Khobai, on 21 March 2017 - 01:28 PM, said:
no assault does not have secondary objectives. it has multiple primary objectives (win conditions).
a secondary objective is purely optional.
So how does it help the gameplay then if it isn't a win condition? What sense does the assault capture points make if they are secondary objectives?
Khobai, on 21 March 2017 - 01:28 PM, said:
it would have to be balanced somehow obviously. one side would get a mech they have to escort. the other side would get something too to balance it out.
So basically merging escort with other game modes, seems like a lot of noise that only encourage static gameplay rather than actual dynamic movements.
Khobai, on 21 March 2017 - 01:28 PM, said:
except people dont want to play escort at all. its not chosen as a gamemode. even with a higher payout it wouldnt be chosen as a gamemode.
That's kinda my point......higher c-bill payouts don't fix a busted game mode, so you bringing them up with your hybrid is pointless.
Khobai, on 21 March 2017 - 01:28 PM, said:
nope. because completing the secondary objective would contribute to the degree of success. its a connected idea.
How, you have not mentioned this contribution until now, the only contribution you have mentioned afaik is higher payouts.
Khobai, on 21 March 2017 - 01:28 PM, said:
so then theres nothing to lose by adding secondary objectives. at worst its the same. at best its improved.
At worst its the same and you wasted a lot of development time on a pointless change.....yeah, that would go over well (just like escort did)......
Khobai, on 21 March 2017 - 01:28 PM, said:
it wouldnt as a secondary objective. because youd compromise your ability to win the primary objective.
It would, because the escort side has this stupid AI that runs around. In other words the non-escort side is encouraged to just camp and wait for the eventual push. In other words again, it only encourages bad gameplay much like Siege. That or it just creates a completely lopsided fight giving the escort team an advantage. Adding random **** to game modes for the sake of breaking up the monotony without contemplating the impact it has on how that game mode is played is stupid.
Khobai, on 21 March 2017 - 01:28 PM, said:
if a secondary objective(s) is added to siege that give the attackers an advantage, then it might encourage the defenders to camp less.
This depends on a lot of implementation details.
Edited by Quicksilver Kalasa, 21 March 2017 - 01:38 PM.