Shifty McSwift, on 22 March 2017 - 04:57 AM, said:
I don't think so, but I'm but a fledgling forumwarrior, naive to the ways of the world...
mogs01gt, on 22 March 2017 - 05:31 AM, said:
change rewards so that damage isnt so important on match score.
I think this is the point. I occasionally have good matches where I bring down 3-4 kills and they're heavies/assaults. In these matches, my score is inflated with high damage, destroyed components, etc. In addition, it seems that the individual engagements with each of these heavies/assaults was faster, so between each, there were plenty of additional score-inflating opportunities: assists, KMD's, movement scores (flanking, lance-in-formation, etc.).
In contrast, I occasionally have good matches where I bring down 3-4 kills and they're lights. In these matches, I often feel my abilities tested: I have to shoot accurately, I have to move and position well, I have to coordinate with my team effectively, and there's even a thread around here where players talk about how hard it is to hold a lock while in close on a small ECM-equipped fast mover.They were usually at least as challenging, if not more (skill of enemy pilots being the largest variable) but by the end of the match, I find myself with a paltry (barely 200) average-reducing score, because each kill usually amounted to 1 component destroyed and <50 pts. of damage. In addition, I find that those 3-4 light engagements took most of my time in the match, so my score again suffers without as many of those score-inflating opportunities described above.
TLDR: Killing well-played lights is at least as challenging as killing well-played heavies/assaults, but the scoring system punishes players who accomplish the former at the expense of the latter.