Bring Siege Back To Invasion Faction Play!
#1
Posted 05 April 2017 - 07:03 AM
Option 1 - [This is the current Factionplay 8 hour Tug of War bar]
Every 8 hours it resets, and we start back at skirmish. We never get to play Siege anymore.
Option 2 - This Tug of War bar has less of the quickplay modes, and MORE SIEGE!!
Unrelated Feedback Drivel:
I'm not impressed with the quickplay modes in Factionplay.. They were hastily added.
- In Assault/Skirmish the spawns are too far apart and often a single lance will get spawn camped.
- A Domi can be won on the first push because on some maps the spawns are placed too far from the circle.
The 'spawn walls' don't help, we should drop on high perches and have multiple shielded options for switchback descent. That's the best way to have a 'spawn'. (I prefer orbital drop pods and choosing a landing site from within a drop radius)
Factionplay needed some love, I'm not sure adding quickplay to it was the solution. I wanted more doors, more turrets, more bottleneck/strategy options (more paths) more maps.
As far as buckets and the loyalist/merc problem goes, I wouldn't mind only loyalist vs loyalist combat, and mercs queue for whatever open spots are left. (using what mechs? maybe mechs become loyalist/merc affiliated, maybe whatever they want, maybe anything except heroes, i don't know.) Anyways, that's another topic altogether. Just vote on this one. More Siege. PLEASE? =D
#2
Posted 05 April 2017 - 08:23 AM
#3
Posted 05 April 2017 - 08:44 AM
Kalimari Krusader, on 05 April 2017 - 08:23 AM, said:
Last event i got a wooping share of 2 siege modes... could get 8 games out of it. From 17th of march to 1th of april.. 8 games.
Guess it's my own fault for having a job and a pleb tier timezone.. stupid EU prime..
Edited by Toha Heavy Industries, 05 April 2017 - 08:44 AM.
#4
Posted 05 April 2017 - 10:14 AM
As for the other
#5
Posted 05 April 2017 - 10:16 AM
#6
Posted 05 April 2017 - 11:07 AM
Aeromaxout, on 05 April 2017 - 10:14 AM, said:
'first' stage and 'final' stage would be acceptable too.
edit: the middle 'siege' section could be changed to ESCORT | INCURSION, INCURSION | ESCORT
Edited by Terrastras Rex, 05 April 2017 - 01:16 PM.
#7
Posted 05 April 2017 - 11:28 AM
#8
Posted 05 April 2017 - 11:49 AM
#9
Posted 05 April 2017 - 12:02 PM
(hyperbole intended)
#10
Posted 05 April 2017 - 04:24 PM
Racerxintegra2k, on 05 April 2017 - 11:28 AM, said:
Minority for sure. SIEGE requires far more teamwork, generally why people dislike it.
MOAR SIEGE.
Edited by justcallme A S H, 05 April 2017 - 06:14 PM.
#11
Posted 05 April 2017 - 04:40 PM
#12
Posted 05 April 2017 - 04:52 PM
Terrastras Rex, on 05 April 2017 - 11:07 AM, said:
'first' stage and 'final' stage would be acceptable too.
edit: the middle 'siege' section could be changed to ESCORT | INCURSION, INCURSION | ESCORT
I do not think you want Escort in FP.
It is possible to kill the Escort in QP.
Picture how easy it would be with respawning.
#13
Posted 05 April 2017 - 04:56 PM
#14
Posted 05 April 2017 - 05:27 PM
Anyhow yes, the current system is **** - yes i miss siege.
Perhaps post this on HPG reddit and someone from PGI may see it.
#15
Posted 05 April 2017 - 05:41 PM
#16
Posted 05 April 2017 - 06:16 PM
Karl Marlow, on 05 April 2017 - 04:56 PM, said:
Yeah one game of seige in 7hr45mins
Siege might as well be removed if you wanna head down that silly path. And PGI ain't going to do that.
Carl Vickers, on 05 April 2017 - 05:41 PM, said:
Fixed.
#17
Posted 05 April 2017 - 06:24 PM
justcallme A S H, on 05 April 2017 - 06:16 PM, said:
Yeah one game of seige in 7hr45mins
Siege might as well be removed if you wanna head down that silly path. And PGI ain't going to do that.
I know I was mostly being obstinate. Honestly if they were to make any change I would switch skirmish and seige. That way the mode unique to FW would always come up and it makes sense from a mission perspective as well. You are knocking out the cannons so the ground forces can land.
#18
Posted 05 April 2017 - 06:30 PM
Massive oversight from PGI there. It needs to be at least 6 wins or more. Happened at least half a dozen times I know of, so likely more.
#19
Posted 05 April 2017 - 06:34 PM
Yeah it might lead to do away clans. It's not like they can't reset the map of it got too far out of hand.
#20
Posted 05 April 2017 - 06:50 PM
Problem is though that wouldn't work with the current system. Cycles need to exist for MC/Planets/Tags/Stats and so on. So I get the reason for it.
If it was a constant "fill the bar and roll" you would just have everyone stacking on one side to ride the train. It would make many more problems than it fixes.
Looking at the planetary map, the "downward progress" of the Clans has certainly slowed in the last 2 months. Plenty of cycles the result is null. Given the population is reasonably even, some weeks it does stack a bit due to Merc movements, but that is due to PGI's failed way of calculating population. Merc Units don't actually know where people are most stacked, it's really not that obvious when there are several Clan / IS contracts all sitting at 10-20% bonus.
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