But in seriousness to the point the OP was making underneath the quality humblebrag;
The kill itself means little, so the reward itself should reflect that, it was important that it happened (hence a small cash reward), but the main rewards in that regard should come in the "most damage dealt" and "solo kill" category, as they are more accurate reflections of what went down and who should be paid off for the efforts made in a fairly scaled way.
This is another reason I don't really rate damage scores as a measure of aptitude, as destroying an assault's centre torso and killing him outright is usually no more than 170ish damage,while a rear torso core out can be around 80-90 or even less, the guy who blows off every arm a leg and both side torsos has done more damage, but has done it in a massively inefficient way, the sniper did a much better job and it is not reflected in the "scores" of peoples damage ratings.
In that sense a damage score that is too high is more a display of ones inability to target things with great accuracy or efficiency. Though it is definitely a display of their good ability to fight.
It is also why LRM boats score are so massive with their general inability to choose where they are hitting, and their target spreading the damage to an efficiency that suits them.
Edited by Shifty McSwift, 26 March 2017 - 05:02 AM.