Khobai, on 21 March 2017 - 01:47 PM, said:
assault's secondary mission could be something like controlling a repair bay or ammo cache in the center of the map. or controlling an airbase/artillery base that lets you call in extra arty/airstrikes. or controlling a satillite uplink tower that broadcasts the enemy's position. etc...
This is you not understanding how assault used to play when it was the only game mode for comp. Something at the center of the map is pointless in assault because that is the point of no return (so any static resource is pointless). It is the point of no return because at that point you have to commit to a push on the enemy base because chances are you are either facing the entire enemy team, or the enemy did a split has a contingent headed towards your base (in which case the best path is forward).
Khobai, on 21 March 2017 - 01:47 PM, said:
Sure, but doing that requires you UNDERSTAND how it is played and create secondary objectives the are supplemental to that gameplay rather than antagonistic.
Khobai, on 21 March 2017 - 01:47 PM, said:
If you can't control it, it won't help, but that is ignoring the problem with this: It encourages static gameplay, that's the reason why skirmish was replaced in conquest in comp.