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How Would Quad Work?


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#1 The6thMessenger

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Posted 26 March 2017 - 08:53 PM

Judas Varnas would probably of help with this thread. But if quads are introduced, would it be fun? How would you think it work?

Obviously it has four legs. But i think it will only have the torso reticule, and is unable to be effective at aiming up, but it has 360 degrees torso angle.

#2 Valdarion Silarius

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Posted 26 March 2017 - 09:16 PM

View PostThe6thMessenger, on 26 March 2017 - 08:53 PM, said:

Judas Varnas would probably of help with this thread. But if quads are introduced, would it be fun? How would you think it work?

Obviously it has four legs. But i think it will only have the torso reticule, and is unable to be effective at aiming up, but it has 360 degrees torso angle.


I think you already answered your own question. Kind of like an Urbanmech on steroids while being much faster. It might be superior at circle strafing single mechs, but the problem is that there are already existing mechs in game that do that. I'm not sure if there are any Mechwarrior titles that lets you pilot a quad besides the PS1 Mechwarrior 2 console port. If quads can somehow fill a niche role that other mechs can't fulfill then I'm all for them.



Lol at all those PPC's on a 25 tonner.

Edited by Arnold The Governator, 26 March 2017 - 09:21 PM.


#3 Carl Vickers

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Posted 26 March 2017 - 09:21 PM

Sorry, we dont have 'clown mechs' in MWO.

#4 Valdarion Silarius

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Posted 26 March 2017 - 09:29 PM

View PostCarl Vickers, on 26 March 2017 - 09:21 PM, said:

Sorry, we dont have 'clown mechs' in MWO.


You don't say?

Posted Image

Posted Image

Good job, you made my Executioner cry.

#5 Juodas Varnas

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Posted 26 March 2017 - 09:32 PM

View PostCarl Vickers, on 26 March 2017 - 09:21 PM, said:

Sorry, we dont have 'clown mechs' in MWO.

Yeah, we do.
It's called "CLANS".

On the topic, Quadrupeds would probably require a different control scheme to be properly implemented.
A control scheme that was closer to the more traditional FPS games, with WASD for directional movement (forward/backwards and strafe left/right) and the mouse for the mech's orientation (since quadrupeds don't have torsos OR turrets at the current timeline, AFAIK).
Other than that, they wouldn't require much else, apart from having IK re-implemented into the game, but we kind of need IK even without the quadrupeds.

Quadrupeds would also be harder to leg, in TT rules, destroying one of the legs only takes away the Quadrupeds unique movement bonuses and doesn't reduce its speed at all, so you could do something like this:
Losing one leg would, i don't know, reduce your agility, the ability to side-strafe, maybe, but without affecting your top-speed. Losing two legs would reduce your top speed by 30% and losing 3 legs could be the same as losing a single leg for a Biped. (losing all 4 would be a dead mech).

I definitely think that the Quadrupeds COULD work in the game's environment. They'd probably not be SUPER-META or anything, but if properly implemented they could definitely be viable at least.

Edited by Juodas Varnas, 26 March 2017 - 09:38 PM.


#6 Carl Vickers

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Posted 26 March 2017 - 09:37 PM

Lol, I said clown mech, not crap mech.

Besides, everyone knows the Executioner looks like a Koala

Edited by Carl Vickers, 26 March 2017 - 09:38 PM.


#7 The6thMessenger

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Posted 26 March 2017 - 09:39 PM

View PostCarl Vickers, on 26 March 2017 - 09:37 PM, said:

Lol, I said clown mech, not crap mech.

Besides, everyone knows the Executioner looks like a Koala


Gargoyle looks like a walrus. :P

#8 Anjian

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Posted 26 March 2017 - 09:40 PM

There are two kinds of quads that appeared in Battletech.

1. The spider robot kind. This type appeared early in the franchise.

http://www.sarna.net/wiki/Goliath

2. The cat robot type. This type appeared more commonly in the Dark Age era.

http://www.sarna.net/wiki/Ursa


So there is basically needs two separate answers for that.

#9 Anjian

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Posted 26 March 2017 - 09:56 PM

I have seen quad mechs on other games, and at least with three other non Mechwarrior mech games over the years. Honestly I don't think they add anything to the competitive environment unless you want to include some unusual attributes. If they can climb over walls for example, they can turn many maps into snipey places but I don't think BT quads are meant to scale walls vertically.

Quads can make some really weird YouTube videos. For arachnophobes, masses of quad mechs can bring some creepy feeling.



#10 El Bandito

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Posted 26 March 2017 - 10:50 PM

View PostAnjian, on 26 March 2017 - 09:40 PM, said:

There are two kinds of quads that appeared in Battletech.

1. The spider robot kind. This type appeared early in the franchise.

http://www.sarna.net/wiki/Goliath

2. The cat robot type. This type appeared more commonly in the Dark Age era.

http://www.sarna.net/wiki/Ursa


So there is basically needs two separate answers for that.


Then there is the Thunder Stallion, the AT-AT type.

Edited by El Bandito, 26 March 2017 - 10:50 PM.


#11 Unquietemu

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Posted 26 March 2017 - 11:48 PM

I think it'd be cool but it would be another thing to balance and design. I doubt they'd release it after the tech update but I'd be cool.

#12 Tarogato

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Posted 26 March 2017 - 11:59 PM

View PostAnjian, on 26 March 2017 - 09:40 PM, said:

There are two kinds of quads that appeared in Battletech.

1. The spider robot kind. This type appeared early in the franchise.

http://www.sarna.net/wiki/Goliath

2. The cat robot type. This type appeared more commonly in the Dark Age era.

http://www.sarna.net/wiki/Ursa

So there is basically needs two separate answers for that.


Actually, I'd say those are both the same type - the "animal type", where all four legs face the same direction. The other kind is "spider type", which would be the following mechs:

Tarantula
Revenant
Bisharmon
Scorpion
Fire Scorpion
Great Turtle
Lich
White Flame (maybe?)
Stalking Spider

#13 Anjian

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Posted 27 March 2017 - 12:00 AM

I think quad mechs are going to be slow, and vulnerable, if they are the spider or AT-AT type. Without any ability to tank heavy damage, they would be devoured by smaller, light fast mechs.

The cat type though, they are going to be fast, but it requires you move the torso around to aim at the target, and you cannot move the weapons separately from the torso like if they are located on arms.

That's going to be like the mech version of the E-25 tank destroyer in World of Tanks.

#14 Valhallan

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Posted 27 March 2017 - 12:01 AM

Quad mechs should simply have full movement rate at any direction (so even reverse is at 100% speed) but, all weapons will be using torso arcs, so someone on higher ground with arms can just bully a quad.

#15 Anjian

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Posted 27 March 2017 - 12:06 AM

That also depends on the body construction too.

Animal like quad mech, which has the legs attached to the main body directly.

Quad mech with legs attached to a lower torso, with a revolving upper torso that can give you a full 360 degrees. These are very typical of quad mechs in FromSoftware franchises like Armored Core and Chromehounds.



#16 Tarogato

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Posted 27 March 2017 - 12:32 AM

View PostAnjian, on 27 March 2017 - 12:06 AM, said:

That also depends on the body construction too.

Animal like quad mech, which has the legs attached to the main body directly.

Quad mech with legs attached to a lower torso, with a revolving upper torso that can give you a full 360 degrees. These are very typical of quad mechs in FromSoftware franchises like Armored Core and Chromehounds.


Actually I believe many of the quads in Chromehounds with the animal like legs actually do have full 360 rotation. For MWO, adding in the torso rotation for quads wouldn't be different from how they added torso rotation to mechs like the Nova, Viper, and Cicada.

#17 The Basilisk

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Posted 27 March 2017 - 12:36 AM

How a Quad would work in MWO ?

Not at all due to technical issues with the engine.
Like screen in screen stuff like simple reverse facing mirrors and similar things.

Those are issues that have been discussed over and over and its still the same since closed beta.


THERE CAN NEVER BE QUADS IN MWO DUE TO ENGINE ISSUES!

Posted Image


Edited by The Basilisk, 27 March 2017 - 12:37 AM.


#18 Tarogato

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Posted 27 March 2017 - 12:42 AM

View PostThe Basilisk, on 27 March 2017 - 12:36 AM, said:

How a Quad would work in MWO ?

Not at all due to technical issues with the engine.
Like screen in screen stuff like simple reverse facing mirrors and similar things.

Those are issues that have been discussed over and over and its still the same since closed beta.


THERE CAN NEVER BE QUADS IN MWO DUE TO ENGINE ISSUES!

Posted Image





What engine issues? Quads only require IK, and PGI already has that. They have just put it on the backburner because it needed further optimisation. Heck, they could probably do quads with no IK, and just give them the same terrain interaction as tanks.

#19 Anjian

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Posted 27 March 2017 - 12:57 AM

View PostTarogato, on 27 March 2017 - 12:32 AM, said:

Actually I believe many of the quads in Chromehounds with the animal like legs actually do have full 360 rotation. For MWO, adding in the torso rotation for quads wouldn't be different from how they added torso rotation to mechs like the Nova, Viper, and Cicada.



That's assuming the quad mech isn't built like an animal with the legs attached directly to the body on all four corners like an AT-AT.

Posted Image

You want the legs connected to a lower torso that acts like a pivot base, with the main torso above it swiveling.

Posted Image

Edited by Anjian, 27 March 2017 - 12:57 AM.


#20 Tarogato

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Posted 27 March 2017 - 01:09 AM

View PostAnjian, on 27 March 2017 - 12:57 AM, said:

That's assuming the quad mech isn't built like an animal with the legs attached directly to the body on all four corners like an AT-AT.

You want the legs connected to a lower torso that acts like a pivot base, with the main torso above it swiveling.



You mean like this?

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Posted Image





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