Kiran Yagami, on 28 March 2017 - 07:03 AM, said:
Why would ERLL ever be hard in solo queue?
Because maintaining the range advantage against Gauss/PPC/UACs which all have better DPS for long enough is pretty difficult outside of maps like Polar and maybe Frozen.
ERLL is in a different range bracket than Gauss/PPCs. ERPPC can be if quirked right or on the right mech, but typically ERLL > ERPPC at extreme range.
Kiran Yagami, on 28 March 2017 - 07:03 AM, said:
The game shouldn't be balanced around competitive play, because the vast majority of players don't play at that level.
That doesn't mean it can't be useful. Don't get me wrong, there are some differences between the PUG queue and comp (aggressive play is much more viable in comp, lights are less useful, etc) but that doesn't mean it shouldn't be in consideration just because it is the minority because the health of the comp scene is a sign a sign of health of the larger population for PvP games. Generally, that is true, not always though (since some games are more casual oriented and thus suffer more player turnover, but those tend to lack depth).
Edited by Quicksilver Kalasa, 28 March 2017 - 07:42 AM.