyone would just let you dig.

Just imagne it ...
A: I got a target over there in that cave!
B: Thats just Skanderborg, he still thinks we are on the other side, let him dig
Mister Balstman: Just you wait...I will get you...minecraft style !


Well... imagine seeing a bunch of cowards huddled on an island amidst a sea of lava. You could shoot them and risk losing your head... or... you could shoot the dirt out from beneath them... or behind them... and watch as they are incinerated by lava that flows in to consume them.

Muhahahahahahaha.

#13 Nesutizale

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Posted 20 March 2017 - 10:19 AM

That would make for an interesting Arena for Solaris with slowly rising lava and you fight an a small hill to stay at the top. Posted Image

Beside that, I get what you mean but I doubt mech weapons, while beeing quite strong, would be very well suited to dig holes fast enough to be importend for combat.

On a side note: Would that be like MechCraft?

Edited by Nesutizale, 20 March 2017 - 10:20 AM.


#14 Appogee

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Posted 20 March 2017 - 10:24 AM

Smoke could be a useful consumable.

But I would guess some guys have their particle effects completely turned off, and would therefore see right through it.

#15 Nesutizale

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Posted 20 March 2017 - 10:28 AM

So lets get back to topic.
System Reqs are a thing, no question, so what would be the minimal representation in the game if it would be implemented?

For me its
Buildings: Give them two states, standing and destroyed. Hide the switching of the geometry with an explosion/fire/smoke like it was done in the other games.

Fire: I am not certain how the flames we see currently are done but I would guess a good use of 2D sprites maybe? Anyway we allready have them, just use them more often with a fixed burntime and a simple light that just illuminates a small area.

Smoke: We also have this ingame. (The smoke that comes from destroyed mechs) Using the same technic shouldn't impakt performance to much. Just let builings that are shot and trees give of a bit of smoke like the mechs do.

#16 Snazzy Dragon

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Posted 20 March 2017 - 10:28 AM

View PostAppogee, on 20 March 2017 - 10:24 AM, said:

Smoke could be a useful consumable.

But I would guess some guys have their particle effects completely turned off, and would therefore see right through it.


Or they could press H

#17 Nesutizale

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Posted 20 March 2017 - 10:32 AM

View PostAppogee, on 20 March 2017 - 10:24 AM, said:

Smoke could be a useful consumable.

But I would guess some guys have their particle effects completely turned off, and would therefore see right through it.

Particle effects are a good point. They consume more power then 2D sprites. Maybe that would be an option?

Anyway you made a good point, player settings could become an unfair advantage for those who appriciate nice graphics.
I could life without the smoke if there is no way to implement it that it effects everyone the same.

Heatvision dosn't work well on all maps and since it works for everyone the same iits okay.

Edited by Nesutizale, 20 March 2017 - 10:32 AM.


#18 Mystere

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Posted 20 March 2017 - 11:07 AM

View PostAppogee, on 20 March 2017 - 10:24 AM, said:

Smoke could be a useful consumable.

But I would guess some guys have their particle effects completely turned off, and would therefore see right through it.


The solution to "exploits" like that is to use 2D sprites, or anything ugly for that matter, to compel people to upgrade their taters. Posted Image

#19 MortZA

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Posted 20 March 2017 - 11:14 AM

I'd like some more environmental destruction absed on weapon damage.

Watching some flimsy radio tower thing block several of my AC/PPC rounds is frustrating.

#20 Nesutizale

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Posted 20 March 2017 - 11:36 AM

It is indeed. I also dislike how sometimes a tree block my shots instead of beeing incinerated on the spot.
I mean the small trees that aren't even half the size of your mech, not the gigant ones.

Still seeing them burn, rising the heat for all mechs fighting in the forest and sometimes burning parts falling down....that would be so awesome.

Edited by Nesutizale, 20 March 2017 - 11:38 AM.






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