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Bring Siege Back To Invasion Faction Play!


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Poll: Bring SIEGE back to Invasion Faction Play (180 member(s) have cast votes)

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  1. Current System (22 votes [12.22%] - View)

    Percentage of vote: 12.22%

  2. Voted More SIEGE! (158 votes [87.78%] - View)

    Percentage of vote: 87.78%

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#1 Terrastras Rex

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Posted 05 April 2017 - 07:03 AM

Posted Image

Option 1 - [This is the current Factionplay 8 hour Tug of War bar]
Every 8 hours it resets, and we start back at skirmish. We never get to play Siege anymore.

Posted Image

Option 2 - This Tug of War bar has less of the quickplay modes, and MORE SIEGE!!


Unrelated Feedback Drivel:
I'm not impressed with the quickplay modes in Factionplay.. They were hastily added.
- In Assault/Skirmish the spawns are too far apart and often a single lance will get spawn camped.
- A Domi can be won on the first push because on some maps the spawns are placed too far from the circle.

The 'spawn walls' don't help, we should drop on high perches and have multiple shielded options for switchback descent. That's the best way to have a 'spawn'. (I prefer orbital drop pods and choosing a landing site from within a drop radius)

Factionplay needed some love, I'm not sure adding quickplay to it was the solution. I wanted more doors, more turrets, more bottleneck/strategy options (more paths) more maps.

As far as buckets and the loyalist/merc problem goes, I wouldn't mind only loyalist vs loyalist combat, and mercs queue for whatever open spots are left. (using what mechs? maybe mechs become loyalist/merc affiliated, maybe whatever they want, maybe anything except heroes, i don't know.) Anyways, that's another topic altogether. Just vote on this one. More Siege. PLEASE? =D

#2 Kalimari Krusader

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Posted 05 April 2017 - 08:23 AM

It'll also make it easier to get your "SIEGE" maps played for various events.

#3 B L O O D W I T C H

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Posted 05 April 2017 - 08:44 AM

View PostKalimari Krusader, on 05 April 2017 - 08:23 AM, said:

It'll also make it easier to get your "SIEGE" maps played for various events.


Last event i got a wooping share of 2 siege modes... could get 8 games out of it. From 17th of march to 1th of april.. 8 games.
Guess it's my own fault for having a job and a pleb tier timezone.. stupid EU prime..

Edited by Toha Heavy Industries, 05 April 2017 - 08:44 AM.


#4 Aeromaxout

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Posted 05 April 2017 - 10:14 AM

I for one wouldn't mind more siege. Though, perhaps, a little less then your proposal Terrastras Rex, but more then we have now for sure. Siege is a fun game mode, but can be a bit... tedious.

As for the other CW "Faction Play" issues, I'm sure there are around 100 threads for each... so I'll just stop here for now.

#5 Telemachus -Salt Wife Salt Life-

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Posted 05 April 2017 - 10:16 AM

Every 5 global matches of CW, add in random siege map.

#6 Terrastras Rex

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Posted 05 April 2017 - 11:07 AM

View PostAeromaxout, on 05 April 2017 - 10:14 AM, said:

I for one wouldn't mind more siege. Though, perhaps, a little less then your proposal Terrastras Rex, but more then we have now for sure. Siege is a fun game mode, but can be a bit... tedious.


'first' stage and 'final' stage would be acceptable too.

edit: the middle 'siege' section could be changed to ESCORT | INCURSION, INCURSION | ESCORT

Edited by Terrastras Rex, 05 April 2017 - 01:16 PM.


#7 Racerxintegra2k

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Posted 05 April 2017 - 11:28 AM

I'd vote to remove siege all together. I hate those maps and the game play on them. Anytime Siege is on i just avoid faction play. Pretty sure that makes most people run from faction play. I could be wrong/in the minority though.

#8 Xaat Xuun

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Posted 05 April 2017 - 11:49 AM

works for me, more siege

#9 Marquis De Lafayette

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Posted 05 April 2017 - 12:02 PM

Siege? What mode is that? Haven't seen it....
(hyperbole intended)

#10 justcallme A S H

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Posted 05 April 2017 - 04:24 PM

View PostRacerxintegra2k, on 05 April 2017 - 11:28 AM, said:

I'd vote to remove siege all together. I hate those maps and the game play on them. Anytime Siege is on i just avoid faction play. Pretty sure that makes most people run from faction play. I could be wrong/in the minority though.


Minority for sure. SIEGE requires far more teamwork, generally why people dislike it.

MOAR SIEGE.

Edited by justcallme A S H, 05 April 2017 - 06:14 PM.


#11 Positive Mental Attitude

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Posted 05 April 2017 - 04:40 PM

I vote let it die.

#12 Wildstreak

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Posted 05 April 2017 - 04:52 PM

View PostTerrastras Rex, on 05 April 2017 - 11:07 AM, said:


'first' stage and 'final' stage would be acceptable too.

edit: the middle 'siege' section could be changed to ESCORT | INCURSION, INCURSION | ESCORT

I do not think you want Escort in FP.
It is possible to kill the Escort in QP.
Picture how easy it would be with respawning.

#13 Karl Marlow

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Posted 05 April 2017 - 04:56 PM

I would rather see less Seige. Seige should only be played when the bar is capped out and only once. If that is blue and the clans win they get the planet and the bar resets to the middle.

#14 1 21 Giggawatts

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Posted 05 April 2017 - 05:27 PM

I dont know why people post on these forums... its not like PGI look at them, - i mean, why would PGI read their own forums...

Anyhow yes, the current system is **** - yes i miss siege.

Perhaps post this on HPG reddit and someone from PGI may see it.

#15 Carl Vickers

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Posted 05 April 2017 - 05:41 PM

Twitter is all Russ listens to.

#16 justcallme A S H

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Posted 05 April 2017 - 06:16 PM

View PostKarl Marlow, on 05 April 2017 - 04:56 PM, said:

I would rather see less Seige. Seige should only be played when the bar is capped out and only once. If that is blue and the clans win they get the planet and the bar resets to the middle.



Yeah one game of seige in 7hr45mins

Siege might as well be removed if you wanna head down that silly path. And PGI ain't going to do that.


View PostCarl Vickers, on 05 April 2017 - 05:41 PM, said:

Twitter and the half dozen potatoes tweeting him, is all Russ listens to.


Fixed.

#17 Karl Marlow

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Posted 05 April 2017 - 06:24 PM

View Postjustcallme A S H, on 05 April 2017 - 06:16 PM, said:



Yeah one game of seige in 7hr45mins

Siege might as well be removed if you wanna head down that silly path. And PGI ain't going to do that.



I know I was mostly being obstinate. Honestly if they were to make any change I would switch skirmish and seige. That way the mode unique to FW would always come up and it makes sense from a mission perspective as well. You are knocking out the cannons so the ground forces can land.

#18 justcallme A S H

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Posted 05 April 2017 - 06:30 PM

The other issue is the fact "3 late wins" can counter an entire 7hr concerted push, to stop planets being taken.

Massive oversight from PGI there. It needs to be at least 6 wins or more. Happened at least half a dozen times I know of, so likely more.

#19 Karl Marlow

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Posted 05 April 2017 - 06:34 PM

I'm more opposed to the ceasefire concept. let us do take the planets. We have 4 pushes. Let us push down the planets and roll to the next one. That would eliminate the last minute cheep comback problem and make every match throughout the day matter.

Yeah it might lead to do away clans. It's not like they can't reset the map of it got too far out of hand.

#20 justcallme A S H

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Posted 05 April 2017 - 06:50 PM

3 pushes per 24hrs :)

Problem is though that wouldn't work with the current system. Cycles need to exist for MC/Planets/Tags/Stats and so on. So I get the reason for it.

If it was a constant "fill the bar and roll" you would just have everyone stacking on one side to ride the train. It would make many more problems than it fixes.

Looking at the planetary map, the "downward progress" of the Clans has certainly slowed in the last 2 months. Plenty of cycles the result is null. Given the population is reasonably even, some weeks it does stack a bit due to Merc movements, but that is due to PGI's failed way of calculating population. Merc Units don't actually know where people are most stacked, it's really not that obvious when there are several Clan / IS contracts all sitting at 10-20% bonus.





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