justcallme A S H, on 30 March 2017 - 03:45 PM, said:
In all honesty T1 and T2 is much of muchness and really, isn't a good gauge.
How often do you see people under performing in T1 QP? I see it basically every match. And it's not about the mechs being chosen, it's the loadouts and how they are being piloted.
That said PGI don't have much else to really go off. It still does not explain how global nerfs to things like UACs came about.
I 100% agree. SHC didn't need the nerf at all. I mean you put me in any mech with the Jesus Box and it's far easier to cause destruction than without it. Does that mean the mech is actually overpowered? IMO no. It means the T1 QP users just aren't decent (most of the time).
How many times have you seen the SadCat on the walls of HPG picking off people's backs. They either don't twist/turn around. If they do, they have NFI where the mech is shooting them from cause they can't "see" it on their HUD which apparently means it has gone... So turn around and resume standard programming, die to more backshots.
Said SadCat pilot then gets a big match/dmg score as this is the standard in T1 QP, given Tier is not really an accurate representation of skill as it is grinding. Yet in comp terms did the mech really need a nerf? Probably not in that respect.
Overall T2/T1 QP is not the most reliable source of information in competitive terms. But what else is there?
Actually a great, readily available resource is tournament and league play.
Look at RhoD 4v4, MRBC and SL 6v6 (and I don't mean to say you personally aren't aware, as I know you must be as a member of 54MR), and what's in use, what's effective etc is on full display. Admittedly, the higher you go in "Divisions" the more pigeonholed those selections/builds/roles become but that's normal as teams attempt to maximize effect.
What works in these leagues is readily apparent from league casts, and their own ability to do behind the scenes data pulls from lobby matches if they want to. In fact, it would be an even greater way to tie in the small but burgeoning competitive sub-community and PGI.
Now, don't get me wrong, I'm not saying comp players have all of the answers by any means, merely that among the playerbase, they've likely done the most study on the subject. PGI can obviously see things from their end that we simply cannot see.
But vague comments like "the SHC was overperforming" mean nothing really, ESPECIALLY when players can help PGI understand the context and consider it, when they pull that data. If the SHC was overperforming in solo queue, the contextual relationships of tiers, ECM, damage done vice simply outlasting the match etc could have been discussed had they utilized the community.
There are plenty of people who don't get the nuances of this game at the top tier, or care to but I'd argue they have more insight into things and can ask the right kinds of questions about PGI's concerns, over the tier 4/5 PGI emloyees who are often just flailing in the dark for a light switch.