How About Unlocking Is Actuators So We Can Use The New Tech?
#21
Posted 24 March 2017 - 10:45 AM
#22
Posted 24 March 2017 - 10:45 AM
Why do the Zeus and the Dragon, two mechs ideally suited to mounting an AC20 in the arm, have no variants without a LAA?
Yet every single clan mech can optionally remove them... but don' have to because their AC20 uses fewer slots.
It's just an annoyance for no benefit.
#23
Posted 24 March 2017 - 10:45 AM
#24
Posted 24 March 2017 - 10:56 AM
FireStoat, on 24 March 2017 - 10:45 AM, said:
Most the clan mechs with fixed JJ are kind of junk in my view so it wouldn't be a big deal.
I think I would like to see pods without JJ than being able to remove them. Kind of like what the timber has as this would keep clan battle mechs "special".
#25
Posted 24 March 2017 - 12:06 PM
#26
Posted 24 March 2017 - 12:15 PM
This isn't a balance issue, clan mechs don't lose out if IS mechs get to fit AC20 in the arm, and conflating optional removing of IS actuators with making omnimechs even better than they are already is a nasty trick to try to pull.
#27
Posted 24 March 2017 - 02:20 PM
Dogstar, on 24 March 2017 - 10:45 AM, said:
Dogstar, on 24 March 2017 - 10:45 AM, said:
Dogstar, on 24 March 2017 - 10:45 AM, said:
Dogstar, on 24 March 2017 - 10:45 AM, said:
#29
Posted 24 March 2017 - 06:03 PM
#30
Posted 24 March 2017 - 07:31 PM
#31
Posted 25 March 2017 - 12:44 AM
Also, I notice that everyone objecting to this is a clan loyalist - not exactly unbiased are they...
#32
Posted 25 March 2017 - 01:20 AM
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it makes perfect sense. its to differentiate the variants.
if all centurions could use AC20s, why would you ever use a centurion-AH instead of a centurion-A? the centurion-A has way better hardpoints and would make the -AH obsolete. currently the only reason to use the -AH is because it can use an AC20 and other centurions cant.
I personally think hand actuators need to stay. But hand actuators should do something useful like give a bonus to hill climbing. You should gain some kindve bonus for giving up those crit slots.
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specifically because dragons dont use AC20s in their arms.
if the dragon was ideally suited to mounting an AC20 in its arm there would be a variant of the dragon that had an AC20 in its arm.
the fact it doesnt exist means its not suited for it.
but the dragon should still get some kindve bonus for having a hand actuator it cant remove. a hill climbing bonus makes sense to me.
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except adding crit splitting defeats the purpose of why people want to keep hand actuators in the first place.
allowing the centurion A to crit split an AC20 would make the centurion AH obsolete. the A and AH need to stay different because thats the whole point of variants.
Edited by Khobai, 25 March 2017 - 01:36 AM.
#33
Posted 25 March 2017 - 02:26 AM
Khobai, on 25 March 2017 - 01:20 AM, said:
As a AH user (in FW, scouting is the only fair mode imo), no it would not, first the AH has 3B in that arm and the A has 2 E in the chest, also QUIRKS, finally a crit split ac20 will move as slow and be as limited in arc as torso mounts, the AH AC20 will still be using the arm movement and fire arc.
Edited by Valhallan, 25 March 2017 - 02:26 AM.
#34
Posted 25 March 2017 - 04:27 AM
We can have this
#35
Posted 25 March 2017 - 04:58 AM
CMDR Sunset Shimmer, on 24 March 2017 - 05:49 AM, said:
.
See new Incursion mode. They just need some code "Hand Actuator = Yes, you can have the powercell. Hand Actuator = No, get lost".
#36
Posted 25 March 2017 - 07:26 AM
ie: ER-PPCs on MAD or MAD-IIC arms will have lower actuators. But it doesn't let you do that on a TBR. Meanwhile non-omnis with lower actuators can wave their big guns around like a 6 shooter and are way more fun to play.
#37
Posted 25 March 2017 - 02:08 PM
Dogstar, on 25 March 2017 - 12:44 AM, said:
There is a reason variants of things exist. You have to completely redesign something off of the base of the original to adequately modify it. Take the Sherman tanks for example. The A4 had to be lengthened to fit the A57 engine, the A6 needed to be lengthened and widened for the diesel D200A engine. The A3 needed a redesigned suspension system to retain maneuverability from the increased armor, heavier weapons, and a ford engine.
My point is, you can easily customize Omnipods as they are designed to be customized and swapped around. Standard BattleMechs can't be as easily customized as they were never designed to be.
Dogstar, on 25 March 2017 - 12:44 AM, said:
I'm objecting to this and I'm an IS loyalist.
jjm1, on 25 March 2017 - 07:26 AM, said:
Actuators are weakpoints in designs. While they allow freedom of movement, they can't support weight like a solid support can.
Khobai, on 25 March 2017 - 01:20 AM, said:
the fact it doesnt exist means its not suited for it.
The 7n could possibly do it as it does mount a gauss in its right arm, with another AC5 in its left. But that is a Civil War era variant so we may see that coming after the time jump.
#38
Posted 25 March 2017 - 02:23 PM
My point is to actually improve things and give us more choice, f*ck the lore, let us put some big guns on our mechs - it's not difficult to implement because they already have the code in place for omnimechs so just cut and paste it over to IS and can battlemechs - an hours work for a competent programmer and a massive benefit for the players.
and for the lore hounds let me ask you this - did you only play the TT game with predesigned mechs or did you build your own? There' nothing I the TT rules that enforces actuators - you can simple cross them off the mech sheet and fit what you like.
There's no downside to this.
#39
Posted 25 March 2017 - 02:30 PM
Overall though I would say yeah would be nice for PGI to do that but then we will see more AC20s in the arms than we currently do because of two more crit slots being empty then. So if PGI says no I wouldn't be heart broken.
#40
Posted 25 March 2017 - 02:32 PM
"But muh lore" is the reason the game is so imbalanced.
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