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Jump Jets On An Assault


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#21 Necro Ash

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Posted 30 March 2017 - 09:13 AM

So if lack of Assault JJ is a fear of the poptarting, and how much poptarting is a meta tactic; should we be debating poptarting instead and how to improve/adjust it to be not such controlling tactical advantage ?

#22 Amsro

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Posted 30 March 2017 - 09:23 AM

View PostPaigan, on 30 March 2017 - 08:18 AM, said:

I played around 1500 matches with the EXE and its jump capabilities are AWESOME, given its weight. It can jump up big buildings, e.g. that sniper spot on Mining Collective. They lock away too much tonnage, of course, if you want to try something else.
JJs on the MADIIC are pretty good, because they only weigh 1 ton.
The 3 JJs on the DWF aren't as powerful, of course, but it's more than enough to be a considerable maneuverability helper.

So anyone saying "forget them on assaults" has no idea what he's talking about.

I never got those strange people who whine about "Hoverjets". This is no japanase toy robot game where everything can fly like a plane. The current JJs are perfect as they are. Only the locked ones are annoying.


Jump Jets on Light mechs... pretty decent
Jump Jets on Medium mechs... better then lights and generally great
Jump Jets on Heavy mechs... pretty decent, maybe a little worse then lights
Jump Jets on Highlander... a 2 ton joke, seriously for 10 tons the heavy metals jumping ability is a joke.

All those that complained about pop tarting when PPC+Gauss was better then it is now is why the Highlander can't brawl with their jump jets anymore.

Time to let 2 ton jump jets be decent again. They were much better on the recent PTS with JJ skill tree. That is minimum how they should be now.

I used to jump over the atlas to the back of it, firs and then jump back to the other side for epic JJ trolling.

#23 Quicksilver Aberration

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Posted 30 March 2017 - 09:28 AM

View PostPaigan, on 30 March 2017 - 08:18 AM, said:

I played around 1500 matches with the EXE and its jump capabilities are AWESOME, given its weight. It can jump up big buildings, e.g. that sniper spot on Mining Collective. They lock away too much tonnage, of course, if you want to try something else.

The Executioner only has awesome JJs if you are abusing "sliding" against terrain to get up things. For example you can jump up Canyon from lowest point ONLY if you hit the wall in the jump and "slide" up it.

#24 Deathlike

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Posted 30 March 2017 - 09:34 AM

Hoverjets™ really do suck.

If you want them to climb something, Hoverjets function "OK" at best for that.

For the purposes of poptarting, you might as well watch "I've fallen and can't get up" video.

#25 Hit the Deck

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Posted 30 March 2017 - 09:55 AM

View PostQuicksilver Kalasa, on 30 March 2017 - 09:28 AM, said:

The Executioner only has awesome JJs if you are abusing "sliding" against terrain to get up things. For example you can jump up Canyon from lowest point ONLY if you hit the wall in the jump and "slide" up it.

Those canyon walls in the middle (not those which are much higher at the perimeter) are around 24m which is about the EXE's vertical jumping height.

It would be very hard because of that to get up there without touching the walls.

#26 Quicksilver Aberration

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Posted 30 March 2017 - 09:57 AM

View PostHit the Deck, on 30 March 2017 - 09:55 AM, said:

It would be very hard because of that to get up there without touching the walls.

Which is my point, the only way you get really good jumps is by touching walls, etc.

#27 Deathlike

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Posted 30 March 2017 - 10:14 AM

View PostQuicksilver Kalasa, on 30 March 2017 - 09:57 AM, said:

Which is my point, the only way you get really good jumps is by touching walls, etc.


Wallhuggers are OP.

#28 JC Daxion

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Posted 30 March 2017 - 10:16 AM

they are basically for getting over very small objects, Or for making a quick turn. aka you pulse the jets and turn/twist faster.

I only use them on one mech, my EXE and it does help, especially with MASC to maneuver better than many other slower assaults.

#29 Snazzy Dragon

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Posted 30 March 2017 - 02:19 PM

I get more lift out of two half ton jumpjets on a griffon than I do with five two ton jumpjets on a highlander.

Does that answer your question?

Edited by Snazzy Dragon, 30 March 2017 - 02:20 PM.


#30 Kalimaster

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Posted 30 March 2017 - 02:25 PM

Jump jets on assaults may be less effective than on other Mechs, however due to their slower speed, Jump Jets can be even more useful as you can overcome some minor obstacles that you have to navigate around otherwise, not to mention getting up some hills that are otherwise a no win situation for an Assault. That's one reason why I like the Super Nova is because a few little rock piles are no longer a problem, while my King Crabs look at the rocks and go...oh cr@%.

#31 GrimRiver

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Posted 30 March 2017 - 02:34 PM

JJ on assaults are largely useless, except when they're used to get unstuck from terrain.

The EXE is the exception though, really need more MASC mechs or bring in supercharger as equipment.

#32 mouser42

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Posted 30 March 2017 - 03:06 PM



most have seen this but still some whales can fly

Edited by mouser42, 02 April 2017 - 08:42 AM.


#33 G4LV4TR0N

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Posted 30 March 2017 - 04:05 PM

I have purchased Executioner recently just to play with his Jump Jets with new Skill Tree. Sadly it got postponed indefinitely, and I wasn't really into PTS so I did not test it but few people I've talked to tried it there and they were positively surprised with extra capabilities. Nothing spectacular, just a positive change. Anyhow we don't know how they would rebalance them for Live server.

Also wouldn't mind another EXE variant released, one that would have empty omnipods, without JJ's and MASC. That would be 13 extra tons for weapons. It's true to every Assault omnimech with locked JJ's.

Edited by G4LV4TR0N, 30 March 2017 - 04:31 PM.


#34 Tier5 Kerensky

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Posted 30 March 2017 - 04:38 PM

My other Dire Wolf has CT jumpjet and the other can take one or two into torso. I think one or two jumpjets on such a slow thing is really nice, I miss that with Kodiak 3. You will often encounter really tiny rocks and cliffs you can't climb over, with JJ you don't have to walk 300 meters more to advance, possibly to wrong direction.

But yes also often on the other Dire I won't take any jumpjets as each weights two tons, which specally with dakka loadout can be important amount of more ammo. Or 4xgauss is always so limited with ammo.

With Stalker, less tonnage, I've not felt the need for jumpjets.

#35 Khobai

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Posted 30 March 2017 - 04:55 PM

Ive always felt they should make assault jumpjets way better

but also change jumpjet reticle shake so the reticle keeps shaking until you touch the ground again.


but also I think the diminishing returns concept for jumpjets is stupid. Why are you punished for putting more jumpjets on your mech? shouldnt you be rewarded for that? jumpjets should use reverse diminishing returns. you shouldnt be rewarded with the biggest gains for just putting 1 jumpjet on a mech like people often do. You should be rewarded with the biggest gains when you max out a mech's jumpjets.

Edited by Khobai, 30 March 2017 - 04:59 PM.


#36 Piney II

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Posted 30 March 2017 - 05:01 PM

I'm not a big fan of sacrificing weapons for JJs on Assaults, but if they're fixed, I deal with it.

The JJs have come in handy a few times clearing rocks and helping to scoot my fat butt up hills.

Edited by BurntEnds24, 30 March 2017 - 05:01 PM.


#37 Clownwarlord

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Posted 30 March 2017 - 05:12 PM

only use is to get over small rocks that would hold you up ... that would be rocks that size of the foot of your mech.

#38 Lyoto Machida

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Posted 30 March 2017 - 10:17 PM

View PostAmsro, on 30 March 2017 - 09:23 AM, said:


Jump Jets on Light mechs... pretty decent
Jump Jets on Medium mechs... better then lights and generally great
Jump Jets on Heavy mechs... pretty decent, maybe a little worse then lights
Jump Jets on Highlander... a 2 ton joke, seriously for 10 tons the heavy metals jumping ability is a joke.

All those that complained about pop tarting when PPC+Gauss was better then it is now is why the Highlander can't brawl with their jump jets anymore.

Time to let 2 ton jump jets be decent again. They were much better on the recent PTS with JJ skill tree. That is minimum how they should be now.

I used to jump over the atlas to the back of it, firs and then jump back to the other side for epic JJ trolling.

View PostQuicksilver Kalasa, on 30 March 2017 - 09:28 AM, said:

The Executioner only has awesome JJs if you are abusing "sliding" against terrain to get up things. For example you can jump up Canyon from lowest point ONLY if you hit the wall in the jump and "slide" up it.

View PostDeathlike, on 30 March 2017 - 09:34 AM, said:

Hoverjets™ really do suck.

If you want them to climb something, Hoverjets function "OK" at best for that.

For the purposes of poptarting, you might as well watch "I've fallen and can't get up" video.

View PostHit the Deck, on 30 March 2017 - 09:55 AM, said:

Those canyon walls in the middle (not those which are much higher at the perimeter) are around 24m which is about the EXE's vertical jumping height.

It would be very hard because of that to get up there without touching the walls.


This isn't some Japanese toy robot game, bro (even though the original BT art was sourced from Japan). Keep your mobile assault mech fantasies where they belong...in a Gundam game (or something). And don't you dare reference tabletop jump heights or anything. This isn't Battletech.

#39 Amsro

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Posted 30 March 2017 - 10:39 PM

View PostLyoto Machida, on 30 March 2017 - 10:17 PM, said:

This isn't some Japanese toy robot game, bro (even though the original BT art was sourced from Japan). Keep your mobile assault mech fantasies where they belong...in a Gundam game (or something). And don't you dare reference tabletop jump heights or anything. This isn't Battletech.


Sorry that you want to be over dramatic about it.

Posted Image

But the highlander 2 ton jump jets are abysmal.

The mech was nerfed into the ground when PPC/Gauss Tarting was a thing. Now gauss+PPC isn't as op as you can see with gargoyles (which jump just fine)

But yet the highlander is still gimped.

Most of us are asking for a little unnerfing not being able to get to the top of the mountain on Crimson in one shot.

#40 Hit the Deck

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Posted 30 March 2017 - 10:48 PM

View PostLyoto Machida, on 30 March 2017 - 10:17 PM, said:

This isn't some Japanese toy robot game, bro (even though the original BT art was sourced from Japan). Keep your mobile assault mech fantasies where they belong...in a Gundam game (or something). And don't you dare reference tabletop jump heights or anything. This isn't Battletech.

This is actually quite easy to assess: in the current game's environment, is it worth taking a Jump Jet?

If the answer is no then the equipment in question needs to be better, e.g. the Class I JJs. Alternatively, you can change the game's environment but that's out of the question.





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