So, ATMs are lock-on? Should be made laser/wire guided (you control them mid-flight like an AT4 launcher from Bad Company 2) to avoid making another no-skill toxic weapon system like Streaks or LRMs. Just fyi, I'm not suffering from these in game, it's just imo, the best game - is a skill-based only game, like Quake 3 Arena. And clicking one button mindlessly like a {encumber} should not be endorsed. And I should not suffer when my team has LRM glue-eaters in it.
I see people crying here about LRMs being bad, there
SHOULD NOT BE lock-on canc3r in PC GAMING. No matter the lore. If you want to buff the LRMs,
buff the damage or speed, idc, but make them semi-wire-guided so that when they are close to target you have to lead ahead of the enemy (if the enemy is moving) to control where they hit.
As for streaks, yes make them wire-guided too, they lock-on, being fired in the direction of the locked target, but for the rest you control them yourself with your mouse movement.
But seeing how PGI is nerfing
SKILL-BASED weapons such as Gauss and PPC, looks like they are doing everything so that a general target audience
FullNA Little Jimmy would feel the best.
Once again, Inner Sphere has BIG BOOM FUN Autocannons, now they are getting cool Rotaries and BAD-4SS MRMs when as seen from the faction play, Clanners are reduced to laser vomit that makes me sick (pun intended).
Great balance, PGI, great balance (not).