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"competitive" Round Table With Russ

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#81 R Valentine

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Posted 31 March 2017 - 11:22 AM

View PostRevis Volek, on 31 March 2017 - 09:38 AM, said:

Last time? When have they stopped?


I hope you realize that the comp leagues, MWOC, etc. are here to stay. If you dont like it then dont comment and dont watch, pretty simple really.


MWO doesn't even make a dent in the competitive gaming scene. It does not exist for all intents and purposes. The "biggest" MWO twitch streamers get like 100 viewers. The leagues may be "here to stay", but the viewers aren't. They aren't here to begin with.

#82 Quicksilver Aberration

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Posted 31 March 2017 - 11:35 AM

View PostKiran Yagami, on 31 March 2017 - 11:22 AM, said:

MWO doesn't even make a dent in the competitive gaming scene. It does not exist for all intents and purposes. The "biggest" MWO twitch streamers get like 100 viewers. The leagues may be "here to stay", but the viewers aren't. They aren't here to begin with.

All competitive games start that way (though they generally have bigger gen pops to support the larger comp scene). That said, I think most of us completely understand that this will never be as big CSGO or anything, but the idea that comp shouldn't be improved to help pull in more viewers and maybe entice players to stick around for longer and potentially turn into more hardcore players is frankly a bit misguided.

Plus, that's part of the point of having this roundtable, what is needed to help bring in more viewers and help grow the competitive community within MWO (which hopefully will help translate to a larger community in general). Keep in mind things like better spectator tools don't just help comp, they also help content creators. Same with LOD issues across all maps (disappearing geometry at certain ranges and better terrain hitboxes).

Edited by Quicksilver Kalasa, 31 March 2017 - 11:39 AM.


#83 Mechteric

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Posted 31 March 2017 - 11:54 AM

Solaris VII game mode with leaderboard would be a good start towards making the game more competitive. It would obviously need its own solo queue, maybe group queue too. Probably limited to 4v4, 2v2 and Free For All.

Edited by CapperDeluxe, 31 March 2017 - 11:54 AM.


#84 Quicksilver Aberration

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Posted 31 March 2017 - 12:02 PM

View PostCapperDeluxe, on 31 March 2017 - 11:54 AM, said:

Solaris VII game mode with leaderboard would be a good start towards making the game more competitive. Probably limited to 4v4, 2v2 and Free For All.

Solaris VII would need support for 6v6 and 8v8 for better play, 4v4 is just too few people on the field right now, it just devolves into a brawl every time.

#85 0111101

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Posted 31 March 2017 - 12:50 PM

Some things that affect everyone and are pertinent to discuss at the competitive roundtable:


Mech balance
Competitive players have a limited pool of chassis' and build archetypes which they use because they perform the best in their given role. Ergo, the good stuff is on display, front and center. If it doesn't see frequent use, and especially if it doesn't even see niche use, it is underpowered relative to its competition and so ways to bring them up to par should be discussed.


Terrain mesh and collision
Every shot counts, every point of armor counts. Even more so in a competitive environment where the slightest hiccup can have a butterfly effect influencing the outcome of the match. Key issues would be the terrain mesh not matching the displayed geometry - there are many areas where a clear line of sight and unobstructed line from weapon mount to target can be drawn, yet invisible walls block shots. Pointing out those areas and tightening things up improves gameplay for everyone regardless of skill level.

Same deal with terrain collision involving jump jets - I've lost 8% of my mech's total leg armor due to my fall velocity bugging out upon "improper" contact with terrain. We've been launched hundreds of meters into the air due to the way my mech collided with terrain I was attempting to mantel. We've gotten stuck on terrain for the duration of a match before, we've lost a damaged leg to terrain which we landed softly upon. It is possible to jump jet in a manner which teleports your mech a short distance upon landing. The code is not handling these scenarios appropriately.


Map design
Some spawn layouts, terrain layouts, and objective layouts lend an unfair advantage to one team over the other. This is not the same as asymmetrical gameplay where there is fair give and take. Think Domination on Alpine Peaks. Access to Viridian Bog's central plateau prior to the rework. Small obstacles interfering with maneuvers. Draw distance issues failing to render distant terrain.


In short, we all play the same game and there is plenty for the competitive community to discuss which will beneficially impact the community as a whole. (Edit: layout)

Edited by 0111101, 31 March 2017 - 12:51 PM.


#86 Monkey Lover

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Posted 31 March 2017 - 01:04 PM

View PostQuicksilver Kalasa, on 31 March 2017 - 12:02 PM, said:

Solaris VII would need support for 6v6 and 8v8 for better play, 4v4 is just too few people on the field right now, it just devolves into a brawl every time.



Lol I would love this. It would be the last nail in the coffin for cw :)

#87 BLOOD WOLF

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Posted 31 March 2017 - 01:43 PM

View PostMonkey Lover, on 31 March 2017 - 01:04 PM, said:



Lol I would love this. It would be the last nail in the coffin for cw Posted Image

Almost as if you want FW to fail?

#88 Monkey Lover

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Posted 31 March 2017 - 02:04 PM

View PostBLOOD WOLF, on 31 March 2017 - 01:43 PM, said:

Almost as if you want FW to fail?


After 1 bucket I don't care what it does anymore. Might be nice if they fixed it but I don't see how they can without starting over.

My comment was still more about I would love 2v2 and 4v4 . Seeing more groups in cw are smaller in size I would bet they would pick another mode over a mix 12 man. When I play scouting with my unit we are happy when we collect because we can force a fight. So if 4v4 came around we would never do scouting again.

#89 BLOOD WOLF

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Posted 31 March 2017 - 02:09 PM

If they added 2v2,4v4. I do not think will have much of an impact on 12v12, its just allows for more player choice and I am cool with that.

#90 Wil McCullough

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Posted 31 March 2017 - 03:48 PM

View PostAlmond Brown, on 31 March 2017 - 08:21 AM, said:


The funny thing about all your chatter is somehow you expect Russ to be all forward, revealing and honest and yet you would not do the same yourself. Ideas are abundant and like arse-holes, everyone has one.



i suggest you re-read my posts again. "forward, revealing and honest" are exactly zero attributes i'm advocating. objective, yes. those three, no.

also, i actually don't expect russ to be... anything. good leaders are good leaders, average leaders are average, and mediocre leaders are mediocre. what i expect russ to be has nothing to do with what objectively makes good leaders.

View PostMacClearly, on 31 March 2017 - 10:13 AM, said:

Being polite is a completely unnecessary vanity? Were your parents wolves?


and like i said before, being polite, while nice, has no effect on whether the points brought up make sense.
the objective of being nice and polite in business is to gain contacts and build network for future business/employability. a completely different spectrum of objectives from what this round table is supposed to achieve. this is more like a client-vendor meeting. and if the client (comp players) are unhappy with the vendor's (PGI) product/service, it is their right to voice it however they want. should they be polite? yes. do they HAVE to be polite? objectively, no. that's the nature of the beast when one side is trying to get the other the open their wallets.

View PostMacClearly, on 31 March 2017 - 10:13 AM, said:

If even at the very basic level of understanding your audience, we know that Mr. Bullock is quick to shun and seemingly offended easily. So, to present anything to him and not taking this into consideration would be off the charts foolish.


and that is his perogative.

Edited by Wil McCullough, 31 March 2017 - 04:06 PM.


#91 Revis Volek

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Posted 31 March 2017 - 03:52 PM

View PostKiran Yagami, on 31 March 2017 - 11:22 AM, said:


MWO doesn't even make a dent in the competitive gaming scene. It does not exist for all intents and purposes. The "biggest" MWO twitch streamers get like 100 viewers. The leagues may be "here to stay", but the viewers aren't. They aren't here to begin with.



We dont play for the fan boys FYI, never have and never will.


You seem to be missing the point entirely and again if you dont like it and dont care for it why comment about it at all? I think you just suck and cant compete so you whine about those who are capable? But maybe im way off base...

View PostAcehilator, on 31 March 2017 - 10:41 AM, said:


You just need to take a look at the views (or lack thereof) this stuff gets on Twitch or Youtube. Most gamers don't use the website, let alone the forums, lots can't even be bothered to click on news items ingame. Most often asked question on patch day: "What did the patch do?". Skill Tree PTS? "What's that?" And you really think those players can be bothered to check out a tournament? And one that was handled so ridiculously unprofessional?

You've got to be kidding me.



You are lost in the woods.

The biggest comp league in MWO is NOT MWOC and gets very little notice from anyone inculding PGI. BUt i wanna mention NA sign ups alone this year is currently at 40 teams.


But no one cares, no one plays and surely that MC PGI hands over every year to the winners is just because they feel sorry for us.

and again, if you dont care for it why comment at all about it?

Edited by Revis Volek, 31 March 2017 - 03:55 PM.


#92 Acehilator

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Posted 31 March 2017 - 04:22 PM

View PostRevis Volek, on 31 March 2017 - 03:52 PM, said:

[snip] ... and again, if you dont care for it why comment at all about it?


Because every mansecond spend chasing Russ' esport dream would be better spent elsewhere, with so many game features either missing completely, or only the barebone foundation being implemented, and/or delayed for years. And with work underway on MW5, the whole manpower situation for MWO is currently the most limited since beta days.

#93 BLOOD WOLF

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Posted 31 March 2017 - 04:24 PM

View PostAcehilator, on 31 March 2017 - 04:22 PM, said:


Because every mansecond spend chasing Russ' esport dream would be better spent elsewhere, with so many game features either missing completely, or only the barebone foundation being implemented, and/or delayed for years. And with work underway on MW5, the whole manpower situation for MWO is currently the most limited since beta days.

they can work on the comp scene and the main game. Since mechcon is coming back up I think they want some ideas for an upcoming event.

#94 Johnny Z

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Posted 31 March 2017 - 05:03 PM

I'm sure the CEO knows the limits of what Mechwarrior Online is capable of.


Edited by Johnny Z, 31 March 2017 - 06:31 PM.


#95 Deltree Zero

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Posted 31 March 2017 - 05:29 PM

Time spent on the total charade that are these "roundtable" events is full on madness. I'm uncertain PGI understands what the term "roundtable" is supposed to mean. Classic PGI misuse of time and money. This game is such a complete mess, I am consistently amazed I can still be surprised by the fearless and unstoppable juggernaut of fail that is PGI. The PTS for "Incursion" is already shut down and PGI is so desperate to release ANYTHING the community doesn't want to immediately blood-puke on, they will be rushing that hot **** out the door an 2 weeks or less, and "fix" it later, if at all. I hold as much faith in PGI listening to the comp players as I do in them listening to the whales or us island dwelling module swapping cheapskates about anything else. Also, if the comp players get them to do anything, I hope its fix all the amateur hour issues which already plague an otherwise fantastic franchise full of loyal battletech fans. But if the comp players can get them to fix issues literally any single mechwarrior could ask them to fix without any prompting, why does it have to be the comp players asking? I doubt they will ask to fix anything that aren't first world problems, and I doubt PGI is there to actually listen. At least we can look forward to more insults from russ, and yelling from bombadil as he defends the "honor" of his illustrious ma$ter$. I brought salt.

#96 Insidious Johnson

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Posted 31 March 2017 - 05:41 PM

I wish MWO all the best in becoming an esport with the ability to attract and retain good players. That'd be great!

#97 Johnny Z

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Posted 31 March 2017 - 06:30 PM

View PostInsidious Johnson, on 31 March 2017 - 05:41 PM, said:

I wish MWO all the best in becoming an esport with the ability to attract and retain good players. That'd be great!


Well if they make a good game then just let nature take its course.


Edited by Johnny Z, 31 March 2017 - 06:36 PM.


#98 Monkey Lover

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Posted 31 March 2017 - 08:18 PM

ahhh kind of sad we didnt get 1v1 and 2v2. 8v8 just feels like the normal group q.

#99 Davegt27

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Posted 31 March 2017 - 09:28 PM

Kinda wish they would have a potato tournament

#100 TheArisen

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Posted 31 March 2017 - 09:43 PM

View PostQuicksilver Kalasa, on 31 March 2017 - 11:35 AM, said:

All competitive games start that way (though they generally have bigger gen pops to support the larger comp scene). That said, I think most of us completely understand that this will never be as big CSGO or anything, but the idea that comp shouldn't be improved to help pull in more viewers and maybe entice players to stick around for longer and potentially turn into more hardcore players is frankly a bit misguided.

Plus, that's part of the point of having this roundtable, what is needed to help bring in more viewers and help grow the competitive community within MWO (which hopefully will help translate to a larger community in general). Keep in mind things like better spectator tools don't just help comp, they also help content creators. Same with LOD issues across all maps (disappearing geometry at certain ranges and better terrain hitboxes).


To that end I think perhaps it'd be good if the top 3 or 5 issues were identified and then ideas on how to fix them.





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