KingCobra, on 24 March 2017 - 02:12 PM, said:
Andi I will put my 2 cents in this topic I feel the range of LRMS are fine firing time is ok lock time is ok.
If there is one thing wrong with LRMS it is there ARC it seems they hit you a lot even behind tall cover of a hill or building?
To me it says the Missile arc is way to high or the missiles are acting like MechAssault 2 weapons which would go through buildings around everything like Cruise missiles.
i would support perhaps a slight Decrease in Arc but not too much,
LRMs still need to be able to safely shoot over the heads of their Allies to attack their Enemies,
which i feel is one of the best characteristics if not the best characteristic of LRMs in general,
such would also help in areas with lower ceilings, such as LowerCenter HPG or Crimson,
Threat Doc, on 24 March 2017 - 02:31 PM, said:
Well, but that's what I'm saying... let's get everything that affects LRMs, see if we can study it, or you study it and bring a non-classified version to the forums, and let's see what can be done to square all of this away.
well their have been many Studies of LRMs here lets see if i can find a Topic where i Compiled a Few,
(
Ultimate Lrm Spread Topic! Normalize Lrm Spread?)
however the LRM Spreads has since been changed because of Said Topic to
Type,....Spread,...Cooldown,.....(Clan)
LRM5,....4.2m........3.25sec,....(3.50sec)
LRM10,..4.2m........3.70sec,....(4.00sec)
LRM15,..5.2m........4.00sec,....(4.30sec)
LRM20,..5.2m........4.30sec,....(4.60sec)
(LRMs have since been Normalized, Spread to 4-5 & Cooldown to 3.5-4.5)
Edited by Andi Nagasia, 24 March 2017 - 02:52 PM.