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How Much Will The Civil War 'mechs Be Quirked?


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#1 Hit the Deck

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Posted 28 March 2017 - 07:41 AM

Or how much do you think they should be?

I want the Mad Cat Mk. II to get god level JJ quirks since they won't be using those JJs as intended anyway (and only 3 of trash tier JJs except the MCII-4 variant which gets 4, probably because of its variant number).

#2 process

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Posted 28 March 2017 - 07:45 AM

I expect some modest struct/armor quirks for the Cougar and Uziel, maybe some minor struct/armor quirks for the Annihilator to compensate for its low engine cap, and probably nothing for the Mad Cat MkII. I don't expect any significant weapon quirking.

#3 Gas Guzzler

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Posted 28 March 2017 - 07:47 AM

The Cougar should get a ~15% heat dissipation quirk like the Kit Fox because of the shortage of True Dubs.

Annihilator should get some agility/durability quirks honestly.

Uziel should get some quirks on par with other IS 50 tonners but chances are it won't.

Not expecting much of anything on the Mad Cat Mk. II. Maybe some side torso structure or something to make up for the ears on the variants with missiles, or something very minor like that, there are definitely a couple variants that are actually pretty meh, so I wouldn't mind seeing them get some minor quirks. But anything that can run dual ER PPC dual Gauss shouldn't get quirks that help that loadout.

Edited by Gas Guzzler, 28 March 2017 - 07:50 AM.


#4 cazidin

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Posted 28 March 2017 - 07:47 AM

You expect them to be quirked?

#5 Appogee

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Posted 28 March 2017 - 07:49 AM

Quirked?

Not at all.

We'll have new tech, a new skill tree, and six months of 'balancing data collection' ahead of us.

Probably :)

#6 Gas Guzzler

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Posted 28 March 2017 - 07:51 AM

View PostAppogee, on 28 March 2017 - 07:49 AM, said:

We'll have new tech, a new skill tree, and six months of 'balancing data collection' ahead of us.


I'm a little worried they will remove most of the IS quirks thinking the new tech will fix everything. Because it won't, and is still blatantly inferior in a lot of cases.

#7 Bud Crue

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Posted 28 March 2017 - 07:52 AM

How much "will" they by quirked? Minimally. Some structure and some very minor weapons quirks. Based on recent history new mechs get very minimal quirks. Recent requirkening trends suggest that if a mech has JJ or ECM it will get lesser quirks than its chassis mates. If a mech has few or very low mounted hard points it gets more. If a mech has really bad hit boxes, it will get even more.

How "should" they be quirked? I have no idea. If I were dev for a day I would give them lore appropriate quirks and/or quirks that offset their weaknesses. But that's just me. The former concept it totally ignored by PGI so no point even considering it, and the later takes them time to institute...in some cases years (see Victor).

#8 Bud Crue

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Posted 28 March 2017 - 07:57 AM

View PostGas Guzzler, on 28 March 2017 - 07:47 AM, said:

Uziel should get some quirks on par with other IS 50 tonners but chances are it won't.


Yep...I expect Crab level quirks. But less, given the quirk reducing emphasis of late.

#9 Cy Mitchell

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Posted 28 March 2017 - 09:06 AM

I am hoping for very minimal quirks. Otherwise, we will have to listen to a crap load of crying about "nerfs" if they over quirk and then have to dial them back for balance. Better to introduce them without quirks and then the mob will be happy that they are getting "buffs".

#10 Mystere

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Posted 28 March 2017 - 09:12 AM

They will have great quirks ... so people will buy them in mass numbers ... until the next Mech pack comes along.

We've already been there before, several times. Why do people think this time would be different?

Edited by Mystere, 28 March 2017 - 09:13 AM.


#11 Kuaron

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Posted 28 March 2017 - 09:36 AM

I’d expect and hope for quirks for otherwise useless single hardpoints, like the missile quirk on the MAD-IIC-8 or the AC2 quirk on the ASN-DD.

#12 MechaBattler

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Posted 28 March 2017 - 09:48 AM

Weapon quirks nothing over 10%. That seems to be what they're going for. Which I think is a mistake, but whatever. They may get some structure/armor. Possibly some performance.

But frankly screw you're Cougar, my oversized Firestarter needs some love too damn it! D:

#13 Hit the Deck

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Posted 28 March 2017 - 04:33 PM

View PostGas Guzzler, on 28 March 2017 - 07:47 AM, said:

The Cougar should get a ~15% heat dissipation quirk like the Kit Fox because of the shortage of True Dubs.
...

This definitely needs to happen.

#14 CK16

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Posted 28 March 2017 - 07:08 PM

Well in lore the Mk II was noted as having a high rate of fire for its Gauss Rifles and LRM-10's >.> actually for the 1 at least a CD quirk for each of those would be kinda nice and not that game breaking IMO>

#15 FLG 01

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Posted 28 March 2017 - 07:20 PM

View PostCK16, on 28 March 2017 - 07:08 PM, said:

Well in lore the Mk II was noted as having a high rate of fire for its Gauss Rifles and LRM-10's


Where do you got this from? TRO:3067 does not support it, merely mentioning good sustained damage output thanks to dual gauss and LRM (which makes sense on TT).

Spoiler

Edited by FLG 01, 28 March 2017 - 07:29 PM.


#16 Snazzy Dragon

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Posted 29 March 2017 - 02:01 PM

Looking at the king crab, bushwacker, and assassin, along with the skill tree, I expect that the uziel and annihilator will not get near enough to keep them relevant in the long run.

Mad cat mk II does not need quirks, nor should it get any. It's a clan battlemech with a max engine of 400 and jumpjets on every variant-- that's enough of a buff as is.

Cougar should compare to the adder in terms of quirks, but have slight negative quirks on the ECM head that is negated by the set of 8 for the variant it comes from.

#17 Lupis Volk

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Posted 30 March 2017 - 01:06 AM

View PostSnazzy Dragon, on 29 March 2017 - 02:01 PM, said:

Looking at the king crab, bushwacker, and assassin, along with the skill tree, I expect that the uziel and annihilator will not get near enough to keep them relevant in the long run.

Mad cat mk II does not need quirks, nor should it get any. It's a clan battlemech with a max engine of 400 and jumpjets on every variant-- that's enough of a buff as is.

Cougar should compare to the adder in terms of quirks, but have slight negative quirks on the ECM head that is negated by the set of 8 for the variant it comes from.

Something tells me that if the two Clan mechs aren't quirked into Ubermench territory then we'll see some serious whine threads.





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