#1
Posted 21 March 2017 - 01:52 AM
Video here:
I jump at 6:32. I land at 6:45 and get my kill stolen because I spent THIRTEEN SECONDS bouncing around in the air like an idiot.
Trust me, I'm a bad enough pilot that I don't need the freakin' MAP making me worse. ;p
#2
Posted 21 March 2017 - 07:38 AM
Make this a FEATURE! No seriously, mech trampolines!
(For "low gravity" scenes... since I know PGI will never lower the gravity, something like that would be just as good for me.)
#3
Posted 21 March 2017 - 07:57 AM
Honestly, a map where physics is wonky would be fun. But ideally that would be one map. Maybe some sort of high pressure planet where we're fighting on top of a liquefied gas? I mean, seriously, they could push the scifi angle pretty hard *if they wanted to.*
My poor Viper legs... that landing was so bad...
#4
Posted 21 March 2017 - 10:26 AM
Yeah. Finding that rubber terrain can really mess up your day. At least it wasn't as bad as I had once, I jumped onto a build for cover, and ended up bouncing high up into the sky. This, of course, permitted every enemy beneath me to continue to shoot at me, nearly killing me because I bounced...
#5
Posted 21 March 2017 - 01:08 PM
Tesunie, on 21 March 2017 - 10:26 AM, said:
Two of yours and a big group from [FOX], which is a Draconis Combine unit. That was one of the better drops I've had in my Viper on account of the group being organized and at least somewhat coordinating together. We fought for control of the Mining Colony against the Smoke Jaguar Unit [BEER] and two guys who they found off the street.
The leader of that group from [FOX] was EXCELLENT at getting us moving as a united force.
I'm learning stuff as I make these recordings... like for instance, I should get the TEAM end of match screen in the videos.
#6
Posted 22 March 2017 - 02:06 AM
It's pretty annoying happens on all maps and I have experienced it with Viper and Huntsman so far.
#7
Posted 22 March 2017 - 07:42 AM
Curccu, on 22 March 2017 - 02:06 AM, said:
It's pretty annoying happens on all maps and I have experienced it with Viper and Huntsman so far.
This bug has been in the game for a long while. I suspect it's a hard one to track down, and it will take time to correct once it can be found.
Overall, don't expect a personalized message from PGI relating to every bug, glitch and problem you find in the game. With how many responses get placed on these forums every day, it'd be an unreasonable expectation to believe that they could. If you want a more direct access to them (to make sure they know it's a problem), contact/E-mail their support rather than reporting problems on the forums. You still wont exactly get personalized responses back, but they will respond and you will know they got it. But, I'm sure they are aware of this issue already.
#8
Posted 22 March 2017 - 10:30 AM
Curccu, on 22 March 2017 - 02:06 AM, said:
It's pretty annoying happens on all maps and I have experienced it with Viper and Huntsman so far.
The second and third videos there are REALLY egregious. But yeah, same bug. You gain what I'm calling "Ghost Altitude" (we're gaining ghost heat, after all) where you keep going up in spite of you not punching the thrusters, and you're essentially unable to act during that time.
In the second video, the fact your mech busted it's legs on that landing is ALSO BS. That was a feather soft landing (so far as multi ton war machines go) if I ever saw one.
#9
Posted 24 March 2017 - 12:25 PM
#10
Posted 30 July 2017 - 10:06 PM
#11
Posted 30 July 2017 - 10:56 PM
mistlynx4life, on 30 July 2017 - 10:06 PM, said:
I'm guessing it's some kind of clipping issue. Something along the lines of "you hit an object, but the game can't tell where you should be, so it sends you off in your last known direction till it can place you". Thus, it acts like "rubber" and bounces you back up into the air till you come along a solid "flat" surface.
I've seen a video where someone (accidentally) had it happen several times in a row. They literally jumped, hit an edge of a building, bounced, hit another edge, bounced again, hit another and bounced again, to finally come to a rest with lots of leg damage... I don't have any links to said video...
#12
Posted 31 July 2017 - 12:03 AM
#13
Posted 31 July 2017 - 12:39 AM
SolasTau, on 21 March 2017 - 01:52 AM, said:
Video here:
I jump at 6:32. I land at 6:45 and get my kill stolen because I spent THIRTEEN SECONDS bouncing around in the air like an idiot.
Trust me, I'm a bad enough pilot that I don't need the freakin' MAP making me worse. ;p
Thats nothing. Try jumping on the edge of the heliport in d6/e5...its hard to reproduce but sometimes it launches you hundrets of meters into the air
#14
Posted 31 July 2017 - 01:54 AM
a separate issue is that (iirc) gravity in MWO is much stronger than it really should be; with gravity an earth-normal 9.8m/s^2 mechs seem really floaty, because while mechs are quite large many maps are not scaled particularly well and your eye interprets them as being roughly human size. See here for more:
so PGI set gravity to a much more severe 36.3m/s^2; most of the time this doesn't matter because you're not falling that far, but if you (somehow!) shoot yourself hundreds of meters into the air the acceleration of gravity will have you moving quite quickly by the time you hit the ground. You'll also notice it if you jump off a high cliff, like the peak on alpine.
#15
Posted 31 July 2017 - 07:26 PM
This is new, though. Normally the glitch only adds major amounts of vertical velocity, never horizontal. That really looked like your viper landed on a 45-degree spring in a Sonic game o.o
#16
Posted 01 August 2017 - 12:02 AM
ive never had that happen in that spot that i remember
BUt if your a flyer, youll know about this all the while,
My sdr-a has had that happen on every single map for years.... It has something to do with the edges of objects and jumpjet
IVe jumped over uav's
#17
Posted 02 August 2017 - 12:41 PM
Quote
Yup hit the edge at a certain speed and angle and up you go.
By this point I believe their fix to this is making JJs not viable on anything, because fixing this requires more understanding of MWO´s spaghetti code than the remainder of the coders can muster.
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