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Boss Fights In Mw5


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#1 JoanTheLiar

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Posted 02 April 2017 - 10:14 AM

There are always boss fights in a game but in the world of mechwarrior those bosses tend to be a mech with some name on it with a better loadout and deadlier accuracy or some dropship with heavy weapons on it.
My question is how will the boss fights be in mw5? Just your generic same old same old or should we expect something different?

My personal wish is that they put a superheavy mech as a boss surrounded by two lances of assault mechs. or a cool in-game scene in the frozen wasteland as one Kodiak tears itself out of the snow screaming as it crushes one of the mechs accompanying you (not your lance mate) followed by several Kodiaks and it leader tearing themselves out of the ice and snow.

What are your hopes for the boss fights or the very least semi boss fights?

#2 Alan Davion

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Posted 02 April 2017 - 10:19 AM

Seeing as the game will be set somewhere in the 3005 to 3049 range, you're not going to see super-heavy/tripod mechs, those didn't come out until like the tail end or sometime after the WoB Jihad as I recall. You're also not likely to see any Clan mechs like the Kodiak. Maybe in a Clan Expansion pack. Maybe.

If anything I'd say the most likely "boss" fight you're likely to have would be some lance of assault mechs and a base you have to capture with some pretty nasty defenses... Turrets, tanks, maybe even a big old dropship like an Overlord, maybe even a Fortress since they have Long Toms, and we had that for a brief period.

#3 Mcgral18

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Posted 02 April 2017 - 10:21 AM

A Clam lance would be a finally
To be met with a Clam DLC addon to continue the story



An Assault when you've only got a Med would be a Boss Fight

#4 Wintersdark

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Posted 02 April 2017 - 11:07 AM

I don't want to see boss fights at all. I find the whole notion of them to be really gamey and stupid.

Just harder opposition is fine - more, stronger opposition, heavier foes, etc. But ridiculous Mechs and such? No.


If the difficulty is tuned right and AI is competent, an equal opposition force should be challenging. Thus adding either heavier Mechs or just more should be able to ramp up the difficulty in a perfectly believable fashion.

Better AI aim for elite troops is totally reasonable too.


But big gamey boss Mechs? Absolutely not.

Edited by Wintersdark, 02 April 2017 - 11:14 AM.


#5 Johnny Z

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Posted 02 April 2017 - 11:10 AM

View PostWintersdark, on 02 April 2017 - 11:07 AM, said:

I don't want to see boss fights at all. I find the whole notion of them to be really game and stupid.

Just harder opposition is fine - more, stronger opposition, heavier foes, etc. But ridiculous Mechs and such? No.


Totally agree.

So glad someone else said it.

Context can make it a "boss fight" then just make it epic. Like an epic battle in M&B which mostly involves being outnumbered because of the strategic situation.

Edited by Johnny Z, 02 April 2017 - 11:12 AM.


#6 Wintersdark

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Posted 02 April 2017 - 11:15 AM

One stupid gimmiky boss battle with QuickTime events or Shoot This Thing To Disable The Magic Shield Then Shoot That Thing To Damage Him, and I'll flip my sh*t.

#7 Paigan

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Posted 02 April 2017 - 11:21 AM

There was a early MechCommander mission with a TBR at the end as a "boss" for the then heavily damaged lance of smaller Mechs.
Aka loading and launching Arty strikes until it got headshotted and could be salvaged.
Ahhh... good times Posted Image.

Edited by Paigan, 02 April 2017 - 11:22 AM.


#8 Athom83

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Posted 02 April 2017 - 11:27 AM

View PostWintersdark, on 02 April 2017 - 11:07 AM, said:

I don't want to see boss fights at all. I find the whole notion of them to be really gamey and stupid.
Just harder opposition is fine - more, stronger opposition, heavier foes, etc. But ridiculous Mechs and such? No.
But big gamey boss Mechs? Absolutely not.
Someone have a hard time fighting the Ragnarok in a suit of Battlearmor Posted Image?

#9 Wintersdark

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Posted 02 April 2017 - 11:30 AM

View PostPaigan, on 02 April 2017 - 11:21 AM, said:

There was a early MechCommander mission with a TBR at the end as a "boss" for the then heavily damaged lance of smaller Mechs.
Aka loading and launching Arty strikes until it got headshotted and could be salvaged.
Ahhh... good times Posted Image.
Yeah, it was early in the campaign ������and intended to be destroyed via blowing up fuel tanks, but if you where really careful or lucky...

Edited by Wintersdark, 02 April 2017 - 11:30 AM.


#10 CK16

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Posted 02 April 2017 - 11:31 AM

This is not mech assault -.-

No if there is a "boss" fight it would be something like an elite force showing up to confront you, something where you are out gunned...not some ridiculous stupid boss with a mini game (or just shoot it a bunch)...Take MW4 possibly..."bosses" were just better pilots in usually large mechs ect.

Also this is set well before Clans......SO no Clan mechs...

If I had to have a "boss" fight...it might be something like a major commander in an Atlas supported by heavies and other assaults.

#11 Wintersdark

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Posted 02 April 2017 - 11:31 AM

View PostAthom83, on 02 April 2017 - 11:27 AM, said:

Someone have a hard time fighting the Ragnarok in a suit of Battlearmor Posted Image?
No idea what that is, but the concept is basically Boss Battle 101 and it's dumb.

#12 FupDup

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Posted 02 April 2017 - 11:32 AM

View PostAthom83, on 02 April 2017 - 11:27 AM, said:

Someone have a hard time fighting the Ragnarok in a suit of Battlearmor Posted Image?

Are you referring to the last mission of Mechassault 2? Because the boss you fought wasn't a Ragnarok, it was some kind of weird unnamed "uber mech" that wasn't even fully constructed (legs missing).

#13 Khobai

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Posted 02 April 2017 - 11:35 AM

theres no boss fights in mechwarrior that I recall. Theres only boss fights in mech assault which is generally considered a bad game.

#14 xe N on

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Posted 02 April 2017 - 12:03 PM

The term "boss fight" sounds stupid in a simulation type game like mechwarrior. Let's simly call it challanging fights against equally skilled oppents.

And most dramatic action stories present a villain type antagonist who gives the hero a hard time. I guess we will see that in MW5 too.

That is how such a fight looks like:
https://youtu.be/vZWxgLQZano?t=188

Edited by xe N on, 02 April 2017 - 12:10 PM.


#15 GrimRiver

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Posted 02 April 2017 - 12:24 PM

Lost Planet 1-2 and Halo3 scarabs does the boss battle thing right, which is the only games I can think of right now with boss battles that I like.

But I feel it wouldn't fit right in a MW game though, maybe have a boss battle against a named pilot using a normal mech with upgraded loadout and better aim?

#16 Mister Blastman

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Posted 02 April 2017 - 12:24 PM

The hell?

There aren't boss fights in Mechwarrior. What do you think this is, an arcade game?

#17 SlippnGriff

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Posted 02 April 2017 - 12:39 PM

boss fights are ppc gauss kdk's and gyrs. also your lance is in kintaros

#18 process

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Posted 02 April 2017 - 12:43 PM

Usually Mechwarrior "bosses" just have special loadouts. I could see some scenarios where the "boss" is in a dropship and you are tasked with taking it apart, sorta like those MW4 missions with the APUs, or a recurring character who comes back with bigger and better loadouts.

Just cuz it's Battletech/Mechwarrior doesn't mean they can't be creative.

#19 Scout Derek

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Posted 02 April 2017 - 12:47 PM

Everyone I think that's using "Boss Fight" for MechWarrior Franchise is wrong. Rather, a Elite/Ace Pilot fight is what I believe some are referring to, and the more correct term to use in place of "Boss"

In MechWarrior 4 series, there are various times where you meet an Elite or Ace pilot on the other side. Vengeance abused this a lot.

The types of Elite or Ace pilots included:

James Kulin, in the Desert Missions, you fight his Timberwolf - D configuration, alongside 3 Red Maddog Primes.

William Dresari, whom shows up to 1v1 the main character Ian in a Custom Daishi.

Edited by Scout Derek, 02 April 2017 - 12:48 PM.


#20 Khobai

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Posted 02 April 2017 - 01:16 PM

apparently some people want mechwarrior dark souls where you get hit once with a heavy gauss and die.





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