Edward Hazen, on 30 March 2017 - 01:20 PM, said:
To me it is unsportsmanlike because you are modifying the game in a way that it was not intended in order to ignore obstacles that are purposely put into the game to make it more challenging to maintain line of sight to your target.
PGI sets the baseline for graphics in this game. They provide the options. You can either play with minimum stuff, or you have the option to increase the eye candy. Turning up the eyecandy means lower FPS and lower visibility. Some people cannot play the game on High settings. It would be unfair to require that everybody played on High, because it might throw some players down into unplayable framerates (even beefy computers can struggle to get this game to 60 fps).
The most fair approach is for everybody to play at low settings. It is the lowest common denominator, it is accessible for more people. If there are competitive players who don't mind to shoot themselves in the foot and turn up the eyecandy, that's their prerogative. Who cares. They do what they want. If there are people who value eyecandy over competitive nature (actually most gamers), let them also shoot themselves in the foot competitively. If they aren't playing competitively anyways, who cares? It's their prerogative.
MookieDog, on 30 March 2017 - 12:36 PM, said:
What I was getting at was, level the playing field. Dont even give the comp teams the ability to chose mechs. There are your eight griffins, bushwackers, or whatever, and PGI could even have a new previously unreleased mech for the final fight. Instead of: wow Kodiak-3's, Hunchbacks, Grasshoppers, and Arctic Cheeters.
Except the playing field is already pretty level. What happens when all of the teams collectively decide to run KDK-3, HBK-IIC-A, GHR, and ACH? If they've all decided to run the same mechs, the playing field is level between them. WC2016 was a fantastic example of this, because the meta was quite stale at the time - there were pretty cut-and-dry "optimal choices", and the high level teams virtually never deviated from them. So when the high level teams fought the other high level teams, it was skill that reigned supreme. Not who brought the better or worse mechs, because nobody brought worse mechs.
It's just as competitive, and no different from actually forcing them into identical mechs and builds for the sole purpose of forcing them into identical mechs and builds. The meta is already inclining them toward playing all the same mechs and builds. Nobody would dare play a KTO when you could bring a GRF. Nobody would bring a VND when you could bring a HBK-IIC-A. Why would you bring bad mechs? That unlevels the playing field, it works against you. You may have noticed, that many of the less experienced teams that played in the earlier parts of WC2016, did bring bad mechs. And their strategies were equally lacking. As was their gunnery. And they got rekt. And in WC, all mechs in the game were 100% free, they had all of the choice in the world, and they chose poorly.
Quicksilver Kalasa, on 30 March 2017 - 01:38 PM, said:
So you want this game to become chess? Part of the interesting part of comp is team composition and strategies. Playing comp isn't just about who has the better tactical sense and raw player skill, it is about the strategical aspect as well. You sound like the people in Guild Wars who wanted GvG to be the same bland generalist approach/team composition every game rather than someone actually trying a different approach and beating people with it.
Huh? He was suggesting locking everybody into the same mechs to level the playing field. That is the antithesis of chess in context. And the way you worded it, it sounds like you think him wanting the game to be more like chess is a bad thing. But the game is already very chess-y, as you expounded. So I'm very confused about what you're trying to say.
Edited by Tarogato, 30 March 2017 - 07:03 PM.