Jump to content

"competitive" Round Table With Russ

News Social

195 replies to this topic

#161 9thDeathscream

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 563 posts
  • LocationDown Under. 260 pinging.

Posted 02 April 2017 - 05:29 PM

View PostYeonne Greene, on 02 April 2017 - 05:21 PM, said:

No. And in the specific case of the latter, it's the opposite entirely.


Not from what I have seen and the players I have talked with. Depends on your perspective.

#162 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 02 April 2017 - 05:47 PM

View PostMystere, on 02 April 2017 - 04:37 PM, said:


It is a small number of people. Posted Image


78 teams have signed up this season. Record breaking in the US according to Bandit (even if Oceanic is light on this time around). On average there is 14-18 people per roster.

So call it 16 for all intents and purposes: 1248 people.
Or be conservative and say it's 12 people: 936

That is more people playing MRBC this season, in competitive play... Then there is online in a full 24hrs in terms of steam users.

Then you think all the time and effort that goes into:
  • Planning / Map strategy
  • Walk throughs of maps
  • Scrims
  • Mech load outs
  • Playing actual matches
  • Ensuring mastery of mechs
Most games would not have that level of participation in league play vs player base. A half educated guess tells me 40% of the active MWO population, is in MRBC this season. If you assume there is another 50% of users not playing via steam, which sounds about right.



You're deluded if you think that is not a significant achievement or that "comp play" is a small part of MWO.

Edited by justcallme A S H, 02 April 2017 - 05:59 PM.


#163 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 02 April 2017 - 05:53 PM

View PostKharonn, on 02 April 2017 - 05:19 PM, said:

Isnt listening to the "comp" crowd what destroyed CW and thined out the Group Queue?


Nope? FP3 and FP4.1 is what killed FP, and that was ALL PGI's doing. No one else to blame there

#LongTomGate
#SingleattacklaneGate
#EternalQPGate
#NonewcontentGate
#ShaftedloyalistsGate


etc etc etc. The list goes on. Fundamental flaws in what was delivered, caused it's problems. The biggest exodus was the first 4 weeks of FP3. That broke most major/active units apart and stopped them playing. That hurt MWO more than anything else has IMO as a lot of those active units (that aren't anymore) regularly trained up new players and so on. Now, they don't. There isn't many that do now.

Edited by justcallme A S H, 02 April 2017 - 05:54 PM.


#164 Deadfire

    Snow Summoner

  • PipPipPipPipPipPip
  • The Referee
  • The Referee
  • 416 posts

Posted 02 April 2017 - 06:08 PM

View PostKharonn, on 02 April 2017 - 05:19 PM, said:

Isnt listening to the "comp" crowd what destroyed CW and thined out the Group Queue?


COMP RUINS EVERYTHING!

#165 PoorDecisions

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 124 posts
  • LocationOregon, USA

Posted 02 April 2017 - 06:09 PM

View PostKharonn, on 02 April 2017 - 05:19 PM, said:

Isnt listening to the "comp" crowd what destroyed CW and thined out the Group Queue?


You're right.

Also, I heard competitive play is a gateway drug for heroin.

Edited by PoorDecisions, 02 April 2017 - 06:11 PM.


#166 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 02 April 2017 - 06:09 PM

View PostKharonn, on 02 April 2017 - 05:29 PM, said:

Not from what I have seen and the players I have talked with. Depends on your perspective.


I wouldn't know who you're talking to, but when discussions are had about basic concepts (like lurm advoidance) and people still refuse to listen to it... well, I can't force you to do it. You either do or don't, but noone's going to take you seriously if you refuse free advice.

The gap between knowing and not knowing is pretty wide in this game... and if you stay ill-educated about the basics of the game.. the struggle becomes real.

#167 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 02 April 2017 - 06:12 PM

View Postjustcallme A S H, on 02 April 2017 - 05:47 PM, said:

78 teams have signed up this season. Record breaking in the US according to Bandit (even if Oceanic is light on this time around). On average there is 14-18 people per roster.

So call it 16 for all intents and purposes: 1248 people.
Or be conservative and say it's 12 people: 936

That is more people playing MRBC this season, in competitive play... Then there is online in a full 24hrs in terms of steam users.

Then you think all the time and effort that goes into:
  • Planning / Map strategy
  • Walk throughs of maps
  • Scrims
  • Mech load outs
  • Playing actual matches
  • Ensuring mastery of mechs
Most games would not have that level of participation in league play vs player base. A half educated guess tells me 40% of the MWO population, is in MRBC this season. If you assume there is another 50% of users not playing via steam, which sounds about right.


You're deluded if you think that is not a significant achievement or that "comp play" is a small part of MWO.


Ahem! Using your 40% participation figure, 78 teams or 1248 people totals a player base of 3,120. Is the player base really that small? I myself doubt it. PGI's servers will be closed down in an instant.

I was actually being more generous to PGI with my 5% participation figure, which gives them a player base of at least 25,000. That seems to be just about the right monthly figure to me.

Or did I miss something?

Edited by Mystere, 02 April 2017 - 06:14 PM.


#168 Liveish

    Member

  • PipPipPipPipPipPipPip
  • CS 2022 Referee
  • CS 2022 Referee
  • 845 posts
  • LocationDarwin

Posted 02 April 2017 - 06:20 PM

View PostMystere, on 02 April 2017 - 06:12 PM, said:


I was actually being more generous to PGI with my 5% participation figure, which gives them a player base of at least 25,000. That seems to be just about the right monthly figure to me.



I could be wrong, but Russ said before the steam launch that if they got a "active" 5K player base they would be happy. (I have to check when I get home)

#169 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 02 April 2017 - 06:21 PM

Active player base is not the same as total player base.


I know quite a number of people that have 1-2 alts for instance, or just make one to play a few games sometimes for a laugh. This is artificially fattening up the total player base quite substantially.

If you drop QP for 6-7hrs in Oceanic, it's generally the same players over and over. You're talking 48 people on any given day, ost of them the same players over and over. Make it 250 to be really generous. This isn't suddenly going to blow out to 10,000 each during US / EU time zones.

Edited by justcallme A S H, 02 April 2017 - 06:25 PM.


#170 9thDeathscream

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 563 posts
  • LocationDown Under. 260 pinging.

Posted 02 April 2017 - 06:22 PM

View PostDeathlike, on 02 April 2017 - 06:09 PM, said:


I wouldn't know who you're talking to, but when discussions are had about basic concepts (like lurm advoidance) and people still refuse to listen to it... well, I can't force you to do it. You either do or don't, but noone's going to take you seriously if you refuse free advice.

The gap between knowing and not knowing is pretty wide in this game... and if you stay ill-educated about the basics of the game.. the struggle becomes real.


Got no problem with playing the game. But so many people that I used to play with left and wont touch it anymore. They used to group up and have a go but then decided it wasn't worth it Most went from GQ to CW and then dropped out. So yeah I'm a casual player but I don't spend all day posting so I obviously don't know what I'm talking about.

Don't get me wrong I'm not against competitive play. But what will cost be in the player base?

#171 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 02 April 2017 - 06:23 PM

Competitive play (leagues/comps) have been going on for years though? It's not some magical new beast created last week by a round table.

Edited by justcallme A S H, 02 April 2017 - 06:23 PM.


#172 CainenEX

    Member

  • PipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 398 posts

Posted 02 April 2017 - 06:27 PM

View Postjustcallme A S H, on 02 April 2017 - 05:53 PM, said:


Nope? FP3 and FP4.1 is what killed FP, and that was ALL PGI's doing. No one else to blame there

#LongTomGate
#SingleattacklaneGate
#EternalQPGate
#NonewcontentGate
#ShaftedloyalistsGate


etc etc etc. The list goes on. Fundamental flaws in what was delivered, caused it's problems. The biggest exodus was the first 4 weeks of FP3. That broke most major/active units apart and stopped them playing. That hurt MWO more than anything else has IMO as a lot of those active units (that aren't anymore) regularly trained up new players and so on. Now, they don't. There isn't many that do now.

That hurt the game more than anything. Yes this was 100% on PGI's end. A developer is responsible for their content and delivery.

I mean how is this the fault of a few players that don't control implementation and content?

Edited by CainenEX, 02 April 2017 - 06:28 PM.


#173 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 02 April 2017 - 06:33 PM

Yep, sadly many won't appreciate the gravity of what happened as a result of FP3 on the greater community. It broke the will power of a lot of people, the will to keep going.

FP / Organised play usually lead people into Competitive if they liked what they saw kinda thing. Biggest factor was training/feeder units that broke apart. Such a devastating impact it was.

Edited by justcallme A S H, 02 April 2017 - 06:34 PM.


#174 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 02 April 2017 - 06:39 PM

View PostKharonn, on 02 April 2017 - 06:22 PM, said:

Got no problem with playing the game. But so many people that I used to play with left and wont touch it anymore. They used to group up and have a go but then decided it wasn't worth it Most went from GQ to CW and then dropped out. So yeah I'm a casual player but I don't spend all day posting so I obviously don't know what I'm talking about.

Don't get me wrong I'm not against competitive play. But what will cost be in the player base?


Part of it has to do with the MM being bad in some ways. CW was mostly on PGI not addressing issues in a timely manner (with Long Tom arguably being the tipping point of this).

A lot of the things that could have happened... like separate queues (one for casuals, the other for not-so-casuals) would have been doable much earlier in MWO's lifetime, but didn't happen. It's hard to add something that wouldn't really address more pressing issues like population and expect it to work...

It's one of those "if you did this earlier" type of deals, but we have what we have now due in part because of PGI.

#175 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 02 April 2017 - 06:53 PM

View PostKharonn, on 02 April 2017 - 05:29 PM, said:


Not from what I have seen and the players I have talked with. Depends on your perspective.


Competitive teams don't really play FW and group queue thinned out when those competitive teams got sucked into MWOWC, which ran from May to December 2016, on top of the usual leagues they play in.

So, if comp teams are to blame for "killing" anything, it's their absence, not their presence.

#176 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 02 April 2017 - 07:16 PM

View PostMystere, on 02 April 2017 - 02:41 PM, said:

Sure, why not? Will that make you feel better?



Then you'll get to learn very quickly why poorly balanced maps are a problem.

#177 Ted Wayz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,923 posts
  • LocationTea with Romano

Posted 02 April 2017 - 07:40 PM

I have no problem with there being competitive play. I have an issue with it being funded by the community in general without a vote and many in this thread feel the same.

Now if all the pro comp people, comp well wishers and advertisers funded the pool then I would have nothing to say about it. By all means shut me up.

#178 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 02 April 2017 - 07:44 PM

Well as a comp player, what if I told you I had an issue with money funding Incursion/new game modes?

It's no different to you saying as a non-comp player you have an issue with funding comp.


Not everyone is going to agree on everything, that is life. No point resisting improvements even if they don't directly affect/help you, you have to appreciate there is more to it, than you.

#179 Hades Trooper

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,461 posts
  • LocationWillow Tree, NSW

Posted 02 April 2017 - 08:57 PM

View PostBLOOD WOLF, on 29 March 2017 - 06:19 PM, said:

Guys this is about comp scence improvement, If they wanted a balance/FP/Maps/modes, they would just have that instead.


i play in the comp scene and i personally would rather see more maps and modes than work on the comp scene

#180 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,079 posts
  • LocationKansas City, MO

Posted 02 April 2017 - 09:32 PM

View PostMystere, on 02 April 2017 - 06:12 PM, said:

I was actually being more generous to PGI with my 5% participation figure, which gives them a player base of at least 25,000. That seems to be just about the right monthly figure to me.

Or did I miss something?

But going off of just player count is also misleading since that doesn't account for anything about activity, both are important to the health of a game. That said, Tarogato did the numbers on how big the player base is using the leaderboards here





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users